Developing video games that work for everyone
Monday, January 14, 2019 by Matias Nicolas Rodriguez
Video games are interactive experiences – as the player, you can live many different lives racing fast cars, fighting great creatures and going on exciting, magical adventures. For as long as video games companies have existed, the focus has been largely on games that are fun to play.
Of course, though, we’ve all had to sit out a round and wait for a free...
Gamification can transform your software security program
Tuesday, December 18, 2018 by Pieter Danhieux
No matter the organization, or indeed their individual circumstances, there is one problem I have identified time and time again over the course of my career: AppSec managers, CISOs, CIOs and cybersecurity experts all over the world are rarely able to positively engage their dev teams on security best practice and training. It’s a source of conflict between teams,...
GDC 2018 breaks attendance records
Monday, April 2, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...
Live streaming your game to get paid
Wednesday, March 7, 2018 by Richard Harris
Mobcrush has unveiled its new ‘Go Live, Get Paid’ platform, a set of free tools and features that enable any mobile gamer to reach and grow an audience, where they can earn anything from $15 to $2,500 an hour for live streaming their gameplay. A new survey conducted by an analyst firm DFC Intelligence and commissioned by Mobcrush found that while only 14 percent of game...
The report from 50 billion mobile and web events is here
Wednesday, October 25, 2017 by Richard Harris
Mixpanel, Inc. released its first Product Benchmarking Report to determine quantitative benchmark metrics for key moments in the user’s web and mobile journey while seeking to answer the question often asked by marketers and developers, “what’s the best performance standard for our industry?” The findings challenge many commonly held product performance benchmarks while...
Adobe will be stopping updates for Flash by 2021
Friday, July 28, 2017 by Richard Harris
Adobe has announced its plans to stop updating and distributing Flash Player at the end of 2020. As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.As a result, Facebook has partnered with game developers to support their HTML5 efforts, he...
Mobile gamers mindsets, motivations, and behaviors revealed
Thursday, January 19, 2017 by Richard Harris
Playing mobile games makes people happier than using social networking apps says TapJoy in a new report.Tapjoy released the findings of in-depth research it conducted to understand the mindset, motivations and behaviors of today’s mobile gamers. Designed to shed light on this massive and desirable consumer audience for brand advertisers, the report is the first of its k...
What the mobile AR phenomenon has taught us about security
Thursday, October 13, 2016 by Aaron Lint
The extraordinary success of Pokémon Go has been surprising, even in the rapidly changing paradigm of the mobile application space. The game, which allows users to hunt down and capture virtual monsters, uses Augmented Reality (AR) technology to display the creatures in real world locations such as parks, homes, and offices.Pokémon Go has already broken five Guinness Wo...
deltaDNA Research Reveals Gender Preferences Across Four Game Genres
Friday, November 20, 2015 by Stuart Parkerson
New data released from game analytics and marketing platform deltaDNA, reveals that while some traditional assumptions of gender preference within games hold true, wild disparity and contradiction exists within different genres and game types.The data from the deltaDNA platform, which has been collected from over nine million free-to-play mobile game players, reveals ge...
Targeting Mobile Ads Based on Tablet vs. Smartphone Usage: What Do The Metrics Say
Sunday, August 31, 2014 by Artyom Dogtiev
With the launch of the first iPad back in April 2010, the mobile market welcomed one of its major traffic drivers - a tablet computer. At that time it had only been 3 years since the first device capable of generating mobile traffic was introduced - the iPhone. The iPhone was launched in the summer of 2007 when the mobile device traffic was not even close to the volume ...
Amazon Developer Program Adds New Features To GameCircle for Player Engagement and Retention
Friday, April 11, 2014 by Stuart Parkerson
GameCircle is designed to increase player engagement, improve retention, and enhance the customer experience when playing mobile games on iOS, Android, or Fire OS. Amazon has added new features to GameCircle designed to help developers increase engagement through player Achievements, Leaderboards, and game data synchronization.The two new features are: (1) expanded play...
Mobile Gaming Under Transformation: The Profile of Gamers is Rapidly Changing
Friday, March 14, 2014 by Richard Harris
A new Ericsson ConsumerLab report shows that the world of games is being transformed and this transformation is being driven largely by a wave of new devices, more stable internet access and ever-increasing interest.The report shows that the profiles of gamers is changing encompassing nearly all demographics. Immersion, socialization and rewards are the key dr...
Trends That Will Drive HTML5 This Year
Monday, March 3, 2014 by Robert Grossberg
2014 promises to be a big year for HTML5 mobile games. As
the CEO of a NYC-based mobile web game distribution company, I see three trends
application developers should look for this year that will drive the HTML5
Trend Number 1:
HTML5-based mobile web app demand will skyrocket
There is a growing set of HTML5 app stores that are all
The Majority of Mobile Revenue Generated Comes From Games
Monday, November 4, 2013 by Richard Harris
In September Distimo took an extensive look at the Mobile Games category. They analyzed the popularity of this category compared to other categories in terms of downloads and revenue. Additionally, they looked at the popularity of games among app stores and countries in relation to revenue. Major FindingsThe vast majority of all revenue generated in the Apple App S...
Chartboost releases their 2012 Holiday Wrap up
Thursday, January 17, 2013 by Richard Harris
Chartboost has released their analytics as recorded over this last holiday season. No big shockers here, but still interesting to see trends.Overall it look like advertisers were paying an average of 8% more to gain users during Halloween and Thanksgiving had 17% more games advertised than on Halloween. What's interesting to note is traffic seemed to increase quite...