Metaverse industry report 2022 from GamesPad
Tuesday, August 30, 2022 by Freeman Lightner
The Metaverse Industry Report 2022 by GamesPad Co-Founders Constantin Kogan and Eran Elhanani examines new markets in the metaverse, as well as strategies for entrepreneurs to capitalize on emerging business opportunities.
The potential metaverse market opportunity is projected to reach a whopping $13 trillion by 2030. Many leading brand...
Videogame platform catches up to YouTube Gaming
Monday, January 3, 2022 by Brittany Hainzinger
Facebook Gaming had a dominant Q3 in 2021 which saw the video-game streaming segment of the social media giants accomplish several milestones. According to data presented by Safe Betting Sites, Facebook Gaming overtook Youtube Gaming in hours watched for the first time after recording an estimated 1.3B hours watched in Q3 2021.
Videogame platform catches up to Twitch...
NFT game Alien Worlds records almost 760K users
Wednesday, December 8, 2021 by Richard Harris
Many in the gaming industry have expressed their belief that NFT games and/or blockchain games are the future of gaming. The NFT games segment is still in its infancy but user counts for many games are rapidly rising, highlighting the potential the segment holds. According to data presented by Safe Betting Sites, Alien Worlds had the highest player count among NFT games...
Moonwalk NFT Utility Wallet launches
Tuesday, December 7, 2021 by Richard Harris
Moonwalk has announced the official unveiling of the Moonwalk-branded NFT Utility Wallet, a no-code solution for brands, gaming companies, and creators looking to create NFT communities and deploy NFT-powered unlocks and gamification. Available for desktop, mobile web, chrome extension and API deployment, Moonwalk’s unique NFT Utility Wallet acts as a ho...
Mobile game developers are capturing female audiences
Tuesday, December 7, 2021 by Brittany Hainzinger
Browsing social networks can be addictive and can cause feelings of inadequacy and isolation, even depression, say mental health professionals. However, when it comes to mobile gaming, the situation is not so dire. On the contrary, used in moderation, it could help people boost positive well-being, according to various sources.
Traditionally considered a domain for m...
Gutter Cat Gang announces an immersive experience at Miami Art Week
Wednesday, December 1, 2021 by Richard Harris
The Gutter Cat Gang (GCG), a leading NFT collection in the crypto space, has announced their long-anticipated event, "Gutter Cat Gang: The Outpost," slated to take place during Miami's Art Week at Ace Props + Studios located at 398 NE 78th Street Miami, FL 33138. In collaboration with Gutter Cat Gang partners and sponsors Sandbox, REEF Technology, Bar Lab,...
Mobile gaming market turned upside down by Netflix
Tuesday, November 16, 2021 by Mike Gadd
Stranger Things have happened but at the beginning of November, the global streaming giant Netflix announced that it is moving into the mobile gaming market.
Though it's a low-key debut by Netflix standards, with just five mobile games initially available to download through its app on Android smartphones (with two focused on the entertainment juggernaut's 80...
NFT prizes for MegaFans mobile eSports games
Wednesday, November 10, 2021 by Freeman Lightner
MegaFans, a mobile gaming company headquartered in Southern California, announced that they distributed the world's first NFTs (non-fungible tokens), as prizes to players, from a mobile eSports platform. MegaFans announced in October that they would offer NFTs and Cryptocurrency as prizes in their mobile eSports games.
NFT prizes for MegaFans mobile eSports games...
Steam Founder Rick Ellis talks developing mobile real money games
Friday, October 29, 2021 by Richard Harris
Is developing mobile games that people play for real money the next big wave in game development?
Rick Ellis, lead developer and founder of the Steam platform and marketplace, and also a developer on Half-Life 2 has pivoted to mobile and he's making real-money tournament games alongside Ross Krasner, Ryu Games founder and CEO, and they have plenty to s...
Female Esports initiative from Challengermode
Friday, September 10, 2021 by Brittany Hainzinger
Esports platform Challengermode has announced its partnership with the Super Girl Gamer Series to host tournaments across a range of Esports. This forms part of Challengermode’s initiative to support more female-led Esports initiatives to its grassroots Esports platform.
Challengermode and Super Girl Gamer series partner to support a female Esports initiative
Mobile action genre games revenue increases
Wednesday, July 28, 2021 by Freeman Lightner
The Action genre is one of the most popular categories in mobile games. According to data presented by Safe Betting Sites, the Action genre experienced the highest YoY growth in the US among mobile game genres from H1 2020 to H1 2021 – 103.8%.
Action Genre Generated $436M In H1 2021 – 104% Increase From H1 2020
Mobile games are the most lucrative segme...
Ryu Games accelerates growth of mobile cash gaming platform
Friday, March 26, 2021 by Brittany Hainzinger
Ryu Games announced the close of a $2.3 million seed round of funding from Velo Partners, Citta Ventures, MGV Capital, INP Capital, Side Door Ventures, and 500 Startups, which will help further fuel the company's growth. Other investors with deep gaming and cash gaming expertise include Geoff Bough, the former head of Business Development at FanDuel, David Kirk, the...
MEGAFANS new advertising strategy
Monday, October 14, 2019 by Freeman Lightner
MEGAFANS Inc. (Mobile eSports Games Fanatics) has launched a new self-sustaining advertising strategy, unlike anything eSports companies have done so far they say. The new strategy involves utilizing the freemium model employed by gaming studios in order to monetize consumers who aren’t converting to eSports. Operating in a $68 billion market, this self-susta...
Maker of CryptoFight lands investment from gaming pioneer Calvin Ayre
Monday, May 20, 2019 by Brittany Hainzinger
Kronoverse Corp. has secured a lead investment in its seed round from Calvin Ayre, online gaming entrepreneur, and founder of Ayre Group and CoinGeek. The investment comes on the heels of Kronoverse’s groundbreaking announcement last month that it will use the Bitcoin SV [BSV] blockchain to power CryptoFights’ game networking layer. Ayre is a key backer of B...
By 2020 you'll be watching sports with AR over 5G report says
Thursday, February 21, 2019 by Richard Harris
Nearly two-thirds (63%) of the world’s largest network operators plan to use augmented reality (AR), virtual reality (VR) or a hybrid of these technologies, supported by 5G, to offer richer viewing experiences to fans, both at sports stadiums and watching at home. Promising speeds up to tens of times faster and lower latency than 4G, 5G opens up the possibilities ...
Developing video games that work for everyone
Monday, January 14, 2019 by Matias Nicolas Rodriguez
Video games are interactive experiences – as the player, you can live many different lives racing fast cars, fighting great creatures and going on exciting, magical adventures. For as long as video games companies have existed, the focus has been largely on games that are fun to play.
Of course, though, we’ve all had to sit out a round and wait for a free...
PC gaming developer fund launches from Intel and Overwolf
Tuesday, August 21, 2018 by Christian Hargrave
Overwolf announced a collaboration with Intel Corporation to expand development opportunities for the PC gaming community. Through the collaboration, a development fund is being created for developers working on game applications, modifications, or game services that enhance the experience of PC games.
“We continuously look for opportunities to help developers ...
Game streaming and the live streaming movement according to LiveCamp
Friday, July 13, 2018 by Richard Harris
Betaworks launched their 4th accelerator program, LiveCamp, which is now accepting submissions. This year, Camp will focus on companies looking to advance the "live" participation gaming and streaming ecosystem.
Here's how it works. Betaworks will choose 5-10 companies to build into culturally significant brands, similar to what they've ...
eSports gets its very own news network
Tuesday, May 1, 2018 by Christian Hargrave
Gamer World News Entertainment (GWNe) officially debuts as an ambitious new free and independent 24/7 multi-platform network featuring eSports and gamer news, information, entertainment and original programming exclusively dedicated to professional, competitive and casual gamers. eSports revolves around competition between gamers either one-on-one or in small teams, wit...
GDC 2018 is better than ever
Tuesday, March 20, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) kicked off its 32nd edition at the Moscone Convention Center in San Francisco. Adding to GDC’s lineup of lectures, tutorials, roundtable discussions and networking events, GDC 2018 will feature the Vision Track, a series of mini-keynotes designed to provoke and inspire, which will be presented by speakers including Supercell’s C...
Results from the GDC Annual State of the Industry Survey
Thursday, January 25, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) has released the results of the sixth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2018 this March. With responses from nearly 4,000 game developers, this year’s survey results reflect a growing level of developer interest in the Nintendo Switch, with 12% of respondents currently devel...
Building a viral app platform
Monday, August 28, 2017 by Richard Harris
With the 1 year anniversary of Pokemon Go fresh in our minds, it's fair to wonder why more mobile games have not reached the same level of success. Many have made an initial splash but failed to maintain the momentum necessary to achieve viral status. One notable exception is Trivia Crack. Since it's release in 2013, the mobile gaming sensation has been downloaded more ...
The top 20 best cities to live if you are a gamer
Wednesday, June 21, 2017 by Richard Harris
With the Electronic Entertainment Expo 2017 drawing large crowds to Los Angeles until June 15 and U.S. gaming revenues expected to exceed $25 billion this year, the personal-finance website WalletHub has released its report on 2017’s Best Cities for Gamers.
To determine the best places to be a serious gamer, WalletHub’s number crunchers compared the 100 l...
Playwire and Overwolf look to tap into the eSports industry
Wednesday, April 5, 2017 by Christian Hargrave
Playwire Media has formed a partnership with Overwolf, a software platform for competitive PC gamers, designed to seamlessly integrate apps to any game. As part of the new agreement, Playwire Media will exclusively handle their new partners entire advertising inventory within their software application, which includes takeovers, display ads and pre-roll video ads. Overw...
Five women who are destroying gender stereotypes in the gaming world
Sunday, November 13, 2016 by Richard Harris
The online gaming industry has largely been dominated by men as there were very few women playing the game competitively. Today, all that has changed with the entry of women in the gaming arena who have been open to experimenting with all forms of gaming. New research shows that women prefer to play online slots machines games. We take a look at the top five w...
GDC 2016 Industry Survey Shows 16 Percent of Developers Working on VR
Wednesday, January 27, 2016 by Richard Harris
Game developers are continuing to embrace the potential of virtual reality (VR) gaming as a recent survey shows that the development of VR titles has more than doubled among surveyed developers with 16 percent currently developing for VR, up from the 7 percent of developers said they were working on VR projects in last year’s survey.The survey, State of the Industry Sur...
Predictions for the World of Gaming in 2016
Wednesday, January 20, 2016 by Nikola Cavic
To understand the top opportunities for mobile gaming for 2016, we turned to Nikola Čavić, Head of Business Development at Nordeus, an award-winning European games and technology company and publisher of Top Eleven, one of the most popular social sports video game in the world. Here are his predictions for 2016.Google’s return to China will see potential opportunity for...
Game On! 2015 Game Developers Conference (GDC) Early Registration Opens
Thursday, October 2, 2014 by Stuart Parkerson
2014 is officially going out the door as Christmas items are rolling into stores and events are opening registration for next spring’s renditions. In that spirit the Game Developers Conference (GDC) has announced that discounted attendee registration for the is now open, with the steepest discount in prices for early registration purchases ending January 21, 2015. ...
Game Developers Conference Announces Ambassador and Pioneer Awards
Saturday, February 15, 2014 by Richard Harris
The Game Developers Conference has announced two of the award winners that will be presented during the 14th Annual Game Developers Choice Awards which are produced in association with Game Developers Conference (GDC).The awards ceremony will take place on Wednesday, March 19, 2014 at 6:30 pm at the San Francisco Moscone Center and is open to all GDC attendees...