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Developer news items we found relating to successful game

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Star-Trek-Timelines-developer-Disruptor-Beam-teams-with-Tilting-Point

Star Trek Timelines developer Disruptor Beam teams with Tilting Point


Monday, September 24, 2018 by

Disruptor Beam and Tilting Point announced an expanded partnership between the two companies that will enable additional growth of Disruptor Beam's hit free-to-play game, Star Trek Timelines, as well as the co-development of another IP-based character-collection RPG (CCRPG). The deal has an initial value of at least $29 million and follows on the success of an ag...


Mobile-game-developer-help-is-coming-to-Barcelona

Mobile game developer help is coming to Barcelona


Thursday, August 16, 2018 by

Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...


Making-a-mobile-game-that-sticks-this-season

Making a mobile game that sticks this season


Wednesday, December 27, 2017 by

‘Tis the season to be gaming. With dozens of new titles expected to hit the shelves, app stores and console and PC marketplaces this holiday season, it’s critical that developers level up their strategies for a successful game launch to earn a hefty slice of this year’s holiday gaming sales pie.After building a terrific game, a successful holiday launch hinges on provid...


App-Developers-Can-Launch-Their-Own-Start-up-at-AWS-re:Invent

App Developers Can Launch Their Own Start up at AWS re:Invent


Wednesday, September 17, 2014 by

In 2013, five start-ups launched at Amazon Web Services re:Invent event and AWS is doing it again this year. For companies in stealth mode, it is an opportunity to use re:Invent to launch an AWS-powered mobile app or game to the world. For those that have already launched, the event can announce a new major feature. The application deadline is 5pm PST on Septe...


Easier-to-Do:-Find-Bigfoot-or-Develop-the-Next-Million-Dollar-App

Easier to Do: Find Bigfoot or Develop the Next Million Dollar App


Wednesday, October 9, 2013 by

I was talking with our Publisher about a developer he knows that is a genuine, dyed in the wool Bigfoot hunter. If there is a sighting within 500 miles, he's off to check it out. Of course he's never seen Bigfoot, but he's been close (he thinks) plenty of times! It's exciting as a developer to think of the prospect of making a piece of software that can be distributed o...


Lanica-Game-Platform:-Why-App-Developers-Should-Pay-Attention

Lanica Game Platform: Why App Developers Should Pay Attention


Tuesday, September 17, 2013 by

Lanica has announced the release of its Lanica Game Platform for iOS and Android app developers to the indie development community. While the meat of the platform is Platino, a 2D and 2.5D cross-platform JavaScript game engine, the company also sets a full plate with its Cosmo cloud back-end services and Animo toolset which includes a sprites animation editor and much m...


App-Developer-News-Weekly-Roundup-for-The-Week-of-August-9th,-2013

App Developer News Weekly Roundup for The Week of August 9th, 2013


Saturday, August 10, 2013 by

From the Editors DeskHello everyone! It's been a great week in mobile and we've got lots to share with you! The August issue is here officially so be sure and check it out if you haven't already. We have been getting alot of great feedback from the developer community and it's much appreciated! Top Stories for the week of 8/10/2013Easier to Do: Find Bigfo...


Eight-Elements-To-A-Successful-Game

Eight Elements To A Successful Game


Sunday, August 4, 2013 by

I get to see a lot of your great games all the way from inception to being released on the App Store and/orAndroid Market by working at Lanica.A lot of you send me your games to figure out a problem here and there, or ask me questions about how to do XYZ or this-and-that. Some of you send me assets without blinking; other of you are reluctant to send me your assets...


Leadwerks-3-Brings-Native-Code-to-Mobile-Games

Leadwerks 3 Brings Native Code to Mobile Games


Thursday, April 18, 2013 by

Leadwerks Software today announces today Leadwerks 3, their new development platform for building mobile games with native code. Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Applications built with native code are optimized to work with each platform. Games written with L...