Blockchain gaming partners add Web3 gaming DAO IndiGG
Monday, November 28, 2022 by Richard Harris
Tilting Point and Polygon Studios have added IndiGG, India’s largest Web3 gaming DAO, to their strategic agreement, enabling the community to play a critical role in the companies’ upcoming Web3-based video games. Through the partnership, IndiGG members will gain early access to a large sum of NFTs along with exclusive community events and other collaboratio...
Tablet gaming still important in gaming industry
Thursday, August 4, 2022 by Freeman Lightner
The size of the tablet gaming industry is relatively small, but it still forms an integral part of the mobile gaming industry. According to the numbers presented by SafeBettingSites.com, Roblox Corporation was the top-earning iPad gaming publisher in June 2022. The creators of the online game platform and game creation system, Roblox, made $45.99 million through th...
Supercell increases stakes in Space Ape Games
Thursday, August 4, 2022 by Richard Harris
Supercell has invested an additional $37M to acquire a larger stake in mobile game developer and publisher Space Ape Games increasing its stake in the London studio from 62.6% to 75%. This is on top of their original $56.6M investment from 2017. They have also extended their line of credit by a further $50M, bringing Supercell’s total debt and equity inv...
Game Developers Conference 2022
Tuesday, March 22, 2022 by Richard Harris
The 2022 Game Developers Conference (GDC), the world’s longest-running event for professionals dedicated to the art and science of making games, begins its 36th edition today, in person at the Moscone Convention Center in San Francisco. The week-long conference, which also includes a virtual component, will feature more than 200 exhibitors, over 1,000 speakers, an...
Metaverse video chat app from Bunch
Thursday, February 10, 2022 by Brittany Hainzinger
Since we started Bunch in late 2017, our vision has always been to build a real-time social network where people come together when they are physically apart and move from experience to experience. And, in our view, the most fun experience to share with friends, is to play games together!
Recapping the past few years
In the past few years, we have seen this v...
GDC 2022 Supercell talks
Wednesday, February 9, 2022 by Richard Harris
The Game Developers Conference (GDC) has announced that Supercell will return to GDC 2022 with two talks surrounding its popular title Clash of Clans. The studio will give an in-depth look into the creation and expansion of the Clash Universe, along with its move into social gaming with Everdale.
GDC 2022 Supercell talks about Expanding an IP: Case Study Cl...
GDC 2019 adds five new members to the advisory board
Monday, July 30, 2018 by Richard Harris
The Game Developers Conference (GDC) 2019 has announced five new additions to the Advisory Board of the upcoming conference, which will help further bolster its Programming, Business & Marketing, Design, and Production & Team Management Tracks.
The new additions to its Main Conference Advisory Board span creators & contributors to titles such as the Ratch...
GDC 2018 breaks attendance records
Monday, April 2, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...
Mobile games market generated $40.6 billion in worldwide revenue in 2016
Thursday, February 2, 2017 by Richard Harris
First ever joint look at mobile, mobile VR and VR markets by SuperData Research and Unity Technologies shows the category equaling that of global box office sales during that time The mobile games market generated $40.6 billion in worldwide revenue in 2016 - a sum equivalent to all global box office sales during the same time period - and grew 18% over the year bef...
Meet the worlds first iMessage game development startup
Monday, December 5, 2016 by Richard Harris
At the Slush conference in Helsinki, MojiWorks Limited announced it's formation and seed funding from Sunstone Capital and Lifeline Ventures.MojiWorks has been founded by Matthew Wiggins (CEO) and Alan Harding (CTO), veteran technology leaders & entrepreneurs and previously founders of Wonderland Software which was acquired by Zynga in 2011. MojiWorks will be based ...
5 App Tech Lessons We Can Learn From Pokemon Go
Thursday, August 18, 2016 by Charles Edge
Pokémon Go has taken the country by storm. Players roam the streets like zombies and even crash their car into trees, just… to… catch… that… one… little… Pidgey. While it’s easy to see this craze as just another fad -Macarena or Gangnam Style anyone? -Pokémon Go is yielding important lessons about technology. Here are 5 that I came up with.You can’t plan for viral Since...
President of 360 Games Alex Xu Discusses Chinese Game Publishing Opportunities
Wednesday, June 15, 2016 by Richard Harris
To learn more about the growing Chinese gaming market and the opportunity China presents for game developers, we spoke with Alex Xu is president of 360 Games. The company is a leading Chinese game platform and publisher which recently released initiatives to attract global game developers to China, including the formation of the SUPER360° Strategy, a mobile ad revenue r...
GameAnalytics Runway Helps Mobile Game Developers with Soft Launches
Friday, July 17, 2015 by Richard Harris
GameAnalytics is now offering a new service called Runway, which helps mobile game publishers refine games through soft launches. Citing the success the big players such as Supercell and Kings have had with testing games in test markets, GameAnalytics is hoping to bring the same type of opportunity to small publishers.The Runway platform helps developers plan, monitor a...
Machine Zone Spends $40 Million to Market Game of War and It Pays Off
Friday, December 12, 2014 by Richard Harris
The 2014 US App Store/Google Play marketplace review took a look at the times spent at #1. The charts listed reviews of both the Top Grossing charts and which titles received the top spots for over 90 percent of this year. The 2014 US App Store/Google Play marketplace review revealed that "Clash of Clans" held the top spot for over 90% of 2014 ...
New iPhone and iOS Release Shakes Up App Rankings According to Distimo Report
Tuesday, October 15, 2013 by Stuart Parkerson
Distimo’s latest report, Top Global Apps – September 2013, highlights the top free, paid, and grossing apps for the Apple App Store, Google Play, and the Amazon Appstore. The analysis is based on data covering the full month of September 2013 on a globally aggregated level and is obtained from Distimo’s proprietary AppIQ data program.
Apple App Store
Developers were t...
Android app revenue gaining ground
Thursday, November 29, 2012 by Richard Harris
The revenue from apps in the Google play store is growing. As a matter of fact an official android report from App Annie states that it grew by 311% between October 2011 and October 2012.Despite that growth, in October 2012 global revenue from the iOS App Store was four times larger than Google Play’s. App Annie was unable to disclose any actual financial number in the ...