10/29/2018 9:53:42 AM
Top ranking mobile games earn 10X what other games do
Top Mobile Games,Mobile Games Revenue Report
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App Developer Magazine

Top ranking mobile games earn 10X what other games do



Richard Harris Richard Harris in Game Development Monday, October 29, 2018
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Mobile games revenue report by player analytics firm finds that the top ranking mobile games generate as much as 10x more revenue than the industry average, with the bottom 15% earning virtually nothing from their apps.

A report from Mobvista-owned GameAnalytics has shown yet again just how competitive the mobile games industry is, with a minority of top-performing titles capturing a disproportionate slice of the $70 billion forecast to be spent on mobile games in 2018.

The report, titled "Mobile Gaming Benchmarks", is GameAnalytics’ second global analysis of the key performance benchmarks widely used across the mobile gaming industry. Using data drawn from more than 3 billion devices across 60,000 games and 850 million active players, the report shines a light on the key metrics that are ubiquitous to every developer and publisher.

Important KPIs for game developers across the top 20 genres: 

  • Retention (Day 1, 7, and 28)
  • Average session length
  • Average revenue per paying user (ARPPU)
  • Average revenue per daily active user (ARPDAU)
  • Stickiness (or DAU/MAU ratio)
  • Conversion rate by game genre

    “The gaming market is a winner-takes-all space, with most titles barely earning anything,” said GameAnalytics CEO, Ioana Hreninciuc. “Working with these developers on a day to day basis, it's clear that studios who take time to monitor their metrics, run experiments, and use data in their campaigns take the lion's share of revenue. We see over and over again what a big difference it makes when developers marry their passion with a numbers-driven approach, and we're here to help small teams who want to get started on this journey.” 

Mobile Gaming Benchmarks Key findings 

1. Player retention remains a challenge, with an average of just 1.5% of players still engaged with a game after 28 days
The report found that if a game has more than 35% of new players returning after day 1, it’s doing really well. In reality, fewer than 15% of games manage to cross this threshold, with kids games showing the worst retention with typically less than 15% after day 1.
 
2. Puzzle, Word, Trivia and Casino games have the highest retention rates
By the 28-day retention benchmark, 94% of players had abandoned the game they had installed, with many genres of games showing close to zero retention at this time. The game genres that showed better than average retention were the kinds of games that also have the broadest appeal - Puzzle, Word, Board, Trivia and Casino games.
 
3. The average session length for the whole industry has dropped from 6 to 5 mins
When plotting the average session time across the year, GameAnalytics found that it had dropped by a full minute to an average of 5 minutes. However, top performing games consistently have session lengths of double that, whilst the poorest performing barely manage 3 minutes.

The data also shows that when it comes to the top performing games, there is a noticeable increase in session length around Christmas, with people playing for up to 15 minutes at a time.

4. Top performing games have 8-10x higher ARPPU than the rest
The top-performing games generate 8-10x more revenue than other titles, indicating that top developers are taking the lion’s share of the revenue. These are also the games that are most likely to have extensive user acquisition and monetization campaigns to attract higher spending users.
The top-performing games when it comes to ARPPU are  Racing, Action and Arcade, with paying players spending an average of $1.6 per month.

5. The overall number of players that convert from free to paying is less than half a per cent
When looking at how many players each day made some kind of in-app purchase, the data showed that only the most successful games managed a conversion rate above 1%. The average was around 0.4%, with the bottom 15% of games showing zero daily conversions.



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