Microsoft Acquires Havok 3D Physics Platform from Intel
|Richard Harris in Game Development Sunday, October 11, 2015|
Microsoft has acquired Havok, a provider of a leading 3D real time physics creator, from Intel. The Havok acquisition strengthens Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio, and Microsoft Azure.
Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok’s cross-platform technology is available for the Xbox One and Xbox 360; PlayStation4, PlayStation3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux.
The company’s technology has been used in more than 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with a number of top publishers and development studios including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward.
Havok’s products have also been used in a number of movies to drive special effects including X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix.
Read more: http://www.havok.com/
Become a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks.
MEMBERS GET ACCESS TO
- - Exclusive content from leaders in the industry
- - Q&A articles from industry leaders
- - Tips and tricks from the most successful developers weekly
- - Monthly issues, including all 90+ back-issues since 2012
- - Event discounts and early-bird signups
- - Gain insight from top achievers in the app store
- - Learn what tools to use, what SDK's to use, and more