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Developer news items we found relating to cloud gaming

11 results
-Three-years-of-edge-use-case-research-released

Three years of edge use case research released


Wednesday, June 26, 2019 by

MobiledgeX has released more than three years of proprietary edge use case research and launches its interactive Edge Navigator tool to kick off industry-wide edge knowledge sharing and collaboration. Following interviews with more than 200 global businesses, the company found multi-player and cloud gaming, V2X communications, and Industrial IoT to be among the most via...


Maker-of-CryptoFight-lands-investment-from-gaming-pioneer-Calvin-Ayre

Maker of CryptoFight lands investment from gaming pioneer Calvin Ayre


Monday, May 20, 2019 by

Kronoverse Corp. has secured a lead investment in its seed round from Calvin Ayre, online gaming entrepreneur, and founder of Ayre Group and CoinGeek. The investment comes on the heels of Kronoverse’s groundbreaking announcement last month that it will use the Bitcoin SV [BSV] blockchain to power CryptoFights’ game networking layer. Ayre is a key backer of B...


Bidalgo-expands-into-London

Bidalgo expands into London


Thursday, March 28, 2019 by

Bidalgo has expanded to London to help app marketers in the region achieve growth quickly, easily and profitably. The London office will be managed by Oliver Gold, who was recently hired as Bidalgo’s UK Country Manager. With 16 years of experience in digital media, Mr. Gold will oversee all UK operations for the company, including the development of strategic b...


The-most-popular-gaming-platform,-and-why-cloud-gaming-sucks

The most popular gaming platform, and why cloud gaming sucks


Friday, March 22, 2019 by

Gamers spend an average of 7 hours, 7 mins each week playing (up 19% from last year), and cloud is the next frontier for video games it seems, with major tech players like Microsoft and Google teasing their cloud gaming launches at GDC 19. But getting gamers on board with these new services will require developers to create interactive games that don’t frustr...


Edge-computing-research-reveals-key-nuances

Edge computing research reveals key nuances


Thursday, September 13, 2018 by

In early 2018, the AT&T Foundry launched an edge computing test zone in Palo Alto, CA to experiment with emerging applications upon this new network infrastructure paradigm. Edge computing is the act of moving storage and processing capabilities to the perimeter of the network - or geographically closer to the end-user. As next-gen applications require increasing pr...


New-Version-of-IncrediBuild-Released-for-Game-Acceleration-and-Multi-platform-Development

New Version of IncrediBuild Released for Game Acceleration and Multi platform Development


Wednesday, March 4, 2015 by

IncrediBuild, a provider of software development and continuous delivery acceleration technology, has released IncrediBuild 6.1 with enhancements for accelerating multiplatform development including support for Xbox and Playstation SDKs and additional QT acceleration.IncrediBuild harnesses unutilized processing power across networks, speeding the code build and other co...


Amazon-Will-Showcase-How-Game-Developers-Can-Reach-New-Customers-with-Twitch-at-GDC

Amazon Will Showcase How Game Developers Can Reach New Customers with Twitch at GDC


Monday, February 23, 2015 by

At GDC Amazon Will Showcase How Game Developers Can Reach New Customers with TwitchAmazon is diving deep into the GDC experience as it showcases its Twitch platform, Amazon Mobile Ads API, AWS, and the Amazon App Store. This year’s GDC will provide Amazon with a big opportunity to promote the Twitch live video-game-streaming service as an opportunity for game developers...


OTOY-Opens-X.IO-App-Streaming-Service-in-Beta-for-Mobile-Game-Development-and-Other-Graphic-Intensive-Applications

OTOY Opens X.IO App Streaming Service in Beta for Mobile Game Development and Other Graphic Intensive Applications


Tuesday, November 11, 2014 by

OTOY has opened up in beta a white-label X.IO App Streaming solution for mobile developers who are looking for a quick and simple way of increasing platform and device support for graphics-intensive applications, streaming virtual reality media, and cloud-based videogames for a range of platforms including iOS, HTML5 and the Samsung GALAXY Gear VR powered by Oculus.&nbs...


OnLive-Releases-New-Cloud-Based-PaaS-for-Cross-Platform-Deployment-of-Graphics-Intensive-Apps

OnLive Releases New Cloud Based PaaS for Cross Platform Deployment of Graphics Intensive Apps


Thursday, June 12, 2014 by

OnLive, a cloud gaming and computing services company, has launched CloudLift Enterprise, a new cloud-based Platform-as-a-Service (PaaS) which offers businesses the ability to stream latency-sensitive Graphics Intensive Applications (GIAs), such as high-definition interactive demos, simulations and 3D programs, from the cloud to virtually any device instantly. OnLi...


Knetik-Media-Launches-Knetik-Cloud-for-Game-Platform-Services

Knetik Media Launches Knetik Cloud for Game Platform Services


Tuesday, March 18, 2014 by

Knetik Media is launching the Knetik Cloud which will offer content publishers the ability to save money and time while expanding the breadth of user engagement. The cloud service will organize, manage and deliver content on a platform that is multi-device aware and multi-lingual capable.The Knetik Cloud enhances the user experience through an advanced gamification enga...


If-Apple-ran-the-video-game-business,-this-is-what-is-would-look-like.

If Apple ran the video game business, this is what is would look like.


Thursday, November 29, 2012 by

A CNN report claims that tablet computers are the future of the video games industry, and given Apple's stronghold over the tablet industry that means the iPad (for the foreseeable future) is going to be the future of gaming. Not just handheld gaming, mind – all gaming.If this comes to pass – and it's requiring something of a mental leap from ourselves – ...