SQream native connector for SQream Blue
Wednesday, October 16, 2024 by Austin Harris
SQream announced the launch of its native connector that brings its cloud data solution, SQream Blue, to the Snowflake environment. This follows SQream Blue’s performance benchmarks that shattered existing performance benchmarks for speed and cost efficiency.
The nonprofit Transaction Processing Performance Council (TPC) developed the TPCx-BB as a benchmark for...
Multi platform apps are becoming more popular
Tuesday, June 18, 2024 by Brittany Hainzinger
Candy Crush Saga is one of the world’s most popular video games, with more than 5 billion downloads. That’s partly because gamers can play it anywhere. It offers versions for multiple platforms, including Android, iOS, and Windows: a practice known as multihoming.
Smaller developers, however, often decide not to pursue multiple platforms because it&r...
FashionVerse AI mobile app from Hilfiger Ventures is out now
Wednesday, January 31, 2024 by Brittany Hainzinger
FashionVerse is now available for download via iOS and Android devices and to Netflix’s 247 million members through the Netflix mobile app.
FashionVerse originated as a creative idea from Hilfiger himself, who wanted to scale fashion through an immersive, community-based game that capitalizes on the most current technology. The game features Brandible’s p...
App developer trends for 2024 according to Kochava
Tuesday, December 12, 2023 by Richard Harris
Ethan Lewis is the CTO of Kochava, the real-time data solutions company for omnichannel attribution and measurement, and Vaunt, an open-source community engagement tool that helps organizations grow their developer communities. He discusses the rapid growth of the app industry and what’s next for application developers.
What’s next for software developers...
Slime Rancher 2 gets major updates
Monday, October 16, 2023 by Brittany Hainzinger
Slime Rancher is a life simulation adventure video game developed and published by Monomi Park. First released in 2017, the game is available for multiple platforms, including Windows, Mac, Linux, Xbox One, and PlayStation 4.
In Slime Rancher, players take on the role of Beatrix LeBeau, a rancher who travels to a distant planet known as the "Far, Far Range...
YOP app makes DeFi access easier for everyone
Thursday, June 17, 2021 by Brittany Hainzinger
Yield Optimization Platform & Protocol (YOP) announces the official launch of the YOP App, the first all-in-one mobile app that makes it easier for everyone to access DeFi. The V0 version is now available for early access to testers ahead of the public launch at 4 pm UTC on 18 May.
YOP app makes DeFi access easier for everyone
YOP is an exciting new platform a...
Opsera raises $15 Million for continuous orchestration of DevOps
Friday, April 30, 2021 by Brittany Hainzinger
Opsera announced $15 million in Series A funding led by Felicis Ventures. Existing investors Clear Ventures, Trinity Ventures and Firebolt Ventures, and new investor HMG Ventures, also participated. With a total of $19.3 million in funding since it was founded in 2020. Opsera will continue to grow its world-class engineering team, and accelerate its global sales, market...
Faster customized chat experiences announced from Sendbird
Thursday, April 22, 2021 by Brittany Hainzinger
Sendbird unveiled its latest tools for developers to bring industry-leading chat capabilities into their applications. Sendbird’s new Flutter SDK makes it easy for developers to build chat in Flutter applications. Because Flutter apps can extend across multiple platforms with a single code base, time to market to launch Sendbird Chat can be dramatically decreased....
CI and CD Can Make the Difference for Your Business
Thursday, November 19, 2020 by Freeman Lightner
Corporate leaders expect development teams to produce innovative, high-quality, highly secure, agile applications that are instantly available on multiple platforms with a seamless user experience.
In this software-centric era, DevOps, continuous integration (CI) and continuous delivery (CD) — three milestones on the path to organizational improvement — h...
CircleCI lands $100M in Series E funding
Tuesday, April 7, 2020 by Richard Harris
CircleCI announced it has successfully closed $100 million in Series E funding.
The new round was led by IVP and Sapphire Ventures. IVP Partner, Cack Wilhelm, will also be joining CircleCI’s board of directors.
CircleCI has raised $215 million in total funding since its founding in 2011. With this new round, CircleCI will continue to further execute on its p...
Developer ecosystem insights for Q2 2019 report
Monday, November 18, 2019 by Freeman Lightner
The data from the Developer Economics survey give all the answers in the recently published State of the Developer Nation Q2 2019 report, which - as always- is now available for free download!
What’s new in the developer ecosystem?
The report highlights the latest insights from the developer ecosystem, based on responses from 19,000+ softwar...
CircleCI for Microsoft Windows is here
Wednesday, August 7, 2019 by Richard Harris
CircleCI launched the general availability of support for Windows jobs. Organizations such as Angular, Samsung NEXT are able to achieve further flexibility over their development pipelines with the addition of Windows.
According to Stack Overflow’s 2019 Developer Survey, nearly half of respondents reported building on Windows, yet no native Windo...
Cloud computing development jobs are suddenly everywhere
Wednesday, February 20, 2019 by Richard Harris
According to a recent LinkedIn study, cloud computing is the most in-demand hard skill of 2019. In just the past year in fact, job postings that included the terms “cloud computing” or “cloud engineer” have spiked to 27%. It’s powering the rapid adoption of server virtualization, then storage virtualization, followed by network virtualizati...
Hothead games wants to make your mobile game a hit too
Thursday, January 24, 2019 by Richard Harris
Hothead Games announced that it has launched a new publishing division to help third-party game developers turn their mobile games into hits. The company is currently accepting submissions and offering financial assistance for games in various stages of development that will benefit from Hothead’s expertise in analytics, marketing, monetization, and gameplay mecha...
To make a progressive web app or not
Thursday, September 6, 2018 by Richard Harris
Mobile users are spending 80 to 94 percent of their mobile use time in apps, so you’d think the mobile web would be a thing of the past right? But the average mobile user also visits 100 different websites each month, and only half of all mobile users don’t download any new apps during that same period.
In order to achieve the speed and ease of use p...
USC Games announces first student games expo
Wednesday, April 18, 2018 by Richard Harris
USC Games announced that its inaugural USC Games Expo will take place on May 9th, presented by Los Angeles-based mobile games company Jam City, a developer of mobile games like Cookie Jam, Panda Pop, and Harry Potter: Hogwarts Mystery.
The event will provide a hands-on look at the future of interactive entertainment, showcasing games and innovations created by the ne...
For gaming companies data unification is critical
Monday, March 19, 2018 by Dan Schoenbaum
When it comes to understanding the entirety of player behavior, one thing that often gets in the way is data fragmentation. Gaming companies often have customer data stored across multiple systems, platforms, and software, resulting in a “siloed” model that fails to create a complete picture of the player journey.The good news is that behavioral analytics technology is ...
Developers outlook 2018: big technologies, big changes
Tuesday, March 6, 2018 by Jason Thane
In 2018 changes in the technology landscape are creating fantastic opportunities for innovation in design and engineering. For decades, computers featured a TV screen for output, a keyboard for text input, and a mouse to point and click. Just a few years ago, the iPhone transformed everything by putting the first well-designed computer with a touchscreen in our pockets....
Rethinking your mobile app testing tools
Friday, February 9, 2018 by Richard Harris
Using mobile app testing tools, or software QA tools usually tells developers something they don't want to hear - their software is broken somewhere. Over the years, testing apps and software has become more laborious than is should be, but a necessary evil when targeting multiple platforms and devices in today's dizzying world of mobile hardware.Rainforest is on a miss...
3 new tools released by Red Hat
Friday, August 18, 2017 by Richard Harris
Red Hat has released all new developer tools, available on multiple platforms. This collection of tools has been assembled into an easy-to-use installer to help software developers quickly and easily put together a development environment to create containerized enterprise Java apps by installing OpenShift on their desktop. The Developer Tools Installer will automatical...
Xojo 2017 cross platform tool updates are now available
Tuesday, August 15, 2017 by Austin Harris
Xojo, Inc., a company helping developers create native cross-platform applications, has announced the availability of Xojo 2017 Release 2. Xojo is a rapid application development tool for making apps for the desktop (macOS, Windows and Linux), web, iOS, and Raspberry Pi. In addition to over 250 improvements, this release focuses on enhancements to 64-bit support, Linux ...
Multiplayer arena and game builder released by uGen World
Wednesday, June 28, 2017 by Richard Harris
uGen World, an indie game studio, has announced the launch of a cross-platform virtual playground for gamers to build, share, and play called Q.U.I.R.K.. Q.U.I.R.K. (Quantum Universe Interaction and Replication Kit) is directed by user feedback and fueled by user-generated content so players can enjoy an ever-changing selection of fun and innovative games. Q.U.I.R.K. al...
Drag and drop game creator studio GameMaker updates to version 2
Wednesday, May 24, 2017 by Richard Harris
YoYo Games’ recently launched cross-platform 2D game engine, GameMaker Studio 2, is now available in a convenient education package specifically for schools and their students. Any approved university or school affiliate will now have access to a free trial version with zero time restrictions/commitments and a simple option to upgrade to the full version. Educational in...
The intersection of AR, IoT, and Apps in the legal realm
Thursday, April 27, 2017 by Adam Grant
In 2007 the Apple gave us the iPhone and Apps became the rage. While the term “Internet for things” was first coined 1999 by Kevin Ashton (one of the founders of the original Auto-ID Center at MIT), in 2013 the Global Standards Initiative on Internet of Things defined the term as “the infrastructure of the information society.” AR, or Augmented Reality, unlike virtual r...
GameMaker Studio platform begins closed beta
Thursday, March 23, 2017 by Richard Harris
Game developers on Mac will soon receive access to the powerful GameMaker Studio platform for the first time as YoYo Games begins the closed beta period of the long-awaited Mac OS version of GameMaker Studio 2. The Mac IDE closed beta for GameMaker Studio 2 will bring enhancements since the release of GameMaker for Mac in 2011. GameMaker Studio 2 features rich func...
Angular 2: What's good, what's bad, what's next
Thursday, October 13, 2016 by Richard Harris
Angular 2 is the full-platform successor to Google’s Angular 1 web application framework, made for building complex applications in browsers and beyond. First announced in October 2014, the complete and final version of Angular 2 was just released in September 2016. Angular 2 is a big step forward for the Angular framework, but how exactly is the second edition of the f...
Discussing Android OS in the Enterprise With Zebra Technologies
Tuesday, September 6, 2016 by Richard Harris
We recently spoke with Bruce Willins, engineering fellow at Zebra Technologies, to discuss the versatility and power of the Android OS and how it’s used at an enterprise level in retail, manufacturing, supply chain and more.
ADM: Who is Zebra Technologies and what does the company do?
Willins: At Zebra, we make businesses as smart and connected...
Being Ready for a MobileFirst Business Strategy
Sunday, July 31, 2016 by Sravish Sridhar
If your business isn’t talking about its mobile strategy yet, it’s only a matter of time. According to 451 Research, 40 percent of companies will prioritize the mobilization of general business apps over the next two years, compared to just mobilizing field service and sales teams. Companies recognize mobility offers huge business benefits, from driving customer satisfa...
AppGameKit Now Offers HTML5 Version of Game Development Engine
Thursday, June 9, 2016 by Richard Harris
The Game Creators, the team behind the AppGameKit instant game development engine, have announced the launch of an AppGameKit HTML5 version.The new functionality leverages the latest HTML5 Hypertext Markup Language which now fully supports native execution of 3D games content, which means no more plugins to install. With the new version of AppGameKit, developers c...
HYPR Launches App Blaster Programmatic App Marketing Platform
Tuesday, May 17, 2016 by Richard Harris
HYPR has announced the launch of the App Blaster app marketing platform. The new programmatic influencer marketing solution is designed to help push apps up the download charts by engaging multiple social media accounts concurrently, to post recommendations to download the app.App Blaster leverages HYPR’s Influencer Audience Demographic Engine to identify which social m...
Weighing the Benefits of Developing Apps with Xamarin
Tuesday, April 19, 2016 by Richard Harris
We recently visited with Eric N. Shapiro, ArcTouch’s CEO and Founder, to discuss the company’s experiences working with Xamarin. With his first computer program written in 1978 and his first software company making a profit before he could vote, Eric Shapiro has a proven track record of entrepreneurial success.ADM: Why do your developers use Xamarin? Shapiro: ...
How Developers Can Use TeamViewer to Integrate Remote Access Technology
Wednesday, April 6, 2016 by Richard Harris
We recently visited with Alfredo Patron, Vice President of Business Development at TeamViewer, to talk about how app developers can utilize the platform’s remote support, remote access, and online meeting functionality through TeamViewer’s APIs and SDK.ADM: Can you quickly detail TeamViewer’s main functionalities?Patron: TeamViewer offers cloud-based remote support and ...
A Look Into the New Sencha Application Testing Platform
Monday, April 4, 2016 by Richard Harris
We recently visited with Subu Baskaran, a Senior Product Manager at Sencha, about the company’s new Sencha Test solution for Ext JS apps, which was made generally available in February. The platform is based on open source test frameworks, including Jasmine and Istanbul, with Sencha built components.ADM: What are some of the main challenges for developers today, when bu...
Mobile Advertising Predictions for 2016
Wednesday, January 6, 2016 by Stuart Parkerson
We recently hosted a Q&A with members from Fiksu’s executive team who offered their predictions on mobile advertising for 2016. Included in the Q&A were Fiksu’s Tom Caputo, Chief Product Officer; Benjamin Hansz, VP of Client Management; Claire Oliverson, Director of Product Marketing; Craig Palli, CSO; Pat Eichmann, Senior Director of Sales West; and...
Unity 5.2 Offers More VR and Ad Monetization Options
Monday, September 21, 2015 by Richard Harris
The release of Unity 5.2 offers a number of new improvements, including updates to Unity’s ad network and new functionality with the introduction of the Services Window which provides in-editor access to Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer with no need to integrate a single SDK.With Unity Cloud Build developers receive a streamlined game ...