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Apple-Arcade-game-development-and-Stadia-set-to-shift-gaming-industry

Apple Arcade game development and Stadia set to shift gaming industry


Wednesday, May 1, 2019 by

In the last few months, the gaming industry has witnessed major shifts as new emerging services begin to take shape across various platforms. Drilling down into mobile gaming, the recent launches of Google Stadia and Apple Arcade have presented gamers with two new mediums to flex their gaming skills. However, these emerging platforms have presented new implications, cha...


StackCommerce-celebrates-$100M-in-payouts-to-creators

StackCommerce celebrates $100M in payouts to creators


Wednesday, November 28, 2018 by

StackCommerce announced that it reached a financial milestone of $100 million in total payouts to its creator network comprised of publishers and brands. Founded in 2011, StackCommerce got its start by connecting niche, tech-focused content sites and their readers with highly relevant tech products through commerce content. The company expanded into the men’s l...


Retro-gaming-talk-with-Matthew-Thomas-of-Storytellers-Entertainment

Retro gaming talk with Matthew Thomas of Storytellers Entertainment


Tuesday, November 20, 2018 by

Storytellers Entertainment, an emerging game studio, seeks to revive fantasy retro gaming with its serialized fantasy based, solo-RPG. Matthew Thomas and Bill Munns are the creative heads behind their game “Imperium Omni”. Matthew grew up in Southern California, where he went to college at age 16 later on, and earned a degree in Computer Programming ...


New-game-studio-wants-to-bring-back-fantasy-based-retro-gaming

New game studio wants to bring back fantasy based retro gaming


Tuesday, November 6, 2018 by

An emerging game studio, Storytellers Entertainment, is hoping to spark a new generation of fantasy based retro gaming with the development of “Imperium Omni”, a four part serialized solo-RPG set in the vast fictional world of Aeris Pri. The game is to be released on PC with future expansion to Xbox and PS4 console platforms. The company, established by f...


GDC-2018-breaks-attendance-records

GDC 2018 breaks attendance records


Monday, April 2, 2018 by

The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...


The-IGF-2018-winning-line-up

The IGF 2018 winning line-up


Tuesday, March 27, 2018 by

Infinite Fall’s Night in the Woods took home the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 20th annual Independent Games Festival (IGF) Awards. The ceremony took place as part of the 2018 Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco. In addition to the grand prize, Night in the Woods also received top honor...


Results-from-the-GDC-Annual-State-of-the-Industry-Survey

Results from the GDC Annual State of the Industry Survey


Thursday, January 25, 2018 by

The 2018 Game Developers Conference (GDC) has released the results of the sixth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2018 this March. With responses from nearly 4,000 game developers, this year’s survey results reflect a growing level of developer interest in the Nintendo Switch, with 12% of respondents currently devel...


Are-app-store-subscription-models-right-for-your-app

Are app store subscription models right for your app


Friday, October 6, 2017 by

While advertising and in-app purchases are the methods of monetization app marketers are probably most familiar with, subscription-based models may be the most overlooked. But subscriptions offer publishers benefits like a predictable, long-term revenue stream, and higher average revenue per user (ARPU) versus ads or IAPs. Subscriptions can also be deeply engaging for u...


Take-the-Sci-fi-developer-survey-and-win-a-$200-Amazon-voucher

Take the Sci-fi developer survey and win a $200 Amazon voucher


Friday, June 9, 2017 by

We are excited to present you with the Developer Economics Q3 2017 survey, run by VisionMobile! This is their 13th developer survey, focusing on tools, training and career development. The survey has an annual reach of more than 40,000 developers around the world, so it is a chance for you to contribute to the global developer community.  The survey includes r...


Drag-and-drop-game-creator-studio-GameMaker-updates-to-version-2

Drag and drop game creator studio GameMaker updates to version 2


Wednesday, May 24, 2017 by

YoYo Games’ recently launched cross-platform 2D game engine, GameMaker Studio 2, is now available in a convenient education package specifically for schools and their students. Any approved university or school affiliate will now have access to a free trial version with zero time restrictions/commitments and a simple option to upgrade to the full version. Educational in...


GameMaker-Studio-platform-begins-closed-beta

GameMaker Studio platform begins closed beta


Thursday, March 23, 2017 by

Game developers on Mac will soon receive access to the powerful GameMaker Studio platform for the first time as YoYo Games begins the closed beta period of the long-awaited Mac OS version of GameMaker Studio 2. The Mac IDE closed beta for GameMaker Studio 2 will bring enhancements since the release of GameMaker for Mac in 2011. GameMaker Studio 2 features rich func...


Virtual-reality-gambling-expected-to-grow-800-percent-by-2021

Virtual reality gambling expected to grow 800 percent by 2021


Wednesday, January 25, 2017 by

How virtual reality will transport casino players and their friends to exciting locations for their online gambling experience.With the advances in technology and the corresponding growth in interest from major key players, VR is now in a position where the market can finally take off. Juniper released its study late last year into augmented reality across multi platfor...


Microsoft-Teams-Up-with-GameAnalytics

Microsoft Teams Up with GameAnalytics


Thursday, December 29, 2016 by

Microsoft has revealed a technology partnership which introduces GameAnalytics, a tool that helps developers understand user behavior, to applications developed on the Universal Windows Platform (UWP).Microsoft first announced UWP with Windows 10, as a platform-homogeneous application architecture to simplify the development process across a range device types...


NeoFur-is-now-available-for-the-Unity-game-engine

NeoFur is now available for the Unity game engine


Saturday, December 3, 2016 by

Neoglyphic Entertainment, a story company building advanced entertainment technologies, announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. T...


Five-women-who-are-destroying-gender-stereotypes-in-the-gaming-world

Five women who are destroying gender stereotypes in the gaming world


Sunday, November 13, 2016 by

The online gaming industry has largely been dominated by men as there were very few women playing the game competitively. Today, all that has changed with the entry of women in the gaming arena who have been open to experimenting with all forms of gaming. New research shows that women prefer to play online slots machines games. We take a look at the top five w...


Buildbox-and-Vungle-Team-Up-for-Windows-10-Game-Development-Promotion

Buildbox and Vungle Team Up for Windows 10 Game Development Promotion


Friday, May 20, 2016 by

Buildbox, Microsoft, and Vungle are teaming up to offer a new promotion to give $500 to Buildbox customers who bring their games over to the Windows 10 Store. The promotion coincides with the release of Buildbox 2.1.0.Buildbox offers a no code game development environment providing a drop and drag game creation experience that doesn't require any scripting, programming ...


Microsoft-is-Bringing-Facebook

Microsoft is Bringing Facebook's Open Source React Native to Windows


Friday, April 15, 2016 by

Among the announcements at Facebook’s F8 developer conference was the continuation of the company’s efforts with its open source React Native platform for building iOS and Android interfaces. Included in the announcement is the news that Microsoft is bringing React Native to the Windows ecosystem, giving developers the ability to build React Native on Windows PC, P...


New-Universal-Windows-Platform-Tools-Offer-Significant-Updates-to-.NET

New Universal Windows Platform Tools Offer Significant Updates to .NET


Friday, April 15, 2016 by

At Build 2016 Microsoft announced the availability of Visual Studio 2015 Update 2 which offers a significant update to the tools for building Universal Windows apps for many new classes of Windows 10 devices such XBOX, HoloLens, and Surface Hub (in addition to Phone, PC, and IoT)On the heals of Microsoft’s announcement of its Visual Studio 2015 Update 2, the company is ...


Microsoft-Announces-New-Developer-Tools-at-Build-2016

Microsoft Announces New Developer Tools at Build 2016


Friday, April 1, 2016 by

Microsoft made several announcements at Build 2016, the company’s annual developer conference. Among the announcements were improvements to the Cortana Intelligence Suite, previews of new cloud services and toolkits, and the release of Windows 10 Anniversary Update which will offers new functionality for the Universal Windows Platform.Cortana Intelligence SuiteMicrosoft...


GDC-2016-Industry-Survey-Shows-16-Percent-of-Developers-Working-on-VR

GDC 2016 Industry Survey Shows 16 Percent of Developers Working on VR


Wednesday, January 27, 2016 by

Game developers are continuing to embrace the potential of virtual reality (VR) gaming as a recent survey shows that the development of VR titles has more than doubled among surveyed developers with 16 percent currently developing for VR, up from the 7 percent of developers said they were working on VR projects in last year’s survey.The survey, State of the Industry Sur...


Vungle-Now-Supports-Videos-Ads-For-Windows-10-with-New-SDK

Vungle Now Supports Videos Ads For Windows 10 with New SDK


Sunday, November 22, 2015 by

Vungle has released its Windows 10 SDK to help game developers monetize Window’s smartphones, desktops, and Surface tablets, with support for other platforms, including Xbox One.The announcement extends Vungle’s mobile video ad platform beyond Android and iOS to the Windows 10 cross-platform OS. The platform also offers support for Support for Unity, Adobe Air, Cocos2dx...


Epic-Games-Awards-$150,000-in-Unreal-Dev-Grants

Epic Games Awards $150,000 in Unreal Dev Grants


Wednesday, November 18, 2015 by

Epic Games has awarded a new round of Unreal Dev Grants to a range of projects built with and for Unreal Engine 4. The recipients are detailed below, and more information on the grant program is available at unrealengine.com/unrealdevgrants. Awesome 2D GamesSpartan is a 2D platformer featuring “old school, tough as nails gameplay with pixel perfect controls,” ...


Microsoft-Acquires-Havok-3D-Physics-Platform-from-Intel

Microsoft Acquires Havok 3D Physics Platform from Intel


Sunday, October 11, 2015 by

Microsoft has acquired Havok, a provider of a leading 3D real time physics creator, from Intel. The Havok acquisition strengthens Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio, and Microsoft Azure.Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok’s cross-platform tech...


Microsoft-Provides-Sample-Features-and-APIs-for-Universal-Windows-Apps

Microsoft Provides Sample Features and APIs for Universal Windows Apps


Wednesday, September 30, 2015 by

To help developers learn app development for the Universal Windows Platform (UWP), Microsoft has made available a growing samples collection on GitHub. These samples can be used to learn about specific UWP features and APIs and as a source of working code that can be copied and pasted into projects.The samples include API and feature demos as well as some small but comp...


New-Unity-Game-Engine-Support-for-Windows-10-and-Universal-Windows-Platform

New Unity Game Engine Support for Windows 10 and Universal Windows Platform


Friday, September 25, 2015 by

Unity has announced that with the release of Unity 5.2 the game engine now provides support for Windows 10 and the Universal Windows Platform (UWP).With UWP support in Unity 5.2, developers can build a single game for Windows 10 that targets multiple devices ranging from phones to tablets to PCs to Xbox.  This means that multiple screen sizes and resolutions, diffe...


Unity-5.2-Offers-More-VR-and-Ad-Monetization-Options

Unity 5.2 Offers More VR and Ad Monetization Options


Monday, September 21, 2015 by

The release of Unity 5.2 offers a number of new improvements, including updates to Unity’s ad network and new functionality with the introduction of the Services Window which provides in-editor access to Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer with no need to integrate a single SDK.With Unity Cloud Build developers receive a streamlined game ...


Game-Developers-See-Added-Performance-with-Wwise-Audio-Engine-Updates

Game Developers See Added Performance with Wwise Audio Engine Updates


Tuesday, September 1, 2015 by

Recently Audiokinetic released the latest version of its Wwise audio engine for interactive audio content used by the interactive media and gaming industries. It features an optimized run-time sound engine and an audio authoring application for creating and managing game audio content.This latest version, Wwise 2015.1, focuses on runtime performance optimizations and au...


The-Impact-of-Windows-10-on-the-Game-Industry

The Impact of Windows 10 on the Game Industry


Monday, August 17, 2015 by

I recently discussed the impact of Windows 10 on the game publishing industry with Ethan Clark, Game Insight’s North American Manager of Strategic Partnerships. Founded in 2009, Game Insight is one of the world’s leading innovators of mobile and social games, creating exceptional gameplay experiences across casual to hardcore titles. With more than 300 million play...


Havok-Releases-New-CPU-Driven-Graphical-Effects-Software-for-Game-Development

Havok Releases New CPU Driven Graphical Effects Software for Game Development


Wednesday, June 10, 2015 by

Havok has unveiled Havok FX, a new CPU-driven graphical effects software product offering high levels of detail and physics to particle effects. Havok FX allows developers to physically enable particle systems and to add a new interactive gameplay dimension to previously aesthetic visual effects. The lightweight technology is fully cross-platform with a focus on Xb...


Visual-Studio-Now-Supports-Game-Development-for-Unity-5,-Epic-Unreal-4-and-Cocos2d

Visual Studio Now Supports Game Development for Unity 5, Epic Unreal 4 and Cocos2d


Friday, April 24, 2015 by

Microsoft is moving to expand its impact in the game development industry with the announcement that Visual Studio support for Unity, Epic Unreal, and Chukong Technologies’ Cocos2d.Game developers will now be able to utilize the Visual Studio IDE to develop games with these platforms as each of the gaming engines' installers will now offer the ability to co-install Visu...


New-MindLeapThought-Powered-Virtual-Reality-Game-System-Introduced

New MindLeapThought Powered Virtual Reality Game System Introduced


Monday, March 9, 2015 by

MindMaze, a neurotechnology company, is launching a thought-powered virtual reality (VR), augmented reality and motion capture game system named MindLeap. The company made the announcement at GDC where it showcased the system which is based on MindMaze's proprietary neurotechnology engine, which detects and predicts brain and muscle activity to trigger real-time virtual...


New-Version-of-IncrediBuild-Released-for-Game-Acceleration-and-Multi-platform-Development

New Version of IncrediBuild Released for Game Acceleration and Multi platform Development


Wednesday, March 4, 2015 by

IncrediBuild, a provider of software development and continuous delivery acceleration technology, has released IncrediBuild 6.1 with enhancements for accelerating multiplatform development including support for Xbox and Playstation SDKs and additional QT acceleration.IncrediBuild harnesses unutilized processing power across networks, speeding the code build and other co...


Independent-Games-Sales-with-Mike-Rose-of-tinyBuild-Games-at-GDC-2015

Independent Games Sales with Mike Rose of tinyBuild Games at GDC 2015


Tuesday, March 3, 2015 by

I sat in the session with Mike Rose of Tinybuild at GDC which was all about game sales for developers and which platforms are more ideal for launching a game to. It was a packed house as many anxious developers were interested in hearing the comparative numbers across all of the platforms.Mike pointed out first that developing a good game is only half of the battle -kno...


Interesting-People-at-GDC-Include-Anders-Halkier-from-Copenhagen-with-Mastermind-Productions

Interesting People at GDC Include Anders Halkier from Copenhagen with Mastermind Productions


Monday, March 2, 2015 by

One of the great things about an event like GDC is the people you meet as your grabbing a coffee or sitting at a side table on your laptop, tablet, etc.I was sitting in the Windows Xbox area watching a trailer for one of the games and sitting next to me was Anders Halkier, a composer and sound designer with Mastermind Productions. He traveled from Copenhagen t...


Day-One-at-GDC,-Sleep-Late-and-Prosper

Day One at GDC, Sleep Late and Prosper


Monday, March 2, 2015 by

Very excited about my first time to attend the Game Developers Conference. I flew into San Francisco Sunday afternoon so that I would be able to get up bright and early to hit the ground running for GDC the next morning, even signing in early late Sunday afternoon. Had a light dinner and was in bed early, all access press pass clutched in my hand – ready to hit the grou...