ASUS AI server lineup presented
Tuesday, September 3, 2024 by Freeman Lightner
ASUS recently announced its ambitious All in AI initiative, marking a significant leap into the server market with a complete AI infrastructure solution, designed to meet the evolving demands of AI-driven applications from edge, inference and generative AI the new, unparalleled wave of AI supercomputing.
ASUS has proven its expertise lies in striking the perfect bala...
Veracode acquires Longbow Security
Thursday, April 18, 2024 by Freeman Lightner
Veracode announced the acquisition of Longbow Security, a security risk management platform for cloud-native environments. The acquisition marks the next exciting phase of Veracode, underscoring the company’s commitment to help organizations effectively manage and reduce application risk across the growing attack surface.
The integration of Longbow in...
Cloud gaming market research report
Sunday, February 25, 2024 by Richard Harris
According to Market.us, The cloud gaming market is poised for exponential growth, with its value estimated at USD 5.0 billion in 2023. This sector is expected to undergo a remarkable transformation, reaching a projected revenue of USD 143.4 billion by 2032. Such a surge represents a Compound Annual Growth Rate (CAGR) of 46.9% between 2023 and 2032, indicating the increa...
Future of game development report from Xsolla
Thursday, November 9, 2023 by Richard Harris
Xsolla released its inaugural edition of "The Xsolla Report: The State of Play." This resource is designed to serve as a strategic compass for everyone involved in the ever-evolving gaming industry and game development community.
Xsolla announces game-changing insights for the future of gaming and game development: A preliminary analysis of 2...
How eSIM iPhone 14 could be a disaster for unprepared carriers
Monday, September 12, 2022 by Richard Harris
The news that Apple has launched an eSIM-only iPhone 14 model in the US is an eSIM turning point in the mobile carrier industry, essentially signaling the start of a new era of digital connectivity competition, says GlobalData.
According to the leading data and analytics company, the consequences are many and varied, as the eSIM-only smartphone model represents myria...
5G deployment predictions for 2021
Wednesday, January 6, 2021 by Christian Hargrave
We will see a substantial increase in 5G trial initiatives by enterprises over the next 12 months, especially in verticals such as manufacturing, energy, and surveillance, to enable mission-critical applications that require low latency.
5G deployment in 2021, consumer handsets will remain the most widely adopted 5G use case, focused on allowing faster data speeds fo...
Ethics standards and security protocols app developers should follow
Monday, September 30, 2019 by Richard Harris
Consumers put a lot of trust in app developers. Sacrificing data for convenience isn't a new concept - FaceApp is only the most recent example of the low bar set for allowing our private data into the hands of any company that pushes out an app. Yet, even after so many breaches and all-encompassing terms of use, why aren't more developers doing more to advocate ...
How game developers can drive more revenue
Monday, September 23, 2019 by Offer Yehudai
Game developers tend to follow standard templates for monetizing their apps. Mid-core publishers focus on IAP and time-gated ads to be shown at a later date, usually based on their studios' recommendation. Meanwhile, hyper-casual ones go all-in on advertising, while casual games fall somewhere in between. These default strategies leave money on the table b...
Samsung partners with Amdocs to accelerate 5G network deployment
Monday, September 9, 2019 by Freeman Lightner
Samsung Electronics Co., Ltd. and Amdocs, a provider of software and services to communications and media companies, has announced multiple joint initiatives to accelerate communications service providers’ (CSP) journeys to open cloud networks that provide the freedom and agility necessary to innovate and better manage the delivery of 5G services to market, w...
Sprint 5G phones include Hatch Premium and cloud gaming
Thursday, August 29, 2019 by Richard Harris
Sprint customers can enjoy instant access to unlimited mobile cloud gaming with Hatch Premium and True Mobile 5G. Hatch, a game-streaming experience specifically designed for mobile 5G networks, will be preloaded on Sprint 5G smartphones. Plus, customers will receive a complimentary three-month subscription to Hatch Premium.
Sprint 5G customers will experie...
Three years of edge use case research released
Wednesday, June 26, 2019 by Richard Harris
MobiledgeX has released more than three years of proprietary edge use case research and launches its interactive Edge Navigator tool to kick off industry-wide edge knowledge sharing and collaboration. Following interviews with more than 200 global businesses, the company found multi-player and cloud gaming, V2X communications, and Industrial IoT to be among the most via...
Maker of CryptoFight lands investment from gaming pioneer Calvin Ayre
Monday, May 20, 2019 by Brittany Hainzinger
Kronoverse Corp. has secured a lead investment in its seed round from Calvin Ayre, online gaming entrepreneur, and founder of Ayre Group and CoinGeek. The investment comes on the heels of Kronoverse’s groundbreaking announcement last month that it will use the Bitcoin SV [BSV] blockchain to power CryptoFights’ game networking layer. Ayre is a key backer of B...
Bidalgo expands into London
Thursday, March 28, 2019 by Richard Harris
Bidalgo has expanded to London to help app marketers in the region achieve growth quickly, easily and profitably.
The London office will be managed by Oliver Gold, who was recently hired as Bidalgo’s UK Country Manager. With 16 years of experience in digital media, Mr. Gold will oversee all UK operations for the company, including the development of strategic b...
The most popular gaming platform, and why cloud gaming sucks
Friday, March 22, 2019 by Richard Harris
Gamers spend an average of 7 hours, 7 mins each week playing (up 19% from last year), and cloud is the next frontier for video games it seems, with major tech players like Microsoft and Google teasing their cloud gaming launches at GDC 19. But getting gamers on board with these new services will require developers to create interactive games that don’t frustr...
Edge computing research reveals key nuances
Thursday, September 13, 2018 by Richard Harris
In early 2018, the AT&T Foundry launched an edge computing test zone in Palo Alto, CA to experiment with emerging applications upon this new network infrastructure paradigm. Edge computing is the act of moving storage and processing capabilities to the perimeter of the network - or geographically closer to the end-user. As next-gen applications require increasing pr...
New Version of IncrediBuild Released for Game Acceleration and Multi platform Development
Wednesday, March 4, 2015 by Stuart Parkerson
IncrediBuild, a provider of software development and continuous delivery acceleration technology, has released IncrediBuild 6.1 with enhancements for accelerating multiplatform development including support for Xbox and Playstation SDKs and additional QT acceleration.IncrediBuild harnesses unutilized processing power across networks, speeding the code build and other co...
Amazon Will Showcase How Game Developers Can Reach New Customers with Twitch at GDC
Monday, February 23, 2015 by Richard Harris
At GDC Amazon Will Showcase How Game Developers Can Reach New Customers with TwitchAmazon is diving deep into the GDC experience as it showcases its Twitch platform, Amazon Mobile Ads API, AWS, and the Amazon App Store. This year’s GDC will provide Amazon with a big opportunity to promote the Twitch live video-game-streaming service as an opportunity for game developers...
OTOY Opens X.IO App Streaming Service in Beta for Mobile Game Development and Other Graphic Intensive Applications
Tuesday, November 11, 2014 by Stuart Parkerson
OTOY has opened up in beta a white-label X.IO App Streaming solution for mobile developers who are looking for a quick and simple way of increasing platform and device support for graphics-intensive applications, streaming virtual reality media, and cloud-based videogames for a range of platforms including iOS, HTML5 and the Samsung GALAXY Gear VR powered by Oculus.&nbs...
Educational content apps for children
Wednesday, October 1, 2014 by Richard Harris
Remember when apps were just a grown-up thing? Well, those days are long gone and kids are now using mobile apps. At first, it was just for gaming, now many companies are introducing educational apps for children. Apple has taken notice of this trend and back in iOS 7, Apple introduced the ‘Kids’ category in their app store. Before this category was i...
OnLive Releases New Cloud Based PaaS for Cross Platform Deployment of Graphics Intensive Apps
Thursday, June 12, 2014 by Richard Harris
OnLive, a cloud gaming and computing services company, has launched CloudLift Enterprise, a new cloud-based Platform-as-a-Service (PaaS) which offers businesses the ability to stream latency-sensitive Graphics Intensive Applications (GIAs), such as high-definition interactive demos, simulations and 3D programs, from the cloud to virtually any device instantly. OnLi...
Knetik Media Launches Knetik Cloud for Game Platform Services
Tuesday, March 18, 2014 by Stuart Parkerson
Knetik Media is launching the Knetik Cloud which will offer content publishers the ability to save money and time while expanding the breadth of user engagement. The cloud service will organize, manage and deliver content on a platform that is multi-device aware and multi-lingual capable.The Knetik Cloud enhances the user experience through an advanced gamification enga...
If Apple ran the video game business, this is what is would look like.
Thursday, November 29, 2012 by Richard Harris
A CNN report claims that tablet computers are the future of the video games industry, and given Apple's stronghold over the tablet industry that means the iPad (for the foreseeable future) is going to be the future of gaming. Not just handheld gaming, mind – all gaming.If this comes to pass – and it's requiring something of a mental leap from ourselves – ...