Just Commit says GitLab
Thursday, March 7, 2019 by Richard Harris
Nike’s “Just Do It” campaign has inspired athletes since 1988. Now, in 2019, GitLab draws on that mantra to motivate developers and create a lead employees to success. This year marks DevOps’ 10-year anniversary, and over the past 10 years the approach to the industry and culture has continued to change. However, one thing remains the same - you ...
Watch the new Epic Games Unreal Engine 4 video
Thursday, March 2, 2017 by Richard Harris
The new Unreal Engine video highlights some tools such as photo-real character rendering, professional grade cinematography, high-performance VR at 90 FPS, access to the full editor in VR, lighting and editing via the Sequencer cinematic tool, flexible post-processing, Blueprint visual scripting, the visual Material Editor, GPU-accelerated particle simulations, full C++...
Swift Programmers Using Checkmarx Can Now Detect Security and Code Flaws
Wednesday, September 7, 2016 by Richard Harris
Since launching publicly at Apple’s WWDC in 2014, Swift has soared in popularity amongst programmers and has caught the attention of other major technology players in the process. Google is now even considering implementing Swift as a “first class” language for Android. Facebook and Uber are exploring ways to make Swift more central to their operations, while IBM, ...
Windows Dev Center Updates Coding4Fun Coding Site
Wednesday, January 6, 2016 by Richard Harris
The Windows Dev Center team has relaunched Coding4Fun with new content for the Universal Windows Platform. Coding4Fun is a site within the Windows Dev Center that’s offers fun and interesting code samples that feature the APIs available on the Universal Windows Platform. The site offers different, unique, and time-saving capabilities as you noodle around the project bas...
Autodesk Releases New Stingray 3D Game Engine
Monday, August 10, 2015 by Richard Harris
Game developers will be able to take a test drive of Autodesk’s new Stingray game engine beginning on August 19, 2015.The new game engine is built on the Bitsquid engine, which Autodesk purchased in 2014, offering a new platform for making 3D games. The engine supports a number of industry-standard game development workflows and includes connectivity to Autodesk’s 3D an...
DevOps Continuous Testing Requires Speed with Relevance
Tuesday, July 21, 2015 by Marc Hornbeek
Continuous Testing (CT) for DevOps environments requires a sophisticated view of test automation to accelerate the testing aspects of the delivery pipeline. Getting thorough testing, at speed, is tricky. How can thorough testing be accomplished in quicker and quicker cycles? A solution blueprint and known good “best practices” are needed to guide a DevOps test automatio...
Why Enterprise App Development Needs Cross Platform Code
Thursday, July 16, 2015 by Stuart Parkerson
You read a lot today from experts, pundits and others (like yours truly) who talk about how to choose a mobile app development approach - do you go native, HTML5 or go the hybrid route? From an enterprise standpoint, unless you’re the local neighborhood pizza joint, it’s really not a matter of choosing which way to go, it’s about how to have it all – and for every devic...
Epic Games Showcases Four Presentations from GDC Including an Unreal Engine Deployment for Mobile and HTML5
Tuesday, March 17, 2015 by Richard Harris
For the people attending GDC, it was a blur of panels, demos and parties and it’s just impossible to see everything during the chaos of the show. Of course, if you weren’t able to attend, then you just were out of luck. Epic Games has just added four of its presentations to YouTube, including the open world Kite demo, which renders 100 square miles of populated lan...
Watch out Unity 5, Epic Fires Back with Unreal Engine 4 $19 Game Developer Deal
Wednesday, March 19, 2014 by Stuart Parkerson
We love a good heavyweight battle, and have seen one of the best as Apple and Google have squared off in the mobile battle of the century (at least the beginning of this century).This week, two more heavy hitters are going at it during the Game Developers Conference. Earlier this week, Unity announced a new, upcoming Unity 5 as well as industry partnerships al...
Intel Open Sources OpenMP Runtime as an LLVM Project
Tuesday, October 8, 2013 by Richard Harris
Intel has decided to provide a
copy of Intel® open-source OpenMP* runtime as an LLVM sub-project
(and the LLVM project has been kind enough to accept the contribution!).
This gives the community a fully LLVM license compatible version of the
OpenMP runtime
for use in OpenMP development projects. The complete source code is now available at openmp.llvm.org...
Survey Reports Windows Web Developers Struggle with Mobile Conversion
Sunday, September 15, 2013 by Stuart Parkerson
Embarcadero Technologies has commissioned a global survey of 1,337 Windows developers who were asked a series of questions about the demands they face for mobile applications, their experience with delivering apps, and the challenges they face with mobile.
Highlights of the study include:
- 85 percent have a strategic imperative to deliver apps on mobile devices- 95 p...
Appery.IO has a Source Code Editor and Server Code Now
Friday, June 28, 2013 by Richard Harris
In their latest release, Appery.IO enhanced the their platform significantly both as an app builder and as a provider of backend services. Want to work directly with the source code of your app? The app builder now includes a complete JavaScript/HTML5/CSS source code editor in addition to its visual tools. Need a better way to host server logic for your apps? They  ...
Creating a New Cocos2d x Project for Windows Phone 8
Monday, March 18, 2013 by Richard Harris
For all you Cocos2D fans out there wanting to start creating Windows apps, Nokia has just released some tutorials you'll want to have a look at. The zipped up tutorials can be opened right up into Visual Studio but you will need the Cocos2d-x Windows Phone 8 variant from their website first.The tutorials are largely framework based and give...