Supercell increases stakes in Space Ape Games
Thursday, August 4, 2022 by Richard Harris
Supercell has invested an additional $37M to acquire a larger stake in mobile game developer and publisher Space Ape Games increasing its stake in the London studio from 62.6% to 75%. This is on top of their original $56.6M investment from 2017. They have also extended their line of credit by a further $50M, bringing Supercell’s total debt and equity inv...
Huawei Developer Conference highlights
Tuesday, November 2, 2021 by Richard Harris
The annual Huawei Developer Conference 2021 (HDC 2021) recently returned, kicking off an eventful weekend filled with highly anticipated hardware and software launches, keynotes, and tech sessions.
The conference began with a bang, as five Huawei speakers affirmed their goal to forge a smart, safe and flourishing ecosystem alongside its partners in the opening keynot...
Twitter teams up with MoPub
Thursday, May 30, 2019 by Brittany Hainzinger
Back in March, Twitter shared how MoPub’s impression-level revenue data will enable mobile app publishers to understand true ads lifetime value (LTV) of users, which allows UA teams to better optimize paid user acquisition. Now, we’re extremely excited to announce the offering of this mission-critical solution to our full-platform publishers. Publishers will...
New mobile ads SDK lands from Verizon Media to replace Flurry Ads
Tuesday, February 26, 2019 by Brittany Hainzinger
Verizon Media launched Verizon Ads recently, a new mobile SDK that is a single and modular SDK for app developers that aims to bring together the best monetization assets of AOL and Yahoo, and can provide access to complete mobile demand across Oath Ad Platforms. The SDK integrated with the IAB Tech Lab Open Measurement SDK. It will replace the Flurry Monetization ...
Data science and the currency of the future
Wednesday, February 6, 2019 by Richard Harris
A recent study performed by IDC and Seagate forecasted that by 2025, global data will grow to 163 zettabytes. For scale, that’s approximately 1 trillion gigabytes per zettabyte. As the amount of available data grows, businesses are clamoring for larger and larger pieces of the pie. However, when it comes to leveraging data, success doesn’t rest on the quanti...
Dapps compared to apps
Monday, February 4, 2019 by Richard Harris
Dapps, or "decentralized app" development is still in the gestational stage, but one company has seen growth spurts in the number of active dapps throughout 2018. Dapp.com recently compiled their latest quarterly report providing a snapshot of what's happening in the market
Some key takeaways from their report included:
Over 900 dapps had la...
Game developer tips and insight for 2019
Thursday, January 24, 2019 by Richard Harris
2019 offers promising new opportunities for game developers to reach new markets. But how can developers best capture diverse users’ attention and loyalty? Webpals Mobile, a performance-driven mobile-app user acquisition company, recently conducted a study comparing advertising driving gaming app downloads in the United States and Asia. Drawing on insights from th...
How the US Government shutdown could effect your app
Friday, January 11, 2019 by Richard Harris
The impacts of the US Government being offline are obvious to the daily operations of the National parks, security agencies, and other federally funded offices. But it doesn't stop there. Techcrunch recently reported how this shutdown (close to the longest running in history), is affecting IPO ready companies, and Karen Hao, a reporter for MIT Technology Review rece...
5 rules of monetizing like a mobile game developer
Wednesday, January 9, 2019 by Sean Webster
Mobile game developers are some of the most successful monetizers and marketers in recent history. Need proof? Mobile gaming revenue accounted for nearly 82% of all app revenue in 2017 and will surpass $100 billion by 2021.
The formula for success for mobile game developers is simple: easy payments, a finely-tuned monetization strategy, and great customer support. Bu...
Star Trek Timelines developer Disruptor Beam teams with Tilting Point
Monday, September 24, 2018 by Richard Harris
Disruptor Beam and Tilting Point announced an expanded partnership between the two companies that will enable additional growth of Disruptor Beam's hit free-to-play game, Star Trek Timelines, as well as the co-development of another IP-based character-collection RPG (CCRPG).
The deal has an initial value of at least $29 million and follows on the success of an ag...
Looney Tunes is back in a fun mobile format
Monday, August 20, 2018 by Richard Harris
Looney Tunes: World of Mayhem development has been announced by Scopely. The new mobile multiplayer role-playing game, with Warner Bros. Interactive Entertainment, that brings an entire world of Looney Tunes characters together to do battle on your mobile screen with anvils, boulders and other ACME devices of destruction. Packed with player vs. player insanity, the mayh...
Mobile game developer help is coming to Barcelona
Thursday, August 16, 2018 by Christian Hargrave
Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...
First annual Cookie Jam on Cookie Day
Wednesday, November 29, 2017 by Richard Harris
Jam City, a Los Angeles-based mobile game developer, announced the first annual Holiday Cookie Jam. Holiday Cookie Jam is a cookie competition between social media superstars and sisters, Justine and Jenna Ezarik, as they vie to have their cookie recipe featured in Jam City’s hit mobile game, Cookie Jam.Starting today, viewers can vote for their favorite cookie recipe o...
Google Play, Mobile Ads and AdBlocking: The Macro View
Tuesday, July 19, 2016 by Janis Zech
Google quietly rolled out an update to the Play Store a few months ago, but the change sent ripples through the entire mobile developer community: the company started clearly labeling the apps that include ads. It’s a small change, but one that has greater implications for every participant in the mobile app ecosystem - from developers and end users, to mobile ad platfo...
President of 360 Games Alex Xu Discusses Chinese Game Publishing Opportunities
Wednesday, June 15, 2016 by Richard Harris
To learn more about the growing Chinese gaming market and the opportunity China presents for game developers, we spoke with Alex Xu is president of 360 Games. The company is a leading Chinese game platform and publisher which recently released initiatives to attract global game developers to China, including the formation of the SUPER360° Strategy, a mobile ad revenue r...
A Mobile Game Developer Provides a Rare Inside the Numbers Look Into A Successful Mobile Game
Wednesday, January 21, 2015 by Stuart Parkerson
I can’t imagine a more competitive industry than the mobile games industry. The potential rewards are huge and real chance of very expensive failure is ever present. You can use one of the popular app store data companies to find out where a company ranks, and maybe have an idea of what that success means, but rarely do you get insider info like ustwo studio has release...
Fuse Powered Announces the Acquisition of Corona Labs Mobile Game and App Development Platform
Tuesday, November 4, 2014 by Stuart Parkerson
Fuse Powered, a mobile monetization platform based in Canada, has announced that it has acquired Corona Labs and its mobile game and app development platform. All According to Walter Luh, CEO/Founder of Corona Labs, “Let me be crystal clear that Corona is not going away – quite the opposite. Everyone on the team (including me) is joining Fuse and we’ll continue to ...
Game Development Platform YoYo Games Announces GameMaker Marketplace Xbox One Support
Friday, August 29, 2014 by Stuart Parkerson
YoYo Games has unveiled the GameMaker Marketplace, a one-stop-shop for all of the assets and technology created by developers for developing games with YoYo’s GameMaker: Studio. The GameMaker Marketplace is now in open beta and is available to everyone who has licensed GameMaker: Studio license either through the product itself or from YoYo Games’ web site. Develop...
Unity Adds Another Big Screen Option for Game Developers with Unity 4.5 for Samsung Smart TV
Thursday, August 28, 2014 by Richard Harris
Unity has announced the release of the public preview of Unity 4.5 for Samsung Smart TV. Free for all Unity developers, the Unity for Samsung Smart TV public preview is available as a separate 4.5 editor installation. It will ship officially with Unity 5.0, and developers who already own Unity Pro will get all the Unity Pro features for Samsung Smart TV with no need for...
Epic Releases Unreal Engine 4.3 for Game Development with Over 500 Enhancements
Monday, July 21, 2014 by Richard Harris
Epic released the latest update to Unreal Engine, Unreal Engine 4.3, which integrates a wide range of enhancements and new features for subscribers. Since launching in March at GDC with its monthly subscription model, Unreal Engine 4 has seen a continual stream of improvements, with over 500 coming in the 4.3 update alone.The 4.3 update brings greatly improved...
PlayHaven Unveils Push Notifications for Mobile Game Developers
Tuesday, July 30, 2013 by Richard Harris
PlayHaven, the business engine for mobile games, today introduced the private beta launch of PlayHaven Push Notifications, a messaging solution designed to capture player attention and boost in-game engagement, loyalty and revenue. Adding Push Notifications to PlayHaven's suite of tools to manage player acquisition, engagement and monetization allows games developers to...