Overcoming burnout in software QA with surfing
Friday, June 14, 2024 by Ramcham Floyd T. Gaid
Life has been changing and challenging as the future arises. Fear and anxiety is bringing risks to business owners, employees and to our families because of uncertainties of the future. With the technologies evolving rapidly with AI and the Cloud the Metaverse world becomes relevant in the near future. Life is supposed to be lived in happiness with a healthy lifestyle, ...
ByteDance offering pay to Meta VR developers
Monday, April 24, 2023 by Brittany Hainzinger
TikTok parent ByteDance is offering to pay developers who have made virtual-reality software for Meta to bring their apps to its own fast-growing Pico headsets.
This is just one clear sign of the increased competition between the two companies in the VR space, one that Mark Zuckerberg claims will become the next major computing platform. ByteDance has offered so...
Building AI virtual characters just got easier
Friday, May 6, 2022 by Brittany Hainzinger
Inworld AI has released the Beta version of Inworld Studio, a platform that empowers developers and creators to build AI-powered virtual characters that demonstrate human-like perception, cognitive abilities, and behaviors.
Immersive realities continue to accelerate with an increasingly diverse ecosystem of worlds and use cases, gaming, virtual worlds, metaverse...
Low code platforms evolve beyond application development
Wednesday, January 20, 2021 by Freeman Lightner
Edge computing, which pushes "computational" work as close as possible to the point of data collection, will attain critical mass in 2021. Already, more than 50% of new enterprise IT infrastructure will adopt edge computing as an alternative to massively centralized data centers, for proprietary data or in situations (such as transportation or defense) that ne...
Oculus Connect 6 announcements
Thursday, September 26, 2019 by Richard Harris
Oculus Connect 6 unveiled Facebook Horizon, an interconnected and ever-expanding social VR world where people can explore new places, play games, and build communities - launching in beta in 2020. They announced hand tracking on Oculus Quest, which will enable natural interaction in VR using your own hands, all without the need for a controller, external sensors, gloves...
Mesmerizing Titanic virtual reality game coming to PlayStation
Wednesday, December 26, 2018 by Richard Harris
Titanic VR is launching on Playstation (PSVR). The highly realistic game’s graphics and characterization are based on real-life people who were on the ship. The game's developer, Immersive VR Education (IVRE), created 800 characters, while also providing various facts on-screen about the RMS Titanic and its sinking.
The sinking of the Titanic is ...
Best gifts for programmers, developers, and nerds 2018
Friday, December 14, 2018 by Richard Harris
Why is it so hard to buy something for techie people? It’s probably because they seem to just “get” whatever they want at the moment the need arises. Programmers, developers, and designers can be some of the worst about it too, because a lot of what we need to have just to do out jobs, falls in the category of a gift to ourselves too. Yeah - I rea...
RelayCars 8 lets you shop for cars in virtual reality
Tuesday, November 20, 2018 by Austin Harris
RelayCars, the virtual reality automotive research experience that puts consumers in the driver’s seat of thousands of vehicles, announced the launch of RelayCars 8. RelayCars 8, features the new RelayCars Garage, an immersive showroom which allows car shoppers and car dealers to select, save and compare a personally curated selection of vehicles.
“...
A designer's guide to mobile AR and VR
Thursday, August 16, 2018 by Paul Reynolds
When most people think of 3D user experiences, their mind goes straight to headsets - Oculus Rift for VR, for example, and Hololens for AR. But for designers and developers, that mindset changed dramatically last summer when Google and Apple released their mobile AR platforms - ARCore and ARKit, respectively. Almost overnight, these platforms swung the center of gravity...
Unity 2018.1 has the biggest upgrades since the start of the company
Thursday, May 3, 2018 by Austin Harris
Unity Technologies announced that Unity 2018.1 is now available. Unity 2018.1 is a major upgrade which introduces the start of several innovations, including the Scriptable Render Pipelines and the C# Job System, which make it easier and faster to achieve beautiful graphics and high-end performance.“With Unity 2018.1 we are introducing one of the largest upgrades in the...
9.7M developers use JavaScript
Monday, April 9, 2018 by Richard Harris
SlashData announces the release of the State of the Developer Nation Report 14th Edition, based on the results of the bi-annual Developer Economics survey, which reached 21,700+ developers from 169 countries in 9 areas of involvement in November-December 2017.State of the Developer Nation Report report focuses on 4 major themes, each with its own visualization:For the f...
GDC 2018 breaks attendance records
Monday, April 2, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...
Take the Scifi developer survey and win a $200 Amazon voucher
Friday, June 9, 2017 by Mark Wilcox
We are excited to present you with the Developer Economics Q3 2017 survey, run by VisionMobile! This is their 13th developer survey, focusing on tools, training and career development. The survey has an annual reach of more than 40,000 developers around the world, so it is a chance for you to contribute to the global developer community. The survey includes r...
What VR developers need to know when creating educational apps
Thursday, May 25, 2017 by Baptiste Grève
From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...
VR advertising SDK is now available for developers
Wednesday, May 10, 2017 by Richard Harris
Vertebrae, the native advertising platform for VR and mobile AR, has released from private beta version 1.0 of its software development kit (SDK). The drag-and-drop SDK allows VR developers to unlock numerous monetization options, affording an expansive mix of immersive ways publishers and brands can advertise natively in VR without disrupting people’s experience. ...
NVIDIA hosts eighth annual GPU Technology Conference
Wednesday, April 5, 2017 by Richard Harris
NVIDIA will host its eighth annual GPU Technology Conference (GTC) on May 8-11, at the San Jose McEnery Convention Center. NVIDIA founder and CEO Jensen Huang will deliver a keynote on Wednesday, May 10, to an expected audience of 8,000 attendees.GTC is the largest event of the year for developers, data scientists and executives in the fields of artificial intelligence,...
Experience severe weather in VR with new app from AccuWeather
Tuesday, March 21, 2017 by Richard Harris
AccuWeather announced the launch of the new virtual reality application, AccuWeather - Weather for Life for Samsung Gear VR, allowing users to and interact with exclusive 360-degree video content, weather information, and updates in revolutionary new ways. The new app gives users an additional platform to access the most personalized, localized weather information. ...
What we learned at GDC 2017, and dates for GDC 2018 announced
Monday, March 13, 2017 by Richard Harris
The 2017 Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, concluded a successful week of networking, learning and inspiration. In total, the conference hosted more than 26,000 professional attendees, 500 lectures, panels, tutorials and roundtable discussions, and ...
Robo Recall is now free on Oculus Touch
Monday, March 6, 2017 by Austin Harris
During their annual “State of Unreal” session at GDC 2017, Epic Games announced that their fully featured virtual reality shooter, Robo Recall, is now available for free on Oculus Touch! In a surprise move, Epic also revealed the Robo Recall Mod Kit, a native mod editor for the game in which new maps, characters and weapons can be added to the full game experience. The ...
Mobile games market generated $40.6 billion in worldwide revenue in 2016
Thursday, February 2, 2017 by Richard Harris
First ever joint look at mobile, mobile VR and VR markets by SuperData Research and Unity Technologies shows the category equaling that of global box office sales during that time The mobile games market generated $40.6 billion in worldwide revenue in 2016 - a sum equivalent to all global box office sales during the same time period - and grew 18% over the year bef...
GDC says HTC Vive outpaces Oculus Rift as the most popular VR - AR platform
Thursday, January 12, 2017 by Austin Harris
The Game Developers Conference (GDC) has released the results of the fifth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2017 this February. Here are some of the many learnings from the survey of more than 4,500 game developers who have attended GDC in the last three years.Game Makers are feeling optim...
VR First says universities everywhere are adopting VR - AR
Friday, January 6, 2017 by Austin Harris
As more universities use VR and AR, it could help guide the future of developer learning courseware.The latest research from VR First presented at the Consumer Electronics Show (CES) with the support of the CONTEXT and IEEE Digital Senses Initiative, reveals an increase in VR/AR adoption at universities worldwide in 2016, highlighting the early impact of VR First's acad...
Finch Shift VR Kit to accelerate consumers' interest to virtual reality
Tuesday, December 27, 2016 by Austin Harris
In spite of billions of dollars invested in virtual reality startups, current market demand for VR gadgets is significantly below earlier predictions. The industry experts see the mobile VR segment as the key to the doors to virtual reality consumer adoption. Tractica researchers forecast global sales of smartphone-powered VR devices to reach 323 million units between 2...
The VR emersion trailer of your dreams
Friday, December 23, 2016 by Austin Harris
Jeff Hake, founder and Chief Executive Officer of JNT Company in Manhattan, Kansas has built a Virtual Reality InMotion simulator.Hake relocated to Manhattan in 2006 and began his career as a Networking Systems Analyst with Morgan Keegan and then with Kansas State University before founding JNT. The company first started as a side project in February of 2008 but by Sept...
Strategy Analytics releases VR Apps Data Nov 2016
Tuesday, December 13, 2016 by Richard Harris
Strategy Analytics tracks the apps available across the dedicated VR app stores for Samsung GearVR, Oculus Rift, and the VR apps available on Steam. Data collected from the storefronts at the end of November 2016 was analyzed in the report "VR Apps Data Nov 2016: Games and Education Top App Categories in VR App Stores." Unsurprising, games is the top apps category acros...
Visbit nabs $3.2M for new mobile UHD VR streaming service
Friday, December 9, 2016 by Austin Harris
Visbit, the virtual reality (VR) and 360-degree video streaming company, has raised $3.2M in seed funding with participation from Presence Capital, ZhenFund, Colopl VR Fund, Amino Capital, and Eversunny Limited. The company has also announced the closed beta version of the industry's first cross-platform streaming service for VR, which enables 360-degree video and VR co...
NeoFur is now available for the Unity game engine
Saturday, December 3, 2016 by Richard Harris
Neoglyphic Entertainment, a story company building advanced entertainment technologies, announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. T...
Chance Glasco and Lily Snyder from Doghead Simulations talk all things VR
Tuesday, October 11, 2016 by Richard Harris
This week the largest gathering of digital creators will come together in Orlando, Florida for OrlandoiX to highlight the latest in innovative technologies and immersive digital experiences. OrlandoiX is an interactive festival that serves as a catalyst for digital innovation and creativity for both established and emerging players in the technology industry. ...
Oculus Connect 3 announcements recap
Monday, October 10, 2016 by Richard Harris
A quick recap of the news Oculus announced during this morning’s keynote at Oculus Connect 3. - Touch Launch: You can pre-order Touch starting October 10 for $199 and it ships December 6. All pre-orders come bundled with VR Sports Challenge and The Unspoken. Touch comes with an additional sensor and a connector for Rock Band VR. Oculus has also created a room-scale opti...
VR Developer Nanodegree Program From Udacity Launches
Friday, September 30, 2016 by Richard Harris
Udacity just announced a new VR Developer Nanodegree program where content creators in this space enjoy an unmatched amount of freedom to build out new ideas and applications. As a student in their new program, you will learn to design and engineer compelling immersive experiences, and discover how hardware and software combine to make these experiences possible. T...
Mopria Alliance Announces App Challenge for Android App Developers
Friday, July 29, 2016 by Stuart Parkerson
The Mopria Alliance is reaching out to Android app developers with a new app competition. Co-sponsored by BeMyApp, the Mopria PRINTanomics Android App Challenge offers an online challenge designed to recognize the most innovative Android apps with mobile printing capabilities. You can register or learn more about the contest at http://appsthatprint.bemyapp.comPRINT...
Autodesk Adds New VR and 3D Animation Functionality for Game Development
Wednesday, July 27, 2016 by Richard Harris
Autodesk has released the latest version of its Autodesk Maya LT 20173D animation and modeling software for indie game developers. The company has also released Autodesk Stingray 1.4, offering updates to the 3D game engine and real-time rendering solution.Autodesk says that one of the most significant features added to the Maya LT platform is the time editor, a new tool...
Make School Summer Developer Training Includes VR and Gaming
Tuesday, May 10, 2016 by Stuart Parkerson
The Make School Summer Academy located in San Francisco is offering a Summer Academy series designed to teach product development in four tracks areas: Intro to Swift Development, Gaming Development, VR Development and iOS App Development.The deadline to apply is May 15 and pricing for each Academy varies by track. Tuition assistance is available. Here is an overview of...
TVU VR Offers and IP and CellularBased Live VR Transmission Platform
Monday, April 11, 2016 by Richard Harris
TVU Networks has introduced TVU VR, an IP and cellular-based live virtual reality transmission solution. By incorporating TVU’s Inverse StatMux Plus (IS+) technology, TVU VR can stream live VR content from anywhere, even in a moving environment like a car or train.TVU VR delivers an ultra-high definition, full frame rate and live 360-degree fully immersive video to any ...
You Can Now Build VR Content with Epic's VR Unreal Editor
Thursday, February 11, 2016 by Stuart Parkerson
The Epic Unreal Editor is now available in early preview for Virtual Reality allowing game developers to build VR content in Virtual Reality using the same Unreal Editor they are familiar with using. With the Oculus Touch and HTC Vive motion controllers, movement in the real world is mapped one-to-one in VR and developers can manipulate objects just as they would in rea...