Mobile gaming cross platform Pley brings games to the web
Tuesday, November 21, 2023 by Richard Harris
Pley, the cross-platform solution that makes mobile games playable on the web, announced a partnership with Tilting Point to distribute its farming simulation game Homesteads: Dream Farm. Pley’s complete solution has enabled Tilting Point and game developer Enixan to port and distribute the title on Pley’s "native web" browser platform, e...
1st anniversary of WebAR SDK
Monday, November 7, 2022 by Freeman Lightner
Blippar celebrates the first anniversary of its WebAR SDK. The powerful tool enables developers to implement key AR behaviors in products while delivering the levels of engagement, immersion, and innovation that users are seeking.
"At Blippar, we believe the power of AR needs to be in the hands of creators. We have over 100k creatives using our platforms - from ...
Adobe will be stopping updates for Flash by 2021
Friday, July 28, 2017 by Richard Harris
Adobe has announced its plans to stop updating and distributing Flash Player at the end of 2020. As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.As a result, Facebook has partnered with game developers to support their HTML5 efforts, he...
Autodesk Adds New VR and 3D Animation Functionality for Game Development
Wednesday, July 27, 2016 by Richard Harris
Autodesk has released the latest version of its Autodesk Maya LT 20173D animation and modeling software for indie game developers. The company has also released Autodesk Stingray 1.4, offering updates to the 3D game engine and real-time rendering solution.Autodesk says that one of the most significant features added to the Maya LT platform is the time editor, a new tool...
AppGameKit Now Offers HTML5 Version of Game Development Engine
Thursday, June 9, 2016 by Richard Harris
The Game Creators, the team behind the AppGameKit instant game development engine, have announced the launch of an AppGameKit HTML5 version.The new functionality leverages the latest HTML5 Hypertext Markup Language which now fully supports native execution of 3D games content, which means no more plugins to install. With the new version of AppGameKit, developers c...
Facebook SDK for Unity Makes it Easier to Integrate Unity Games
Thursday, October 1, 2015 by Stuart Parkerson
Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook.The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features.Some of the new features offered with the Facebook SDK for Unity v7.1 include:- Improved...
HTML5Devconf in San Francisco Dives Into Web Technologies in October
Wednesday, August 19, 2015 by Richard Harris
HTML5Devconf will be once again be in San Francisco with this year’s conference held on October 19 – 20 and training sessions held on October 21 – 23.The event is one of the largest gatherings of technical software developers, designers and decision makers focused on Internet software technologies such as JavaScript, HTML5, CSS, Node.js and other cross platform web, mob...
Qt Releases New Version of Its Cross Platform Development Environment
Wednesday, July 15, 2015 by Richard Harris
The newly released Qt 5.5 offers new functionality for the Qt cross platform development environment as well as a more simplified product offering structure. Among the top aspects of the release is the company’s preparation for Windows 10 functionality once it is officially released by Microsoft. Qt is currently running on top of the new WinRT APIs on Windows 8 and...
Qt 5.5 Release Includes Windows 10 Support and New IoT Functionality
Friday, July 3, 2015 by Richard Harris
Qt has released Qt 5.5, the latest version of its cross-platform application and user interface (UI) development framework. Qt offers a C++ based framework of libraries and tools that enables the development of interactive and cross-platform applications and devices. This latest version extends support for multimedia and graphics creation with 3D capabilities as well as...
Visual Studio Now Supports Game Development for Unity 5, Epic Unreal 4 and Cocos2d
Friday, April 24, 2015 by Richard Harris
Microsoft is moving to expand its impact in the game development industry with the announcement that Visual Studio support for Unity, Epic Unreal, and Chukong Technologies’ Cocos2d.Game developers will now be able to utilize the Visual Studio IDE to develop games with these platforms as each of the gaming engines' installers will now offer the ability to co-install Visu...
Valve Releases New Steam Products and Technologies at GDC 2015
Saturday, March 7, 2015 by Richard Harris
Valve has announced a number of product and technologies at GDC including Steam Link, which provides the ability to stream all Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US. ...
Unity Officially Launches Unity 5 during the GDC 2015 with Insane Features and New Pricing
Tuesday, March 3, 2015 by Richard Harris
During a full house presentation at GDC, Unity CEO John Riccitiello announced the official launch and general availability of the Unity 5 game platform and Unity Cloud Build.Riccitiello posted a note on the company’s blog outlining the announcement just prior to the announcement. The company also streamed the launch event which included presentations from Unit...
App Developers Can Preview HTML5 and Maxwell GPU Games Built with Epic’s Unreal Engine 4
Thursday, November 13, 2014 by Richard Harris
Mozilla and NVIDIA are working with the team at Epic Games to release two Unreal Engine 4 (UE4) projects that show the flexibility of the game development engine.Unreal Engine Strategy Game Demo for HTML5Hosted at Mozilla Demo Studio as part of Firefox’s 10th anniversary feature, Epic Games’ tower defense game sample is a showcase for high-performance 3D content running...
What Developers Need To Know About Android 5.0 Lollipop
Monday, October 27, 2014 by Richard Harris
Google is touting Android 5.0 Lollipop as its largest and most ambitious release for Android and now that the public has been notified of its upcoming availability, we thought we’d provide an overview of the latest L iteration.Google’s main goal with the new mobile SDK is to provide a more seamless experience across phones, tablets, wearables, TVs, cars and anything els...
Imagination Technologies Releases PowerVR SDK v3.4 Including Support for Android 5.0 and WebGL
Thursday, October 23, 2014 by Stuart Parkerson
The PowerVR SDK v3.4 is the latest release of Imagination Technologies software development kit which offers a full range of licensable multimedia technologies across the areas of graphics, ray tracing, video and vision.Key features of this release include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, pro...
Hey JavaScript and HTML5 developers! The HTML5Devconf Is Rapidly Approaching!
Wednesday, October 8, 2014 by Richard Harris
There is still time to get in on the cross platform fun and register for the HTML5Devconf which will be held in downtown San Francisco on October 20 & 21 at Moscone Center.The conference features technical software developers, designers and decision makers focused on Internet software technologies such as JavaScript, HTML5, CSS, node.js and other cross platform web,...
Microsoft Releases Internet Explorer Developer Channel at devchannel.modern.IE
Thursday, June 19, 2014 by Stuart Parkerson
Microsoft has announced the release of its new Internet Explorer Developer Channel, a fully functioning browser designed to give Web developers and early adopters a sneak peek at the Web platform features the company is working on. The Developer Channel is available for download for both Windows 8.1 and Windows 7 SP1 customers running Internet Explorer 11.The IE De...
Tizen: The OS of Things has Arrived in a Ripe Market
Thursday, June 5, 2014 by Brian Warner
There’s been a lot of talk recently about Tizen, a new open source mobile operating system developed primarily by Samsung and Intel, and hosted as a Collaborative Project at The Linux Foundation. So what is it, and why is it important? Fundamentally, Tizen is about convergence, and developing a single platform that can be used for all manner of devices. But to rea...
Apple’s WWDC Brings OS X Yosemite With New Swift for Cocoa and Cocoa Touch and Advances in App Extensions, SpriteKit, SceneKit, Safari, and iCloud
Tuesday, June 3, 2014 by Richard Harris
The announcement of OS X Yosemite brings the new Swift programming language for Cocoa and Cocoa Touch as well as advances in SpriteKit and SceneKit, Safari, iCloud, and more.Some of the highlights include:App ExtensionsWith App Extensions any app can add new functionality to OS X Yosemite, enabling access to app features from almost anywhere. Once a user installs an app...
Latest Firefox OS 1.3 Release Helps Game Developers Improve User Experience
Monday, May 12, 2014 by Richard Harris
Mozilla has released the next update to Firefox OS which offers app developers the arrival of new platform technologies such as WebGL, asm.js and WebAudio for creating more immersive games with better audio effects.Highlights from the release:Improved support for Graphics and Gaming: The update will ship WebGL, asm.js and WebAudio supp...
Hybrid Web Applications: The Best of All Worlds for Mobile Application Development
Tuesday, April 1, 2014 by Tuukka Ahoniemi
Mobile application developers face a dilemma. The mobile
device landscape is fragmented and fast-moving. To be sure of covering as much
of the market as possible, applications need to support multiple operating
system environments, such as Android, iOS and BlackBerry OS. But these
environments have different architectures and application programming
interfaces (API...
Unity 5 Game Platform Announced With New Physically Based Unified Shading System and Geomerics’ Lighting System
Tuesday, March 18, 2014 by Stuart Parkerson
Unity has announced the upcoming release of its new Unity 5 platform, to be available later this year. The company has had a major presence at the GDC and took the opportunity to announce Unity 5.0, ushering in its foray into the 64-bit era.Included in the new platform is an upgrated PhysX to 3.3, and a new multithreaded job scheduler. And new start of the art physicall...
Goo Technologies Releases Beta of Goo Create HTML5 Gaming Graphics Platform
Tuesday, March 18, 2014 by Richard Harris
Goo Technologies has announced the release of the open beta version of Goo Create, a platform for high-end web graphics. The platform features a new UI design for improved workflow, and a new data model to improve performance and flexibility and strengthen the robustness of the platform.Goo enables seamless instant and interactive 2D and 3D game experiences di...
Khronos Releases OpenGL ES 3.1 Specification
Monday, March 17, 2014 by Stuart Parkerson
The Khronos Group has announced the release of the OpenGL ES 3.1 specification, bringing new functionality to its royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 provides access to state-of-the-art graphics processing unit (GPU) functionality with portability across mobile and embedded operating systems and ...
Original Intel HTML5 Web App XDK to Disappear in February
Tuesday, January 21, 2014 by Stuart Parkerson
A number of big tech companies are seeking the holy grail of an HTML5 web app mobile platform that will unseat Apple and Google. Intel is one of these, and they are busily working to update their offering as recently outlined by Joe Wolf, Product Manager for the Intel XDK.From a blog post by Joe, “We intend to end-of-life the original Intel XDK (originally called t...
Mozilla and Goo Promote US$45K Game Creator Challenge to HTML5 App Developers
Wednesday, December 11, 2013 by Stuart Parkerson
Mozilla and Goo are looking for all developers, from experienced game creators and JavaScript coders to those with just a little coding knowledge, to enter the Game Creator Challenge and a chance to win a part of US$45K. The contest is running now through January 14.
To create games, contestants will use the Goo platform consisting of Goo Engine – a 3D J...
Goo Technologies Launches Goo Create
Thursday, October 31, 2013 by Richard Harris
HTML5 graphics leader unveils first professional platform for high-end web graphics Stockholm, Sweden October 31, 2013 Goo Technologies, the leader in HTML5 high-end graphics for games and interactive visualizations on the web and the company behind the Goo Engine®, today announced the launch of Goo Create®, the first professional platform for high-end web grap...
Browser Based 3D Sketchpad ROMPOLA is Loads of Fun
Thursday, September 19, 2013 by Richard Harris
In another demonstration of HTML5's capability in the browser, I give you a browser based 3D sketchpad called ROMPOLA. It's essentially just a place to draw lines, shapes, colors, etc using a web browser, but the beauty is you are working on 3D canvas layers and can toss things around, pan, tilt, color things up, and such. You won't be able to create detailed 3D drawing...
BlackBerry and Mozilla Developing Peach Security Tool
Friday, August 2, 2013 by Richard Harris
Security experts at BlackBerry and Mozilla have teamed up to further develop a testing tool aimed at discovering and fixing software vulnerabilities in Web browsers.The security testing tool "Peach" was created by Michael Eddington of Deja vu Security in 2004 and has been under active development for almost 10 years, but it will now have the strength of Blackberry and M...
Create a 3D Pong Game With Three.js and WebGL
Saturday, July 27, 2013 by Richard Harris
Want to get started using three.js but don't know where to go? A new tutorial over at buildnewgames.com will get you started by showing you how to create a 3D game using three.js and WebGL. After you get your machine setup to build programs on the three.js platform, the tutorial will take you through building a pong game clone (in 3D), with plenty of copy and paste code...
Using Three.js
Thursday, March 28, 2013 by Richard Harris
Three.js is a lightweight cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Three.js scripts may be used in conjunction with the HTML5 canvas element, SVG or WebGL. The source code is hosted in a repository on GitHub.
Check out these awesome demos of what three.js is capable of!But if you want ...
OnGameStart in New York: March 15th, 2013
Wednesday, November 28, 2012 by Richard Harris
OnGameStart, the original HTML5 Game Development conference, is expanding to the US with an US-based event taking place on March 15, 2013 in New York City.Michal has once again upped the bar for HTML5 Conference Websites by creating a full WebGL-based 3D Platformer to explore and with speakers turned into 3D Avatars.Visit the new OnGameStart.us website and fol...
HTML5 in 2012 year end
Saturday, November 24, 2012 by Richard Harris
Ben Savage is the founder of Spaceport.io, a platform for mobile game developers.The stage was set with an expected one billion HTML5 phones sold by 2013. Facebook was ready to pave the way. I could repeat many other reasons why HTML5 should have taken off in 2012, but as we’ve seen over the last year, it just didn’t. Mark Zuckerberg said it best, “The biggest...