Deploy AI apps in less than 10 clicks with the Klu platform
Friday, October 27, 2023 by Richard Harris
Klu, the large language model (LLM) application platform for building, evaluating and optimizing AI applications, has raised a $1.7 million pre-seed funding round led by Firstminute Capital.
Scouts from top venture capital firms including a16z, Sequoia Capital, Craft Ventures, and Atomico also participated alongside angel investors from Superhuman, IBM, Productboard,...
Indie game dev platform The Mirror lands $2.3M in funding
Thursday, December 22, 2022 by Richard Harris
The Mirror has raised a $2.3M Pre-Seed Round led by Founders Fund. Participants in the round include early-stage investment firms Konvoy Ventures, Abstract Ventures, Florida Funders, and Palm Tree Crew. Founded in Miami, Florida, in 2022 by Jared McCluskey (CEO and CTO), The Mirror simplifies the complexities of game development into a single platform, providing indie g...
Blockchain enhanced sports games
Friday, June 10, 2022 by Brittany Hainzinger
Independent games studio SuperTeam Games has raised $10 million in its first round of funding to develop cross-platform sports games that utilize blockchain technology.
The financing was led by Griffin Gaming Partners, other investors include Powerhouse Capital, and individual contributors such as former Disney CEO Michael Eisner and MLS franchise owners Steve Kaplan...
Efinity parachain launches on Polkadot
Wednesday, March 16, 2022 by Freeman Lightner
Enjin has launched its flagship parachain Efinity on Polkadot. As the first-ever NFT parachain to launch on the Polkadot network, Efinity will support CryptoBlades and its 1.1 million users, with additional commitment from over 100 games and apps.
Purpose-built to remove the barriers to entry to NFTs and decentralized gaming, Efinity simplifies the user experience an...
AudioMob launches beta program to better monetize games
Thursday, July 16, 2020 by Brittany Hainzinger
AudioMob has launched its open beta, following a deeply successful closed beta that attracted participation from both high-profile studios and global advertising brands.
Rewarded Audio, as an ad format, is a natural successor to rewarded video. It only differs from rewarded video by running the ads in the background of a game, while the player continues to play on, u...
Create dapps on Hedera Hashgraph platform through Open Access (OA)
Wednesday, September 18, 2019 by Freeman Lightner
Hedera Hashgraph, an enterprise-grade public distributed ledger platform, has announced Open Access (OA) to its mainnet beta. OA allows anyone from the general public to create accounts and any developer to build decentralized applications (dapps) on the Hedera Hashgraph platform. With hundreds of developers already building on the network over the last few months ...
First crypto startup in India to be a part of Y combinator expands
Thursday, February 28, 2019 by Richard Harris
After operating in closed beta for the past few months and enabling trading worth $500,000, Mudrex, which was part of the Y Combinator Winter 2019 batch, is expanding to a wider, global audience. The platform allows crypto traders to automate their trading strategies without writing a single line of code.
“It seems obvious that the crypto markets, which were cr...
App localization done right
Thursday, December 27, 2018 by Neal Thoms
Mobile devices are everywhere, and so are the apps that run on them. Vast numbers of smartphones mean vast numbers of users – and irrespective of the language they speak or where they live, these users demand a wide range of specialized applications.
If you’re a mobile app developer, you may have already considered adapting your product to other markets. ...
Facebook Instant Games turns two with 20 billion game sessions played
Thursday, December 13, 2018 by Richard Harris
Facebook is celebrating the second year for Instant Games, its gaming platform based onHTML5 technology that allows people to find and play games directly in the News Feed or Messenger conversations. Along with a recent blog post about the milestone, Facebook has also released some new stats, and updates about the platform.
Facebook Instant Games Statistics 2018...
Unity Ads SDK 3.0 come to game developers
Wednesday, October 24, 2018 by Richard Harris
Unity has just launched the latest version of their Ads SDK, and it’s a doozy. The new Unity Ads SDK 3.0 introduces personalized placements, as well as two new ad formats: Augmented reality and Banner ads.
Personalized placements are particularly noteworthy. Now in open beta, personalized placements tie ads and in-app purchases into the same auction, serving th...
Smart Transit SDK has launched from HERE Mobility
Friday, September 7, 2018 by Richard Harris
HERE Mobility announced the launch of their Mobility Software Development Kit (SDK) using intelligent matching algorithms and big data to provide developers with smart mobility capabilities to enrich their apps and increase user engagement.
The HERE Mobility SDK enables native integration with the HERE Mobility Marketplace, a global one-stop-shop for aggregating mobi...
wrnch debuts latest AR tech at Augmented World Expo 2017
Friday, June 2, 2017 by Austin Harris
Computer vision start up, wrnch, uses deep learning to turn your smartphone into a motion capture device and find people in the pixels.Motion capture is the process of digitizing human form and movement. Professional motion capture systems have revolutionized movies, video games, VR, sports analytics and clinical medicine. Up until now, motion capture was expensive, lim...
The marketing secrets of the most popular apps
Tuesday, April 11, 2017 by Richard Harris
Editors note: Guest submission by Stefan Benndorf, Managing Director & COO, AppLiftThe most successful apps are engaging and well-designed, but that is not the only reason why they’re popular. The Angry Birds and Pokémon GO's of the world owe much of their success to masterful marketing. Americans spend nearly 80 percent of their time on mobile phones in their three...
GameMaker Studio platform begins closed beta
Thursday, March 23, 2017 by Richard Harris
Game developers on Mac will soon receive access to the powerful GameMaker Studio platform for the first time as YoYo Games begins the closed beta period of the long-awaited Mac OS version of GameMaker Studio 2. The Mac IDE closed beta for GameMaker Studio 2 will bring enhancements since the release of GameMaker for Mac in 2011. GameMaker Studio 2 features rich func...
Visbit nabs $3.2M for new mobile UHD VR streaming service
Friday, December 9, 2016 by Austin Harris
Visbit, the virtual reality (VR) and 360-degree video streaming company, has raised $3.2M in seed funding with participation from Presence Capital, ZhenFund, Colopl VR Fund, Amino Capital, and Eversunny Limited. The company has also announced the closed beta version of the industry's first cross-platform streaming service for VR, which enables 360-degree video and VR co...
NeoFur is now available for the Unity game engine
Saturday, December 3, 2016 by Richard Harris
Neoglyphic Entertainment, a story company building advanced entertainment technologies, announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. T...
Fog Creek Launches HyperDev Quick Code Web App Product
Friday, June 3, 2016 by Stuart Parkerson
Fog Creek Software has launched a new rapid online web app development product, HyperDev, which offers a developer platform for building full-stack web apps combining automated deployment, instant hosting, and collaborative editing.The platform has been in closed beta for several months and is now in open beta. HyperDev works by providing developers access directly into...
Fuse Releases Cross Platform UX Tool Suite
Tuesday, October 13, 2015 by Richard Harris
Fuse has announced that its UX tool suite is out of beta and now available for download. One of the advantages of the platform is its ability to provide developers with a prototyping tool that outputs working native code, instead of slideshows and GIFs.In closed beta for a year, the Fuse platform allows developers to create user experiences for native mobile apps. It us...
Android Developers Can Now Do Staged Rollouts of Google Play Apps
Saturday, August 1, 2015 by Richard Harris
Google has announced new functionality to help developers beta test their Android apps. Currently, the Google Play Developer Console lets developers release early versions of an app to selected users as an alpha or beta test before pushing updates to full production (much like Apple's TestFlight). The select user group downloads the app on Google Play as normal, bu...
Facebook Introduces New Desktop Video App Ads and Mobile App Ads
Tuesday, June 23, 2015 by Richard Harris
To help developers with app install efforts, Facebook is introducing two ad formats - Desktop Video App Ads and Mobile App Ads with the Carousel Format.Desktop Video App AdsDesktop Video App Ads has moved out of closed beta, expanding the ability to use video creative in desktop app ads. The video unit has similar functionality to Facebook mobile app ads and is now avai...
wefi to Launch New Mobile App Analytics Platform
Tuesday, May 12, 2015 by Richard Harris
There is a new entry into the mobile app analytics market as wefi has announced its introduction of Compariscope, a new platform for competitive intelligence for mobile apps that provides insight on how users interact within their app as well as with other apps. Expanding beyond its scope as a provider of analytics for network management and optimization for wirele...
Box Releases Box Developer Edition
Tuesday, April 28, 2015 by Stuart Parkerson
Box has released closed beta of Box Developer Edition, a new way to build on the Box platform.The Box Developer Edition offers a new functionality where app users will no longer have to create their own Box accounts to use an application. App Auth uses the JSON Web Token (JWT) authentication architecture to establish a trusted connection with Box, allowing an applicatio...
Localytics Expands Predictive App Marketing Capabilities with Acquisition of Splitforce
Monday, April 20, 2015 by Stuart Parkerson
Localytics has expanded its predictive app marketing capabilities with the acquisition of Splitforce, an automated optimization tool purpose-built for mobile apps. Predictive app marketing provides the ability to leverage user data to predict and personalize engagement with app users at every stage of the customer journey.“Apps have dramatically increased consumers’ exp...
Fungus OS Lets You Run iOS on Android Devices and Android on iOS Devices
Wednesday, April 1, 2015 by Richard Harris
There are many iOS users who also own an Android device and similarly there are Android users who own an iOS device. Each platform has its own strengths and weaknesses but now users can finally run iOS and Android together on the same device thanks to a neat solution from Moonbeam Development. Moonbeam has opened the doors to enjoying both iOS and Android on the sa...
Next TechCrunch Disrupt Startup Battlefield Slated for May 5 7 in NYC
Thursday, February 26, 2015 by Richard Harris
Startup Battlefield is TechCrunch’s premiere startup launch competition and the next one will be held at TechCrunch Disrupt NYC, May 5-7. The companies selected to compete will pitch on-stage in front of some of the biggest names in tech and compete for a $50,000 prize.Last year, judges included partners from Sequoia, Kleiner Perkins, Founder Collective and SV Angel. Co...
OTOY Opens X.IO App Streaming Service in Beta for Mobile Game Development and Other Graphic Intensive Applications
Tuesday, November 11, 2014 by Stuart Parkerson
OTOY has opened up in beta a white-label X.IO App Streaming solution for mobile developers who are looking for a quick and simple way of increasing platform and device support for graphics-intensive applications, streaming virtual reality media, and cloud-based videogames for a range of platforms including iOS, HTML5 and the Samsung GALAXY Gear VR powered by Oculus.&nbs...
Appboy Introduces Multivariate Testing for Mobile Messaging
Thursday, July 24, 2014 by Richard Harris
Appboy has introduced a new Marketing Automation for Apps platform to allow developers to test many combinations of messaging and then identify and automate the most effective message possible.The platform provides the ability to test six variants across numerous messaging channels including in-app messaging, email and push notifications. When used in con...
New Services for App Developers and Publishers Announced at Google IO
Thursday, June 26, 2014 by Richard Harris
One of the new services announced at Google I/O was the Google Play Developer Publishing API to help scale release operations. The new API will let developers upload APKs, manage in-app products and localized store listings. There will also be the ability to integrate publishing operations with release processes and toolchain through a RESTful API. This the Go...
New Startup Pollen to Offer App Developers Advance Funding for App store Receivables
Thursday, May 22, 2014 by Stuart Parkerson
Pollen is a new company that is offering app developers advance payments for app store receivables. The company calls the funding opportunity “Velocity Capital” and plans on offering $150 million to developers in 2014. The company is currently offering the funding opportunity in closed beta.Pollen provides funding by advancing the value of a publishers app store re...
Vungle Launches Vungle Exchange to Serve High Resolution, High Bitrate 15 second Mobile Video Ads
Wednesday, April 30, 2014 by Stuart Parkerson
Vungle has launched the new Vungle Exchange to serve high-resolution, high-bitrate 15-second video ads. The videos will be served almost instantaneously to offer low-latency ad-serving. The platform is in currently in closed beta.The Vungle Exchange will initially support the IAB’s Video Ad Serving Template (VAST). But Vungle has also built flexible server-side tec...
Corona Hints At a New Ad Network With New CoronaCards
Thursday, March 6, 2014 by Richard Harris
Corona sent a letter to developers today to announce a new "closed beta" of CoronaCards. Essentially it allows developers of Corona and other platforms such as GameSalad, and Unity to "overlay" a version of Corona from within their apps (think interstitials). Here are a few examples of what they say cards will be good for:Developers using frameworks like&...
ironSource Adds New kudosKit App Monetization Tool
Wednesday, December 4, 2013 by Stuart Parkerson
ironSource has announced the launch of kudosKit, a new app monetization tool which provides app users the opportunity choose how they want to reward app developers.
Developers can suggest to their users a number of different ways to show appreciation for the app, including Boost Social, Improve Ratings, Contribution to Earnings, Get Feedback and Cross Promote Apps...
Lanica Game Platform: Why App Developers Should Pay Attention
Tuesday, September 17, 2013 by Stuart Parkerson
Lanica has announced the release of its Lanica Game Platform for iOS and Android app developers to the indie development community. While the meat of the platform is Platino, a 2D and 2.5D cross-platform JavaScript game engine, the company also sets a full plate with its Cosmo cloud back-end services and Animo toolset which includes a sprites animation editor and much m...
Google’s Niantic Labs Updates Multiplayer Mobile Augmented Reality Game, Ingress
Friday, September 13, 2013 by Richard Harris
Google’s Niantic Labs has released an update to its massively multiplayer mobile augmented reality game, Ingress. This update brings in a new Agent Achievement system for players to track skills and capabilities for their individual player profile. Ingress invites players to join an epic battle between two factions struggling to determine the fate of humanity. The deep ...
Cross Platform App Development Where, What and Do You Need it
Monday, August 19, 2013 by Richard Harris
The problem of cross-platform development is as old as computer programming itself. Cross-platform software can be divided into two types. One requires individual building or compilation for each platform that it supports, and the other can be directly run on any platform without special preparation, e.g. software written just once in an interpreted language for which t...