Video game cheating study findings
Wednesday, November 6, 2024 by Richard Harris
A new study has revealed the top ten U.S. states that cheat the least in video games. CS gaming site Clash.gg analyzed the average number of Google searches each month in each U.S. state for cheat-related terms combined with video games, such as 'Minecraft walkthrough' and 'Lethal Company cheats'. Those with the lowest search volume determined the r...
How to measure ux and design impact with insights from Vitaly Friedman
Wednesday, October 30, 2024 by Freeman Lightner
In the evolving landscape of digital design, the ability to measure the effectiveness and impact of user experience (UX) and design decisions is becoming increasingly crucial. Vitaly Friedman, a renowned expert in the field, emphasizes the importance of moving beyond subjective design choices to a more data-driven approach. His insights form the foundation of a new vide...
Video game development studios invited to apply for funding
Friday, October 25, 2024 by Brittany Hainzinger
Startup Lithuania and GameBCN are inviting studios to apply for funding and investment of up to €104,000 to further develop their video games. Applications are open until November 4, 2024.
"GameTech solutions have the power to revolutionize gaming, while also contributing to the broader innovation ecosystem and enhancing Lithuania’s global competitive...
How app development is evolving
Wednesday, March 15, 2023 by Richard Harris
Smartphone applications are a ubiquitous part of modern life, we talk to friends, consume media and program our daily life using software available in the palm of our hands. Mobile app functionality has steadily become more advanced and developers have to continuously push the envelope to secure a meaningful segment of the market share.
There’s an average of 3,...
HotPlay in game advertising updates from NextPlay
Thursday, August 25, 2022 by Freeman Lightner
NextPlay Technologies, Inc., a digital native ecosystem for finance, digital advertisers, and video gamers, updates shareholders on continuing progress made by its HotPlay in-game advertising group and game studio towards commercial launch.
Progress includes the expected commercial release of HotPlay 2.0 in calendar 2022, which, when released, will off...
Supercell increases stakes in Space Ape Games
Thursday, August 4, 2022 by Richard Harris
Supercell has invested an additional $37M to acquire a larger stake in mobile game developer and publisher Space Ape Games increasing its stake in the London studio from 62.6% to 75%. This is on top of their original $56.6M investment from 2017. They have also extended their line of credit by a further $50M, bringing Supercell’s total debt and equity inv...
Blockchain based private messenger surfaces from ODIN
Tuesday, June 11, 2019 by Richard Harris
ODIN Blockchain is a platform enabling users to fully control their privacy. This claim is proven by the recent launch of ODIN.CHAT, the flagship ODIN Blockchain mobile app. ODIN.CHAT is launched in advance of upcoming ODIN products and services which enable users to privately communicate, whilst benefiting from innovative blockchain-related features on ODIN.
Mobile ...
New hyper casual game development studio emerges from Gismart
Wednesday, June 5, 2019 by Austin Harris
Gismart has announced the launch of a new internal studio, which will focus on producing both hypercasual and casual games.
The new Gismart studio boasts an ambitious growth strategy, with a roadmap that will see ten quality casual and hypercasual games launched within its first year of operation, as the company looks to recruit over 40 talented games indus...
Pair programming with two brains and one keyboard
Tuesday, August 21, 2018 by Richard Harris
Programming is usually not a team sport. I like my headphones, my lights a certain way, and my space! But pair programming is the software development technique in which two programmers work in tandem at one workstation - ugg, I know. While at first blush it would seem to be more time consuming, Roger Neel, CTO and Co-Founder, Mavenlink says it’s actually a much m...
Mobile game developer help is coming to Barcelona
Thursday, August 16, 2018 by Austin Harris
Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...
Magento Progressive Web Applications (PWA) Studio marches in
Wednesday, April 25, 2018 by Richard Harris
Magento Commerce has announced Magento Progressive Web Applications (PWA) Studio, a suite of tools for building online stores with app-like experiences. PWA Studio will allow Magento Commerce solution partners and UX developers to deliver fast and simple front-end experiences on mobile devices.Mobile commerce continues to grow and will contribute to half of overall reta...
FoxNext Games opens San Francisco studio
Thursday, March 15, 2018 by Austin Harris
FoxNext Games continues its expansion with the formation of a new San Francisco-based studio, Fogbank Entertainment. Studio director Daniel Erickson and executive producer Nathan Germick lead the Fogbank team, and have assembled a team of games industry veterans in the fields of art, writing, and creative minds to further the studio’s push into the narrative games space...
FoxNext acquires Cold Iron Studios
Thursday, January 18, 2018 by Richard Harris
FoxNext Games has acquired Bay Area-based game developer Cold Iron Studios, known for its expertise in massively multiplayer online games. The studio’s first game will be a shooter for PC and consoles set in the cinematic universe of the Alien franchise, expanding FoxNext’s catalogue and footprint across all platforms.“Cold Iron Studios has amazing design, craftsmanship...
Microsoft Acquires Havok 3D Physics Platform from Intel
Sunday, October 11, 2015 by Richard Harris
Microsoft has acquired Havok, a provider of a leading 3D real time physics creator, from Intel. The Havok acquisition strengthens Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio, and Microsoft Azure.Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok’s cross-platform tech...
Unity Launches New Virtual and Augmented Reality Summit
Monday, August 17, 2015 by Richard Harris
Unity Technologies is launching a new Vision Virtual and Augmented Reality Summit, a conference focusing on the development of Virtual and Augmented Reality products across industries. The purpose of the event is to bring together artists, engineers, programmers, designers, musicians, directors and producers, hardware manufacturers, researchers and other innovators...
The Impact of Windows 10 on the Game Industry
Monday, August 17, 2015 by Stuart Parkerson
I recently discussed the impact of Windows 10 on the game publishing industry with Ethan Clark, Game Insight’s North American Manager of Strategic Partnerships. Founded in 2009, Game Insight is one of the world’s leading innovators of mobile and social games, creating exceptional gameplay experiences across casual to hardcore titles. With more than 300 million play...
Game Insight Bets Big on Windows 10 Game Publishing
Wednesday, August 5, 2015 by Stuart Parkerson
Global game developer Game Insight is planning to ride the wave of the Microsoft 10 release as it debuts four new titles alongside Microsoft’s launch of Windows 10, bringing its total lineup of games on the Windows platform to 15. These new games include Running Shadow, Paradise Island 2, The Tribez & Castlez and Maritime Kingdom. Running Shadow is the co...
New Magic XPA 3.0 Offers Rapid Mobile Development
Monday, May 18, 2015 by Stuart Parkerson
Magic Software has announced the release of Magic xpa Application Platform 3.0, offering mobile development capabilities and In-Memory Data Grid technology for the creation of mobile and cross-platform business applications.Magic xpa is part of Magic’s End-to-End Enterprise Mobility Solution that also includes Magic’s Integration Platform, Mobile Device Management and M...
How to Debug From Live Game Operation Data in Corona and Unity3D
Monday, March 30, 2015 by Richard Harris
Capturing live game operation data from players’ devices and a game developer’s own servers can provide a unique opportunity to solve problems including unexpected loads, use cases, or data inputs. Mike Turner, a partner in game development studio Charmed Matter Games, has created two tutorials that explain how to do so from the Unity3D and Corona game engines usin...
Interview with Alexander Vashchenko, President of Production at Game Insight
Tuesday, April 29, 2014 by Richard Harris
Alexander Vashchenko is President of Production at Game Insight which has offices in Moscow and San Francisco and consists of 15 development studios spread out across Eastern Europe. While working in the game industry, Alexander has launched a number of financially successful products, such Legend: Legacy of the Dragons and Juggernaut, which garnered mill...
Wearable Tech’s Hottest Names Converge for SXSW Panel
Wednesday, January 29, 2014 by Richard Harris
AUSTIN, Texas— Rocksauce Studios—an Austin, Texas-based mobile design and app development studio responsible for SmallCall, TickTalk, Brewski Me, and Tripini — will be presenting SXSW’s most blush-inducing panel to the 2014 Interactive Festival. Tech Off Your Clothes: Naked Truths of Wearables, will be an exciting looking into the tech industry’s most burgeoning sc...
Million a month Halfbrick Studios and Fruit Ninja
Saturday, December 1, 2012 by Richard Harris
Why is it every time we app developers see a story like this it's a bit like watching someone win the lottery? While we are happy for their success, we wonder "how could they get that lucky"? Halfbrick Studio's, an Australian based mobile development studio and the makers the widely popular Fruit Ninja reports that it is cranking in over $1 million dollar...