AI gaming GPU series GeForce RTX 40 SUPER by NVIDIA
Tuesday, January 16, 2024 by Richard Harris
NVIDIA announced the GeForce RTX 40 SUPER Series family of GPUs - including the GeForce RTX 4080 SUPER, GeForce RTX 4070 Ti SUPER, and GeForce RTX 4070 SUPER - which supercharge the latest games and form the core of AI-powered PCs.
This latest iteration of NVIDIA Ada Lovelace architecture-based GPUs delivers up to 52 shader TFLOPS, 121 RT TFLOPS, and 8...
Unity 2019.1 gets over 300 improvements
Thursday, April 18, 2019 by Richard Harris
Fresh off the heels of a successful and exciting (as always) Game Developers Conference (GDC 2019), Unity Technologies launch Unity 2019.1. Unity 2019.1 includes almost 300 new features and improvements, including powerful, production-ready versions of the Lightweight Render Pipeline, the Burst Compiler, and the Shader Graph, which is helping creators and teams of all s...
NVIDIA's new TITAN RTX is a deep learning beast aimed at developers
Wednesday, December 5, 2018 by Richard Harris
NVIDIA has just announced the TITAN RTX - dubbed T-Rex, driven by NVIDIA Turing architecture at a conference in Montreal. The new card delivers 130 teraflops of deep learning performance and 11 GigaRays of ray-tracing performance. Jensen Huang, founder and CEO of NVIDIA says, "Turing is NVIDIA’s biggest advance in a decade, fusing shaders, ray tracing, a...
Unity 2018.1 has the biggest upgrades since the start of the company
Thursday, May 3, 2018 by Austin Harris
Unity Technologies announced that Unity 2018.1 is now available. Unity 2018.1 is a major upgrade which introduces the start of several innovations, including the Scriptable Render Pipelines and the C# Job System, which make it easier and faster to achieve beautiful graphics and high-end performance.“With Unity 2018.1 we are introducing one of the largest upgrades in the...
NeoFur is now available for the Unity game engine
Saturday, December 3, 2016 by Richard Harris
Neoglyphic Entertainment, a story company building advanced entertainment technologies, announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. T...
Android N Developer Preview 2 Includes New Vulkan 3D Rendering API
Tuesday, April 26, 2016 by Stuart Parkerson
Among the top new features of the recently released Android N Developer Preview 2 is Vulkan, a new 3D rendering API which Google helped to create as a member of the Khronos Group. Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile ...
Granite for Unreal Adds Advanced Texture Streaming to Unreal Engine 4
Sunday, December 27, 2015 by Stuart Parkerson
Granite for Unreal is a new solution that adds the Granite SDK to Unreal Engine 4, enabling game developers to handle substantial amounts of texture data while using less memory and eliminating loading time.Available as a limited commercial seat license, Granite for Unreal eliminates texture-related memory and loading time issues to get ultra-high quality graphics in re...
Microsoft Brings New Tools to Windows Bridge for iOS
Monday, November 23, 2015 by Stuart Parkerson
Released in August of this year, the Windows Bridge for iOS is an open-source project that provides an Objective-C development environment for Visual Studio and support for iOS APIs to allow iOS developers to make Windows apps by reusing existing Objective-C code and their iOS development skills .Microsoft has continued to add functionality to the platform since its rel...
NVIDIA Tegra Android Development Pack Now AndroidWorks Development Platform for All Android Devices
Wednesday, June 10, 2015 by Richard Harris
Formerly known as Tegra Android Development Pack, NVIDIA AndroidWorks 1R1 provides a full suite of native application development tools for Android - now available for all Android platforms.This release includes support for NVIDIA Tegra X1 processor with NVIDIA Maxwell PC graphics architecture in the all-new NVIDIA SHIELD; providing the latest Android NDK and NDK64 r10d...
New Release of Intel Graphics Performance Analyzers Supports Windows and Android
Wednesday, April 22, 2015 by Stuart Parkerson
Intel has released the latest version (Release 1 2015) of its Graphics Performance Analyzers (GPA) which offers an analysis and optimization tool for Windows targets - including Intel Atom processors - from a Windows host. It also supports the latest generations of Intel Core and Intel Atom processors for applications developed for Windows or Android.Intel GPA provides ...
AMD Tackles Holy Grail of Providing Life Like Presence for Virtual Reality Game Developers
Tuesday, March 10, 2015 by Stuart Parkerson
AMD has released the LiquidVR platform, with the goal of achieving life-like presence for players through technologies focused on enabling virtual reality content development for AMD hardware, improved comfort in VR applications by facilitating performance, and plug-and-play compatibility with VR headsets. LiquidVR tackles a key obstacle to achieving presence by ad...
Khronos Group Introduces New Vulkan Hardware Driver API and SPIR V Intermediate Language Shared by Vulkan and OpenCL 2.1
Wednesday, March 4, 2015 by Stuart Parkerson
The Khronos Group, an open consortium of hardware and software companies, has released the technical previews of the new Vulkan open standard API for high-efficiency access to graphics and compute on modern GPUs that are used in a wide variety of devices.The new introduction is a ground-up design, previously referred to as the Next Generation OpenGL Initiative, that pro...
What Developers Need To Know About Android 5.0 Lollipop
Monday, October 27, 2014 by Richard Harris
Google is touting Android 5.0 Lollipop as its largest and most ambitious release for Android and now that the public has been notified of its upcoming availability, we thought we’d provide an overview of the latest L iteration.Google’s main goal with the new mobile SDK is to provide a more seamless experience across phones, tablets, wearables, TVs, cars and anything els...
Imagination Technologies Releases PowerVR SDK v3.4 Including Support for Android 5.0 and WebGL
Thursday, October 23, 2014 by Stuart Parkerson
The PowerVR SDK v3.4 is the latest release of Imagination Technologies software development kit which offers a full range of licensable multimedia technologies across the areas of graphics, ray tracing, video and vision.Key features of this release include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, pro...
Microsoft Launches New Dev Center Partner Program
Thursday, September 11, 2014 by Richard Harris
Microsoft has announced a new Dev Center Partner Program which provides middleware providers access to devices, software, co-marketing, event support, and more. The program includes a new partner directory to help developers find a growing list of middleware partners targeting Windows.Current partners include Unity, PayPal, PhoneGap, Facebook, Localytics, Fortumo, Syncf...
New Marmalade 7.4 SDK Optimizes Cross Platform Development for Windows Phone 8.1 and iOS 8 and Xcode 6
Wednesday, September 3, 2014 by Stuart Parkerson
Marmalade has launched the latest edition of its cross-platform app development tool with the release of Marmalade 7.4.The updated SDK includes a number of new features to assist developers in deploying their apps to a broad range of platforms. Marmalade uses a core C++ tool to give game developers the ability to publish native like performance for games in the app stor...
Game Development Platform YoYo Games Announces GameMaker Marketplace Xbox One Support
Friday, August 29, 2014 by Stuart Parkerson
YoYo Games has unveiled the GameMaker Marketplace, a one-stop-shop for all of the assets and technology created by developers for developing games with YoYo’s GameMaker: Studio. The GameMaker Marketplace is now in open beta and is available to everyone who has licensed GameMaker: Studio license either through the product itself or from YoYo Games’ web site. Develop...
The Lowdown on Google’s New L Developer Preview from Google IO
Thursday, June 26, 2014 by Stuart Parkerson
Among the biggest news from Google I/O is the L Developer Preview, which lets developers check out the new features and capabilities of the next version of Android and provides the ability to develop and test on the new platform. What Google says about the OS:Material design for the multiscreen world: A new design language that takes a comprehensive approach to vis...
iOS 8 to Offer App Developers More than 4,000 New APIS, Plus a Host of Other Goodies
Monday, June 2, 2014 by Stuart Parkerson
Its official, iOS 8 is on its way and the beta version of the operating system is now available for developers to play with. Announced at WWDC, iOS 8, OS X Yosemite, and the new programming language, Swift (available in Xcode 6), were all big news. This article concentrates on iOS 8, which will be available this fall as a free software update for users.iOS 8 lets develo...
The Foundry Releases MODO 801 for Game Designers
Monday, April 28, 2014 by Stuart Parkerson
The Foundry has released MODO 801 providing new, innovative and significantly enhanced 3D content workflows. In MODO 801, nearly every element of the end-to-end 3D workflow has been improved upon and tweaked in response to extensive customer feedback. MODO 801 offers workflows for design ideation, game content creation, character animation, and producing ...
Imagination Technologies Ray Tracing Graphics Cores Provide New Opportunities for Unity Devs
Wednesday, March 19, 2014 by Stuart Parkerson
Imagination Technologies has launched a new family of graphics IP cores that enable more immersive games and apps with real-life dynamic lighting models that enable advanced lighting effects, dynamic soft shadows, and life-like reflections and transparencies.The real gee whiz part of this announcement is the power of ray tracing that creates photo-realistic images by ac...
Khronos Releases OpenGL ES 3.1 Specification
Monday, March 17, 2014 by Stuart Parkerson
The Khronos Group has announced the release of the OpenGL ES 3.1 specification, bringing new functionality to its royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 provides access to state-of-the-art graphics processing unit (GPU) functionality with portability across mobile and embedded operating systems and ...
Unity 3D Asset Store Launches Beta Sample Assets Package for Game Developers
Friday, January 31, 2014 by Stuart Parkerson
Unity has launched the beta version of a new sample assets package. In addition to providing new code, Unity is also changing the name “Standard Assets” to “Sample Assets” to better reflects their purpose, which is to provide a collection of examples that can be used out-of-the-box, picked apart or expanded upon.Unity is also working to improve the delivery me...
Leadwerks Gaming SDK Arrives on Steam
Tuesday, January 7, 2014 by Stuart Parkerson
Leadwerks Game Engine: Indie Edition is a powerful and easy-to-use game engine for building any kind of 3D game. With a rapid development pipeline, Lua script integration, and available learning materials, Leadwerks is the perfect way to make 3D games that look and feel amazing. Read more for the full scoop.
Key Features
Learn to Make Your Own Royalty-Free Games Leadw...
Unity3D: For Beginners and Professionals
Friday, October 11, 2013 by Jeff Sasmor
More than likely you've already
heard of Unity3D; in fact, there's a
good chance you're already a user.
With more than 1.7 million registered
developers, Unity is on its
way to becoming as ubiquitous as
mobile phones. Users range from
hobbyists, students, and Indie
developers like me, all the way up
to big-name game studios and
companies doing simulation ...
List of Completely Free Programming Books
Thursday, September 26, 2013 by Richard Harris
Developers and programmers alike need resources, and if you are looking for a free way to dive into programming, I've got the source for you. Head on over to stackoverflow and check out this growing list of books online or offline that you can use to either get started with or sharpen your app development mastery.
Everything from C# essentials...