Ultra Engine AI features released in update
Friday, February 2, 2024 by Brittany Hainzinger
Ultra Engine 0.9.3 is here, with usability improvements, bug fixes, and new AI-powered features to make game development easier. You can get a discount now in the Ultra Engine store or on Steam all week.
Ultra Engine bug fixes, new AI-powered features, and more released in 0.9.3 update
Object creation has been overhauled with a more visual approa...
AI storytelling tool Tome reaches 1M users
Monday, February 27, 2023 by Richard Harris
Tome, the AI-powered storytelling format that turns your ideas into visually compelling narratives, announced the close of a $43 million Series B funding round led by Lightspeed Venture Partners. Existing investors Coatue, Greylock Partners, Audacious Ventures, and Wing Venture Capital also participated in the round, as well as new investor 8VC and angel investors ...
Female UFC fighter to be paid in Bitcoin
Thursday, August 4, 2022 by Richard Harris
Bitwage went into futuristic mode again by working with the #15-ranked strawweight Luana Pinheiro (10-1-0 record) to allow her to become the World’s first UFC female fighter and the World’s first-ever Latin American athlete, in general, to get her paycheck in Bitcoin. By utilizing Bitwage, Pinheiro, the Brazilian phenom on an eight-fight winning streak is ab...
Corona labs goes open source and developers are nervous
Tuesday, January 8, 2019 by Richard Harris
Corona Labs, which provides a free cross-platform mobile development tool used to create 2D applications, has announced that after years of planning, the Corona game engine will finally be released as an open-source project. Corona Labs expects that by making their engine an open-source project, issues like adaptation to sudden market changes, updates, and requirements ...
Kubernetes project showing strong signs of maturity
Wednesday, January 2, 2019 by Austin Harris
As the Kubernetes project nears 2 million lines of code (including all languages and generated files), the 4-year-old open source project is showing many signs of maturity, according to an analysis by source{d}, a company enabling Machine Learning for large-scale code analysis.
The velocity of commits for the core Kubernetes project seems to be slowing down as the co...
9.7M developers use JavaScript
Monday, April 9, 2018 by Richard Harris
SlashData announces the release of the State of the Developer Nation Report 14th Edition, based on the results of the bi-annual Developer Economics survey, which reached 21,700+ developers from 169 countries in 9 areas of involvement in November-December 2017.State of the Developer Nation Report report focuses on 4 major themes, each with its own visualization:For the f...
Why search has become the backbone of mobile apps
Thursday, November 17, 2016 by Richard Harris
Elasticsearch is an open source distributed full text search engine built on top of Apache Lucene. We recently connected with Gaurav Gupta, VP of Products for Elastic, the company behind Elasticsearch to chat about how search is being used to significantly boost both user adoption and improve the bottom line. He also shared with us what he believes are the thr...
LUA, NodeJS, Ruby, and Go get open source enterprise support from ActiveState
Tuesday, November 1, 2016 by Richard Harris
ActiveState, the open source languages company, has announced the upcoming release of ActiveRuby, ActiveNode, ActiveGo, and ActiveLua. These new releases will include free community versions for the open source community, plus pre-compiled, tested, professional distributions for enterprise users. Enterprise users will also benefit from commercial support, indemnificati...
NGINX Plus Application Delivery Platform Receives Updates
Thursday, April 14, 2016 by Stuart Parkerson
NGINX Plus Release 9 (R9) is the latest release of NGINX’s application delivery platform. New functionality includes the ability to dynamically install rich extensions to NGINX Plus, the inclusion of commercially-supported UDP load balancing, and new pricing and support options. Among the most significant new features is the ability to dynamically load rich extensi...
Autodesk Releases New Stingray 3D Game Engine
Monday, August 10, 2015 by Richard Harris
Game developers will be able to take a test drive of Autodesk’s new Stingray game engine beginning on August 19, 2015.The new game engine is built on the Bitsquid engine, which Autodesk purchased in 2014, offering a new platform for making 3D games. The engine supports a number of industry-standard game development workflows and includes connectivity to Autodesk’s 3D an...
Interview With The Creator of Naughty or Nice Scanner app
Saturday, November 22, 2014 by Richard Harris
Okay I'm a little bias because I actually wrote this app, but the Naughty or Nice Scan app for 2014 is so much fun! The first version of the app was published in 2011 and was met with tremendous success but it's now grown into the #1 scanner app in the app store. Over the years there have been numerous copycat apps come along (some better than others), but not...
Chukong Technologies Cocos2d x Mobile Game Engine to Include Full Facebook Integration
Wednesday, November 5, 2014 by Stuart Parkerson
Chukong Technologies, in collaboration with Facebook, has announced that it has updated the Cocos2d-x and Cocos2d-JS game engine to include full Facebook platform integration.The announcement follows in the footsteps of the Facebook SDK for Unity, which was released over a year ago. Now there are over 5,000 games using the Facebook SDK for Unity across Facebook and mobi...
Turkey Plucker Thanksgiving Holiday App
Sunday, November 2, 2014 by Stuart Parkerson
Have some hilarious fun plucking the turkey or cutting it up with Turkey Plucker by Moonbeam Development! This Thanksgiving holiday themed game is all about seeing how fast you can pluck the feathers from a turkey to get em' ready for Thanksgiving dinner! Use your fingers to pull them feathers off as fast as you can, and challenge others by sharing your h...
Corona Now Supports Windows Phone 8 via CoronaCards
Thursday, October 23, 2014 by Richard Harris
Corona has announced support for Windows Phone 8 via its CoronaCards, which provides flexibility for developers using the Corona platform to develop for Windows Phone 8. CoronaCards is a version of the Corona platform (running the Corona Lua code) that can be embedded into any native app allowing developers to also hook in any native functionality via a native/Lua bridg...
AgeCheq COPPA Compliance Service SDK Now Available for Corona Labs 2D Game Engine
Wednesday, June 18, 2014 by Stuart Parkerson
AgeCheq has announced a new Corona software development kit which provides the ability to integrate AgeCheq’s COPPA compliance service to all apps that use the Corona Labs 2D game engine. With AgeCheq, game publishers who may have children under 13 in their audience can comply with COPPA privacy regulations by using the SDK to add a few lines of code to their game....
Corona Labs Introduces Composer GUI Visual Editor in Early Beta
Wednesday, April 30, 2014 by Richard Harris
Corona Labs is seeding out a new product that called the Composer GUI, a visual editor that allows developers to rapidly create scenes, user interfaces, and game levels. It provides the ability to visually design in a drag-and-drop GUI interface and is designed to work in conjunction with the Corona Labs Composer API.Composer GUI is designed to be an integrate...
Are Your iOS Apps iOS7 Ready If Not Listen Up Says Apple, February Deadline Looms
Monday, January 13, 2014 by Richard Harris
In a notice sent out to iOS developers today, Apple is reminding everyone how important it is to adopt the "iOS7" look and feel with a soft warning about any new or updated apps being submitted to the app store.From Apple"Make sure your apps work seamlessly with the innovative technologies in iOS 7. Starting February 1, new apps and app updates submitted to the App Stor...
Interview: Jack van der Post of iD Gamedesign
Monday, January 13, 2014 by Richard Harris
We recently sat down with Jack van der Post of iD Gamedesign
to talk about his app company and latest app “WordnRoll”
ADM: How long have you been developing apps?
Jack: I started early 2012.
ADM: Do you program the apps or do you hire development
companies?
Jack: I do code and design pretty much everything myself...
Leadwerks Gaming SDK Arrives on Steam
Tuesday, January 7, 2014 by Stuart Parkerson
Leadwerks Game Engine: Indie Edition is a powerful and easy-to-use game engine for building any kind of 3D game. With a rapid development pipeline, Lua script integration, and available learning materials, Leadwerks is the perfect way to make 3D games that look and feel amazing. Read more for the full scoop.
Key Features
Learn to Make Your Own Royalty-Free Games Leadw...
Corona to Offer Game Developers Support of Windows Platform in 2014
Wednesday, October 30, 2013 by Stuart Parkerson
Developers using the Corona SDK will soon be able to launch their apps on the Windows Phone 8 and Windows Store platforms, according to a blog post on Microsoft’s Dev blog. Currently Corona supports iOS, Android, Kindle Fire and NOOK all from a single code base.
No specific date has been given for the Windows support other than first quarter 2014. Corona also recently ...
Introducing a Pure LUA JVM luje
Monday, October 7, 2013 by Richard Harris
luje is an experimental (read: toy) Java virtual machine written in pure
Lua. It works by compiling Java bytecode into Lua scripts on-the-fly and
then running them using Mike Pall's LuaJIT
2. The result is an extremely fast but incredibly lightweight Java
virtual machine which can outperform Sun's Hotspot in some situations.Right now it excels at anything which invo...
List of Completely Free Programming Books
Thursday, September 26, 2013 by Richard Harris
Developers and programmers alike need resources, and if you are looking for a free way to dive into programming, I've got the source for you. Head on over to stackoverflow and check out this growing list of books online or offline that you can use to either get started with or sharpen your app development mastery.
Everything from C# essentials...
App Bloat How Reducing the Size Of Your App Helps Downloads and Retention
Saturday, September 7, 2013 by Richard Harris
You spend time polishing your creation, and making sure it is bug free, but did you keep in mind its size? With devices having 32GB or even 128GB in storage, and carriers increasing app size limits, this might be the last thing on your mind when you’re your developing your app. However, there are some reasons for you to factor size into the equation.
Sometimes ...
Cross Platform App Development Where, What and Do You Need it
Monday, August 19, 2013 by Richard Harris
The problem of cross-platform development is as old as computer programming itself. Cross-platform software can be divided into two types. One requires individual building or compilation for each platform that it supports, and the other can be directly run on any platform without special preparation, e.g. software written just once in an interpreted language for which t...
Marmalade SDK Makes ME's List of Top 50 Mobile Innovators For 2013
Friday, August 16, 2013 by Richard Harris
Now in it's 3rd year, the annual Mobile Entertainment (ME) who's who list has arrived and Marmalade has made the list of the top 50 mobile innovators again!ME’s Top 50 Mobile Innovators project is aimed at UK registered, privately owned mobile businesses who deserve recognition for their enthusiasm and devotion to the industry. The mobile sectors it encompasse...
Project Anarchy 3D Game Engine Launches COMPLETELY FREE
Wednesday, June 26, 2013 by Richard Harris
Project Anarchy includes Havok’s Vision Engine together with access to Havok’s industry-leading suite of Physics, Animation and AI tools as used in cutting-edge franchises such as Skyrim™, Halo, Assassin’s Creed®, Uncharted and Skylanders. With features like an extensible C++ architecture, a flexible asset management system, advanced Lua debugging and customizable game ...
Learn LUA in 15 minutes
Tuesday, June 25, 2013 by Richard Harris
LUA is an awesome app scripting type language that is not hard to learn, but can get confusing at times because of the top down approach. I ran across an interesting tutorial and wanted to pass it along - not because it's the best I've ever seen, but because it makes alot of sense to programers.This is basically a runnable LUA app that is heavily documented and ea...
Marmalade Giving Away Free SDK Licenses for BlackBerry 10
Tuesday, May 14, 2013 by Richard Harris
Marmalade – the award-winning cross-platform development tool – today announced the launch of a new offer where indie game and app developers can claim a free Marmalade SDK Licence. From today, eligible developers will be able to qualify for the offer by registering on madewithmarmalade.com/blackberry then downloading a free evaluation version of the Marmalade SDK....
Leadwerks 3 Brings Native Code to Mobile Games
Thursday, April 18, 2013 by Richard Harris
Leadwerks Software today announces today Leadwerks 3, their new development platform for building mobile games with native code. Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Applications built with native code are optimized to work with each platform. Games written with L...
Corona Announces Corona Starter build cross platforms app for free!
Thursday, April 4, 2013 by Richard Harris
Corona (LUA based App Building SDK) is now offering a completely free version of their SDK to allow anyone to signup, and start building apps, it's called Corona Starter. In previous years you could sign up and use the SDK but you couldn't actually publish your app. But now they allow the use of the SDK, and publishing into iOS, Android, Kindle, and Nook stores - all fo...
Glitch Games: 48 Hour Development Jam for Corona SDK Developers WIN PRIZES
Thursday, March 21, 2013 by Richard Harris
Sign up to win prizes through Glitch Indie Games Jam for developers using the Corona SDK.The contest is 48 hours long and runs through May 4th and 5th (48 hours), there is a $10 entry fee.Glitch is helping encourage indie development, foster a sense of friendly rivalry and show people what could be done in Corona in such a short space of time, while at the sam...
Visualize Your Source Code with CodeFlower
Thursday, March 7, 2013 by Richard Harris
Do you ever wonder what your source code would look like if it could be represented in a picture?The CodeFlower experiment visualizes source repositories using an interactive tree. Each disc represents a file, with a radius proportional to the number of lines of code (loc). All rendering is done client-side, in JavaScript. Built with d3.js and used by cal...
Marmalade Quick LUA App Programming
Monday, March 4, 2013 by Richard Harris
Do you like programming apps in LUA? Marmalade Quick might just be a new option for you then. It is a fast, flexible and open RAD programming environment for the creation of 2D games and apps using LUA as the primary language to write in.It’s based upon Open Source components including Cocos2d-x and Box2D, and the entire engine is made available in source code (rar...