Most popular digital gaming store in US is Amazon says Statista
Wednesday, January 24, 2024 by Freeman Lightner
A recent survey from data company Statista claims that Amazon is the most popular digital gaming store among United States gamers. The survey was conducted among 5,111 individuals who play video games and have spent money on digital purchases. The survey, which allowed multiple answers, asked the respondents "Where have you spent money online on digital video games...
Slime Rancher 2 gets major updates
Monday, October 16, 2023 by Brittany Hainzinger
Slime Rancher is a life simulation adventure video game developed and published by Monomi Park. First released in 2017, the game is available for multiple platforms, including Windows, Mac, Linux, Xbox One, and PlayStation 4.
In Slime Rancher, players take on the role of Beatrix LeBeau, a rancher who travels to a distant planet known as the "Far, Far Range...
Most time demanding video games revealed
Friday, May 26, 2023 by Richard Harris
New research has shown the top games that take the longest to complete, with many taking hundreds if not thousands of hours.
The study by Cribbage Online analyzed a database of completion times of over 60,000 games across PC and all consoles in order to determine which took the longest to gather all achievements, unlocks, secrets, and collectibles resulting in 100% c...
Console gaming revenue increases
Thursday, June 2, 2022 by Freeman Lightner
The ongoing year will be a good one for most related to the console-gaming industry. According to the figures presented here by SafeBettingSites.com, Console gaming is set to grow by 8.4% YoY in 2022. Thus, the console gaming segment is set to witness the most significant spurt of growth in the entire gaming industry in 2022.
Console games to bring in $58.6B in 2022
GDC 2022 highlights
Wednesday, April 6, 2022 by Brittany Hainzinger
The 2022 Game Developers Conference (GDC), the event serving professionals dedicated to the art and science of making games, concluded its 36th edition, after a week of networking, learning, and inspiration. The conference was the largest in San Francisco in the past two years, with a total of 12,000 industry professionals attending at San Francisco's Moscone C...
Game Developers Conference 2022
Tuesday, March 22, 2022 by Richard Harris
The 2022 Game Developers Conference (GDC), the world’s longest-running event for professionals dedicated to the art and science of making games, begins its 36th edition today, in person at the Moscone Convention Center in San Francisco. The week-long conference, which also includes a virtual component, will feature more than 200 exhibitors, over 1,000 speakers, an...
Mobile market 2021 highlights
Thursday, February 3, 2022 by Freeman Lightner
At the end of the year everyone was talking about the future and making predictions, but what about the highlights of 2021? Last year was rich in sensations, new names appeared on the market, and many industry giants cooperated to enhance their power or work on large-scale joint projects. Apptica compiled a selection of the most significant events, cases, and changes th...
Gaming industry continues to rise
Thursday, September 16, 2021 by Brittany Hainzinger
The global gaming industry continues thriving in 2021, with 2.6 billion users and over $156bn in revenue as of this year. One of the biggest driving forces behind this remarkable growth has been a surge in mobile gaming, the largest revenue stream of the entire market. However, the past two years have also seen impressive growth in the console gaming segment, with profi...
Game Developers Choice Awards at GDC 2021
Monday, August 2, 2021 by Brittany Hainzinger
Organizers of the 21st annual Game Developers Choice Awards (GDCA) have revealed the recipients of this year’s Pioneer Award and Lifetime Achievement Award. Tom Fulp, creator of Newgrounds and trailblazer of the Macromedia Flash games that helped define a generation of indie developers, will receive the Pioneer Award, while influential game designer with 28 years ...
Gamer's habits changed during lockdown
Monday, June 14, 2021 by Richard Harris
PickFu (a qualitative feedback tool), has run a series of surveys regarding the effect that Covid-19 has had on gaming behaviors. When looking at the data, they found an interesting pattern regarding the effects of Covid-19 restrictions and the hours spent gaming throughout the day. They also were able to pinpoint the main reasons why people have turned to gaming during...
Applitools announced free virtual event
Monday, April 5, 2021 by Brittany Hainzinger
Applitools announced “Future of Testing: Mobile,” a free, live-streamed virtual event dedicated to the current trends and innovations shaping mobile test automation. The event takes place on April 8, 2021 starting at 9am Pacific Time.
Throughout the last year, thousands of live participants have joined host Joe Colantonio and thought leaders from around t...
Denuvo has joined the PlayStation 5 Tools and Middleware program
Wednesday, March 10, 2021 by Brittany Hainzinger
As security and innovation collide, Denuvo by Irdeto announces it has joined the exclusive PlayStation®5 Tools and Middleware program. Denuvo offers its Anti-Cheat solution through this program to publishers and developers whose games are available on PlayStation®5.
Denuvo is at the forefront of games security with over 2 billion unique game installs pro...
Gaming is a full time job study shows
Monday, February 15, 2021 by Brittany Hainzinger
With approximately 32 million gamers in the UK and growing, experts at GamblingDeals.com wanted to uncover just how much time gamers spend playing and which areas of their life may be affected as a result.
GamblingDeals.com surveyed 7,933 gamers asking them to reveal their favoured gaming device, hours spent gaming, and hours spent sleeping.
PlayStation places fir...
Tech program for teenage girls in the UK gets help from Sony
Tuesday, October 15, 2019 by Brittany Hainzinger
InnovateHer is teaming up with Sony’s PlayStation brand to expand its eight week tech program for teenage girls to more locations across the country. The Digital Bootcamp program aims to give girls aged between 12-16 key tech and interpersonal skills whilst encouraging them to consider STEM subjects and careers in tech.
Currently, girls make up only 2...
WordPress plugin vulnerabilities are a hackers playground
Wednesday, April 10, 2019 by Bryan Becker
What do TechCrunch, BBC America, PlayStation and MTV News all have in common?
Each of their websites is powered by WordPress.
Over 74.6 million, or roughly 30 percent, of the world’s websites, depend on WordPress to power their online platforms. Every second there are over six new WordPress.com posts and over 47,000 plugins, with the number growing daily. Wh...
Sony acquires audio engineering company AudioKinetic
Thursday, January 10, 2019 by Christian Hargrave
Sony Interactive Entertainment (SIE) and Audiokinetic, Inc., a provider of cross-platform audio solutions for the gaming and interactive media industries, announced they have entered into a definitive agreement for SIE to acquire Audiokinetic. With this acquisition, SIE will tap into Audiokinetic’s vast audio engineering expertise, adding significant value to the ...
Mesmerizing Titanic virtual reality game coming to PlayStation
Wednesday, December 26, 2018 by Richard Harris
Titanic VR is launching on Playstation (PSVR). The highly realistic game’s graphics and characterization are based on real-life people who were on the ship. The game's developer, Immersive VR Education (IVRE), created 800 characters, while also providing various facts on-screen about the RMS Titanic and its sinking.
The sinking of the Titanic is ...
A designer's guide to mobile AR and VR
Thursday, August 16, 2018 by Paul Reynolds
When most people think of 3D user experiences, their mind goes straight to headsets - Oculus Rift for VR, for example, and Hololens for AR. But for designers and developers, that mindset changed dramatically last summer when Google and Apple released their mobile AR platforms - ARCore and ARKit, respectively. Almost overnight, these platforms swung the center of gravity...
Results from the GDC Annual State of the Industry Survey
Thursday, January 25, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) has released the results of the sixth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2018 this March. With responses from nearly 4,000 game developers, this year’s survey results reflect a growing level of developer interest in the Nintendo Switch, with 12% of respondents currently devel...
Are app store subscription models right for your app
Friday, October 6, 2017 by Mark Rosner
While advertising and in-app purchases are the methods of monetization app marketers are probably most familiar with, subscription-based models may be the most overlooked. But subscriptions offer publishers benefits like a predictable, long-term revenue stream, and higher average revenue per user (ARPU) versus ads or IAPs. Subscriptions can also be deeply engaging for u...
Drag and drop game creator studio GameMaker updates to version 2
Wednesday, May 24, 2017 by Richard Harris
YoYo Games’ recently launched cross-platform 2D game engine, GameMaker Studio 2, is now available in a convenient education package specifically for schools and their students. Any approved university or school affiliate will now have access to a free trial version with zero time restrictions/commitments and a simple option to upgrade to the full version. Educational in...
GameMaker Studio platform begins closed beta
Thursday, March 23, 2017 by Richard Harris
Game developers on Mac will soon receive access to the powerful GameMaker Studio platform for the first time as YoYo Games begins the closed beta period of the long-awaited Mac OS version of GameMaker Studio 2. The Mac IDE closed beta for GameMaker Studio 2 will bring enhancements since the release of GameMaker for Mac in 2011. GameMaker Studio 2 features rich func...
What we learned at GDC 2017, and dates for GDC 2018 announced
Monday, March 13, 2017 by Richard Harris
The 2017 Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, concluded a successful week of networking, learning and inspiration. In total, the conference hosted more than 26,000 professional attendees, 500 lectures, panels, tutorials and roundtable discussions, and ...
Virtual reality gambling expected to grow 800 percent by 2021
Wednesday, January 25, 2017 by Paul Swaddle
How virtual reality will transport casino players and their friends to exciting locations for their online gambling experience.With the advances in technology and the corresponding growth in interest from major key players, VR is now in a position where the market can finally take off. Juniper released its study late last year into augmented reality across multi platfor...
GDC says HTC Vive outpaces Oculus Rift as the most popular VR - AR platform
Thursday, January 12, 2017 by Christian Hargrave
The Game Developers Conference (GDC) has released the results of the fifth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2017 this February. Here are some of the many learnings from the survey of more than 4,500 game developers who have attended GDC in the last three years.Game Makers are feeling optim...
NeoFur is now available for the Unity game engine
Saturday, December 3, 2016 by Richard Harris
Neoglyphic Entertainment, a story company building advanced entertainment technologies, announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. T...
CrossInstall Chats With Us About Playable Ads for Mobile Apps
Wednesday, September 28, 2016 by Richard Harris
We recently had a conversation with Jeff Marshall at CrossInstall to talk about how the company provides a unique approach to mobile advertising. CrossInstall’s distinct approach combines the playable mobile ads it creates with a programmatic, performance based bidder to ensure the ads hit the right audience. With clients such as SGN, PuzzleSocial, Big Fish Games, among...
GDC 2016 Industry Survey Shows 16 Percent of Developers Working on VR
Wednesday, January 27, 2016 by Richard Harris
Game developers are continuing to embrace the potential of virtual reality (VR) gaming as a recent survey shows that the development of VR titles has more than doubled among surveyed developers with 16 percent currently developing for VR, up from the 7 percent of developers said they were working on VR projects in last year’s survey.The survey, State of the Industry Sur...
Microsoft Acquires Havok 3D Physics Platform from Intel
Sunday, October 11, 2015 by Richard Harris
Microsoft has acquired Havok, a provider of a leading 3D real time physics creator, from Intel. The Havok acquisition strengthens Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio, and Microsoft Azure.Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok’s cross-platform tech...
Unreal Engine 4.9 Release Offers Game Developers 129 Improvements
Tuesday, September 8, 2015 by Stuart Parkerson
Epic Games has released Unreal Engine 4.9 offering 129 improvements to its gaming engine which is designed to accelerate developers’ productivity for creating high-quality games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Improvements span across PC, mobile, console and VR.For mobile devices, new additions include...
Game Developers See Added Performance with Wwise Audio Engine Updates
Tuesday, September 1, 2015 by Richard Harris
Recently Audiokinetic released the latest version of its Wwise audio engine for interactive audio content used by the interactive media and gaming industries. It features an optimized run-time sound engine and an audio authoring application for creating and managing game audio content.This latest version, Wwise 2015.1, focuses on runtime performance optimizations and au...
Autodesk Releases New Stingray 3D Game Engine
Monday, August 10, 2015 by Richard Harris
Game developers will be able to take a test drive of Autodesk’s new Stingray game engine beginning on August 19, 2015.The new game engine is built on the Bitsquid engine, which Autodesk purchased in 2014, offering a new platform for making 3D games. The engine supports a number of industry-standard game development workflows and includes connectivity to Autodesk’s 3D an...
Havok Releases New CPU Driven Graphical Effects Software for Game Development
Wednesday, June 10, 2015 by Richard Harris
Havok has unveiled Havok FX, a new CPU-driven graphical effects software product offering high levels of detail and physics to particle effects. Havok FX allows developers to physically enable particle systems and to add a new interactive gameplay dimension to previously aesthetic visual effects. The lightweight technology is fully cross-platform with a focus on Xb...
Visual Studio Now Supports Game Development for Unity 5, Epic Unreal 4 and Cocos2d
Friday, April 24, 2015 by Richard Harris
Microsoft is moving to expand its impact in the game development industry with the announcement that Visual Studio support for Unity, Epic Unreal, and Chukong Technologies’ Cocos2d.Game developers will now be able to utilize the Visual Studio IDE to develop games with these platforms as each of the gaming engines' installers will now offer the ability to co-install Visu...
New MindLeapThought Powered Virtual Reality Game System Introduced
Monday, March 9, 2015 by Stuart Parkerson
MindMaze, a neurotechnology company, is launching a thought-powered virtual reality (VR), augmented reality and motion capture game system named MindLeap. The company made the announcement at GDC where it showcased the system which is based on MindMaze's proprietary neurotechnology engine, which detects and predicts brain and muscle activity to trigger real-time virtual...