Unreal Fest highlights
Friday, October 4, 2024 by Richard Harris
Epic Games' Unreal Fest Seattle keynote concluded, celebrating the developer and creator ecosystem and the remarkable projects being built with Unreal Engine and Unreal Editor for Fortnite (UEFN). The goal was to provide the same powerful technology used to create games like Fortnite to developers, aiming to collectively shape the future of entertainment and interac...
E bike software Starmatter launches from Verge Motorcycles
Tuesday, November 21, 2023 by Freeman Lightner
The Starmatter platform announced by electric superbike manufacturer Verge Motorcycles is shaking up the entire vehicle industry. Starmatter offers automatic over-the-air updates (OTA), allowing Verge customers to access new functions and improvements for their motorcycles. In addition, the platform includes capabilities to utilize artificial intelligence and machine le...
Emergence web3 SDK for game developers from Crucible
Tuesday, August 1, 2023 by Richard Harris
Crucible continues to create new standards and essential tools for developers with the launch of Emergence SDK. The software development kit, developed with the Open Meta Association, is available to developers building on Unreal Engine. This new and innovative set of tools has already been downloaded over 33,000 times and adopted by 3% of total active Unreal developers...
Nintendo Switch error monitoring from Bugsnag
Wednesday, December 28, 2022 by Richard Harris
SmartBear announced that its error monitoring and app stability tool Bugsnag now supports the Nintendo Switch system, giving gaming studios visibility across platforms and devices. With Bugsnag, developer teams can achieve better collaboration, faster deployments, and more stable applications to ensure every end-user has a next-level experience. Earlier this year, Smart...
Solving game development bottlenecks with cloud computing
Friday, May 13, 2022 by Richard Harris
For years, baking lightmaps have been a necessary but time-consuming part of game development. Pre-calculating lighting information improves performance in-game, but consumes on-premises computing resources, tying up artists' workstations or valuable network machines for minutes, if not hours, at a time.
But now, thanks to the power of cloud computing, ...
3D geolocation capabilities for Widow Games apps
Thursday, April 28, 2022 by Richard Harris
NextNav has partnered with Widow Games, a gaming development company closing the gap between the physical and the digital worlds. Through the partnership, Widow Games will bring NextNav's 3D geolocation capabilities to their applications, enabling more immersive virtual experiences tied to the real environments of users, and leveraging location verification to valid...
Immersive AR and VR experiences from NextNav
Tuesday, March 1, 2022 by Brittany Hainzinger
NextNav announced they have partnered with echo3D. Through this partnership, NextNav’s vertical location service, Pinnacle, will provide echo3D developers with the crucial 3D location data needed to build immersive AR and VR content built on top of the physical world.
Over 16,000 developers rely on the echo3D platform for the tools and infra...
GameBake launched for developers to reach new markets around the globe
Thursday, May 6, 2021 by Brittany Hainzinger
GameBake is thrilled to announce it has launched its distribution service for mobile games developers and publishers that wish to reach new markets across the globe.
GameBake provides the infrastructure and knowledge needed for developers and publishers to publish their games on a variety of high-quality platforms beyond Google Play and the Apple App Store. Accessibl...
Retro gaming talk with Matthew Thomas of Storytellers Entertainment
Tuesday, November 20, 2018 by Richard Harris
Storytellers Entertainment, an emerging game studio, seeks to revive fantasy retro gaming with its serialized fantasy based, solo-RPG. Matthew Thomas and Bill Munns are the creative heads behind their game “Imperium Omni”.
Matthew grew up in Southern California, where he went to college at age 16 later on, and earned a degree in Computer Programming ...
New game studio wants to bring back fantasy based retro gaming
Tuesday, November 6, 2018 by Richard Harris
An emerging game studio, Storytellers Entertainment, is hoping to spark a new generation of fantasy based retro gaming with the development of “Imperium Omni”, a four part serialized solo-RPG set in the vast fictional world of Aeris Pri. The game is to be released on PC with future expansion to Xbox and PS4 console platforms.
The company, established by f...
Mobile game developer help is coming to Barcelona
Thursday, August 16, 2018 by Christian Hargrave
Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...
Unreal Engine Marketplace says it will take less developer revenue
Wednesday, July 18, 2018 by Richard Harris
Epic Games has just made a sweeping change to the Unreal Engine Marketplace, whereby creators on the store will now receive 88% of their product sales, "an increase from the common 70% / 30% split of other digital stores."
The Unreal Engine Marketplace is a store targeting the Unreal Engine community, and enabling game developers to purchase digital co...
GDC 2018 breaks attendance records
Monday, April 2, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...
Shopping in AR is the future says Overstock
Thursday, September 21, 2017 by Christian Hargrave
Overstock.com, Inc. will be launching augmented reality (AR) within the retailer’s iOS shopping app. Shoppers using a cell phone or tablet with iOS11 can launch the AR experience directly from the retailer’s app, which features true-to-life-size 3D models, giving shoppers the most accurate representation of the product as possible so they can see exactly how it will fit...
Google ARCore SDK releases Unreal Engine support
Friday, September 1, 2017 by Richard Harris
Google has announced ARCore, bringing augmented reality (AR) functionality to Android smartphones. Developers can immediately get started with Google’s developer preview of ARCore, which also includes Unreal Engine support. ARCore enables AR development across Android ecosystem, giving developers the ability to make compelling AR experiences without the need for any add...
Epic Games awards new Unreal Devs with $5M
Friday, August 25, 2017 by Christian Hargrave
Epic Games has announced the latest round of Unreal Dev Grants, a $5 million initiative that awards developers with no-strings-attached funding for their valuable contributions to the Unreal Engine community. Spanning a wide array of projects, including video games in development to the work of diligent community supporters, 15 recipients are receiving a total exceeding...
Game developers can now use StratusCore's Virtual Studio platform
Wednesday, August 2, 2017 by Richard Harris
StratusCore, a content production technology company, has announced significant enhancements to its cloud-based Virtual Studio platform that allows digital artists and creative studios to create content in a more cost-effective way with on-demand access to an expanded range of software tools, compute and collaboration.StratusCore’s Virtual Studio is a pre- to post-produ...
What VR developers need to know when creating educational apps
Thursday, May 25, 2017 by Baptiste Grève
From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...
Robo Recall is now free on Oculus Touch
Monday, March 6, 2017 by Christian Hargrave
During their annual “State of Unreal” session at GDC 2017, Epic Games announced that their fully featured virtual reality shooter, Robo Recall, is now available for free on Oculus Touch! In a surprise move, Epic also revealed the Robo Recall Mod Kit, a native mod editor for the game in which new maps, characters and weapons can be added to the full game experience. The ...
Game Developers Choice Awards game of the year goes to..
Friday, March 3, 2017 by Richard Harris
Blizzard Entertainment’s popular and stylish multiplayer shooter, Overwatch, was honored with the prize for Game of the Year at this year's 17th annual Game Developers Choice Awards (GDCA) ceremony during the 2017 Game Developers Conference (GDC) at the Moscone Center in San Francisco. Overwatch’s carefully calibrated balance and polished gameplay mechanics also earned ...
Watch the new Epic Games Unreal Engine 4 video
Thursday, March 2, 2017 by Richard Harris
The new Unreal Engine video highlights some tools such as photo-real character rendering, professional grade cinematography, high-performance VR at 90 FPS, access to the full editor in VR, lighting and editing via the Sequencer cinematic tool, flexible post-processing, Blueprint visual scripting, the visual Material Editor, GPU-accelerated particle simulations, full C++...
NeoFur is now available for the Unity game engine
Saturday, December 3, 2016 by Richard Harris
Neoglyphic Entertainment, a story company building advanced entertainment technologies, announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. T...
Unreal Engine brings virtual character to life onstage
Tuesday, November 22, 2016 by Richard Harris
Doors opened in London for The Royal Shakespeare Company’s bold new production of William Shakespeare’s The Tempest in collaboration with The Imaginarium Studios and Intel. For the first time in history, a digital character driven by live motion capture performance will be featured onstage in a major classical production - and it’s all rendered in Unreal Engine, Epic Ga...
VR Funhouse Source Code Just Released By NVIDIA
Thursday, September 1, 2016 by Richard Harris
Calling all VR developers! NVIDIA and Epic Games just announced the release of free mod tools for NVIDIA’s Unreal Engine 4-powered VR Funhouse. With the launch of the VR Funhouse Mod Kit, NVIDIA’s innovative carnival game for HTC Vive now supports mods, giving the community an incredible sandbox of possibilities to extend the VR Funhouse experience. VR Funhouse is ...
Epic Games Awards $75,000 in Grants to Five Game Developers
Wednesday, July 13, 2016 by Richard Harris
Five game development teams have recently been awarded Epic Games Unreal Dev Grants totaling $75,000. The grant program was created in February 2015 by Epic to offer a $5 million fund to aid in developer success with no-strings-attached financial assistance. So far Epic has awarded nearly $1.4 million in grants to Unreal Engine developers. The latest recipients include:...
Granite for Unreal Adds Advanced Texture Streaming to Unreal Engine 4
Sunday, December 27, 2015 by Stuart Parkerson
Granite for Unreal is a new solution that adds the Granite SDK to Unreal Engine 4, enabling game developers to handle substantial amounts of texture data while using less memory and eliminating loading time.Available as a limited commercial seat license, Granite for Unreal eliminates texture-related memory and loading time issues to get ultra-high quality graphics in re...
Epic Games Awards $150,000 in Unreal Dev Grants
Wednesday, November 18, 2015 by Richard Harris
Epic Games has awarded a new round of Unreal Dev Grants to a range of projects built with and for Unreal Engine 4. The recipients are detailed below, and more information on the grant program is available at unrealengine.com/unrealdevgrants. Awesome 2D GamesSpartan is a 2D platformer featuring “old school, tough as nails gameplay with pixel perfect controls,” ...
Epic Games Announces Educational Recipients for Unreal Dev Grants Program
Thursday, September 10, 2015 by Stuart Parkerson
Epic Games has announced the first round of the academic and educational category recipients of its Unreal Dev Grants, a $5 million program Epic launched earlier this year to provide funding to developers of promising early-stage projects. The academic and educational category provides grants for class projects, engine extensions, curricula, tutorials, or any other...
Unreal Engine 4.9 Release Offers Game Developers 129 Improvements
Tuesday, September 8, 2015 by Stuart Parkerson
Epic Games has released Unreal Engine 4.9 offering 129 improvements to its gaming engine which is designed to accelerate developers’ productivity for creating high-quality games and applications, training simulations, 3D visualizations, digital films and animated entertainment. Improvements span across PC, mobile, console and VR.For mobile devices, new additions include...
Intel Announces New Initiatives for the IoT and Connected Devices
Wednesday, August 26, 2015 by Stuart Parkerson
During Intel’s IDF 2015 developer conference, the company revealed a number of initiatives related to the IoT and connected devices. These included updates to Intel’s RealSense technology that will bring depth sensing to more devices and applications, and new collaborations for securing the Internet of Things (IoT), in addition to programs and toolkits for developers to...
IncrediBuild Now Supports Microsoft Visual Studio 2015 and Windows 10
Thursday, August 13, 2015 by Richard Harris
IncrediBuild’s latest release of IncrediBuild 7 now supports Microsoft Visual Studio 2015 (including Visual Studio Community) and Windows 10.IncrediBuild is a Visual Studio 2015 Sim-Ship partner and, in line with Visual Studio 2015’s increased focus on gaming, IncrediBuild 7 offers the opportunity to accelerate the latest version of Unreal Engine for both compilation an...
FaceFX Releases Plugin for Unreal Engine 4
Tuesday, July 14, 2015 by Stuart Parkerson
FaceFX, is now integrated with Unreal Engine 4 and is free for non-commercial, educational, and indie use below $500,000 of revenue. The company is offering Studio Professional for $19.95 per month (3 month minimum) for a limited time to allow Unreal game developers to tryout the platform.FaceFX offers an advanced facial animation solution which liberates artists from t...
Open Source Virtual Reality Platform now Supports Android
Wednesday, July 8, 2015 by Richard Harris
The Open Source Virtual Reality (OSVR), an organization working towards an open standard for virtual reality devices, has announced that OSVR software now accommodates Android devices, adding to existing distribution for Windows and Linux.To demonstrate the Android support for mobile VR enabling cross compatibility between hardware and mobile content integrated with OSV...
Visual Studio Now Supports Game Development for Unity 5, Epic Unreal 4 and Cocos2d
Friday, April 24, 2015 by Richard Harris
Microsoft is moving to expand its impact in the game development industry with the announcement that Visual Studio support for Unity, Epic Unreal, and Chukong Technologies’ Cocos2d.Game developers will now be able to utilize the Visual Studio IDE to develop games with these platforms as each of the gaming engines' installers will now offer the ability to co-install Visu...
Epic Games Showcases Four Presentations from GDC Including an Unreal Engine Deployment for Mobile and HTML5
Tuesday, March 17, 2015 by Richard Harris
For the people attending GDC, it was a blur of panels, demos and parties and it’s just impossible to see everything during the chaos of the show. Of course, if you weren’t able to attend, then you just were out of luck. Epic Games has just added four of its presentations to YouTube, including the open world Kite demo, which renders 100 square miles of populated lan...