Using Three.js
Thursday, March 28, 2013
Richard Harris |
Three.js is a lightweight cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Three.js scripts may be used in conjunction with the HTML5 canvas element, SVG or WebGL. The source code is hosted in a repository on GitHub.
Read more: http://mrdoob.github.com/three.js/editor/
Check out these awesome demos of what three.js is capable of!
But if you want to create something using three.js on your own and need an editor, check out this online tool that lets you play around with everything form rendering, to mapping - all from your browser. Loads of fun, and a great learning experience into three.js!
Read more: http://mrdoob.github.com/three.js/editor/
Become a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks.
MEMBERS GET ACCESS TO
- - Exclusive content from leaders in the industry
- - Q&A articles from industry leaders
- - Tips and tricks from the most successful developers weekly
- - Monthly issues, including all 90+ back-issues since 2012
- - Event discounts and early-bird signups
- - Gain insight from top achievers in the app store
- - Learn what tools to use, what SDK's to use, and more
Subscribe here