Blizzard developers form union with WoW Game Makers Guild
Wednesday, July 31, 2024 by Austin Harris
Over 500 workers at the World of Warcraft development team have joined the Communications Workers of America and Microsoft subsidiary Blizzard Entertainment has recognized their union. The World of Warcraft Game Makers Guild - CWA Union (WoWGG-CWA), which includes designers, engineers, producers, artists, quality assurance testers, and other game developers, is the firs...
Top ranking mobile games earn 10X what other games do
Monday, October 29, 2018 by Richard Harris
A report from Mobvista-owned GameAnalytics has shown yet again just how competitive the mobile games industry is, with a minority of top-performing titles capturing a disproportionate slice of the $70 billion forecast to be spent on mobile games in 2018.
The report, titled "Mobile Gaming Benchmarks", is GameAnalytics’ second global anal...
Star Trek Timelines developer Disruptor Beam teams with Tilting Point
Monday, September 24, 2018 by Richard Harris
Disruptor Beam and Tilting Point announced an expanded partnership between the two companies that will enable additional growth of Disruptor Beam's hit free-to-play game, Star Trek Timelines, as well as the co-development of another IP-based character-collection RPG (CCRPG).
The deal has an initial value of at least $29 million and follows on the success of an ag...
Mobile game developer help is coming to Barcelona
Thursday, August 16, 2018 by Austin Harris
Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...
Making a mobile game that sticks this season
Wednesday, December 27, 2017 by Nelson Rodriguez
‘Tis the season to be gaming. With dozens of new titles expected to hit the shelves, app stores and console and PC marketplaces this holiday season, it’s critical that developers level up their strategies for a successful game launch to earn a hefty slice of this year’s holiday gaming sales pie.After building a terrific game, a successful holiday launch hinges on provid...
Russian mobile markets showing good signs for growth
Friday, August 18, 2017 by Richard Harris
With just $1.4 billion in revenues last year, the Russian gaming market looks rather modest when compared to the $24-billion Chinese market and the nearly $4-billion British market. However, a multitude of factors make the Russian market highly attractive to international investors and game publishers, says a report published by mobile marketing agency Zorka.Mobi and bu...
Meet the worlds first iMessage game development startup
Monday, December 5, 2016 by Richard Harris
At the Slush conference in Helsinki, MojiWorks Limited announced it's formation and seed funding from Sunstone Capital and Lifeline Ventures.MojiWorks has been founded by Matthew Wiggins (CEO) and Alan Harding (CTO), veteran technology leaders & entrepreneurs and previously founders of Wonderland Software which was acquired by Zynga in 2011. MojiWorks will be based ...
Google to Host Developer Day Including Code Labs at GDC 2015
Friday, February 27, 2015 by Richard Harris
Google’s GDC Developer Day will take place in Room 2006 of the West Hall of Moscone Center on Monday, March 2. The schedule will include:Opening Keynote - 10AM: Google will kick off the day by sharing how to make games more successful with Google. You’ll hear about new platforms, new tools to make development easier, and ways to measure your mobile games and moneti...
Fuse Powered Announces the Acquisition of Corona Labs Mobile Game and App Development Platform
Tuesday, November 4, 2014 by Stuart Parkerson
Fuse Powered, a mobile monetization platform based in Canada, has announced that it has acquired Corona Labs and its mobile game and app development platform. All According to Walter Luh, CEO/Founder of Corona Labs, “Let me be crystal clear that Corona is not going away – quite the opposite. Everyone on the team (including me) is joining Fuse and we’ll continue to ...
App Developers Can Launch Their Own Start up at AWS re:Invent
Wednesday, September 17, 2014 by Richard Harris
In 2013, five start-ups launched at Amazon Web Services re:Invent event and AWS is doing it again this year. For companies in stealth mode, it is an opportunity to use re:Invent to launch an AWS-powered mobile app or game to the world. For those that have already launched, the event can announce a new major feature. The application deadline is 5pm PST on Septe...
Interview with Alexander Vashchenko, President of Production at Game Insight
Tuesday, April 29, 2014 by Richard Harris
Alexander Vashchenko is President of Production at Game Insight which has offices in Moscow and San Francisco and consists of 15 development studios spread out across Eastern Europe. While working in the game industry, Alexander has launched a number of financially successful products, such Legend: Legacy of the Dragons and Juggernaut, which garnered mill...
Easier to Do: Find Bigfoot or Develop the Next Million Dollar App
Wednesday, October 9, 2013 by Richard Harris
I was talking with our Publisher about a developer he knows that is a genuine, dyed in the wool Bigfoot hunter. If there is a sighting within 500 miles, he's off to check it out. Of course he's never seen Bigfoot, but he's been close (he thinks) plenty of times! It's exciting as a developer to think of the prospect of making a piece of software that can be distributed o...
Lanica Game Platform: Why App Developers Should Pay Attention
Tuesday, September 17, 2013 by Stuart Parkerson
Lanica has announced the release of its Lanica Game Platform for iOS and Android app developers to the indie development community. While the meat of the platform is Platino, a 2D and 2.5D cross-platform JavaScript game engine, the company also sets a full plate with its Cosmo cloud back-end services and Animo toolset which includes a sprites animation editor and much m...
App Developer News Weekly Roundup for The Week of August 9th, 2013
Saturday, August 10, 2013 by Richard Harris
From the Editors DeskHello everyone! It's been a great week in mobile and we've got lots to share with you! The August issue is here officially so be sure and check it out if you haven't already. We have been getting alot of great feedback from the developer community and it's much appreciated! Top Stories for the week of 8/10/2013Easier to Do: Find Bigfo...
Eight Elements To A Successful Game
Sunday, August 4, 2013 by Carlos Icaza
I get to see a lot of your great games all the way from inception to being released on the App Store and/orAndroid Market by working at Lanica.A lot of you send me your games to figure out a problem here and there, or ask me questions about how to do XYZ or this-and-that. Some of you send me assets without blinking; other of you are reluctant to send me your assets...
Leadwerks 3 Brings Native Code to Mobile Games
Thursday, April 18, 2013 by Richard Harris
Leadwerks Software today announces today Leadwerks 3, their new development platform for building mobile games with native code. Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Applications built with native code are optimized to work with each platform. Games written with L...