Game patching tech from EA
Thursday, October 24, 2024 by Austin Harris
Video games are getting bigger. File sizes are increasing for good reason. World-class storytellers and artists are creating more incredible experiences than ever before, allowing players to dive into beautiful, rich worlds filled with immersive environments and fully realized characters while participating in beloved games from the biggest franchises.
Breakthrough g...
Google appeals Epic Games verdict
Wednesday, October 23, 2024 by Richard Harris
Google has announced its intention to appeal the recent court decision related to its ongoing legal proceedings with Epic Games. The ruling, which mandates changes to Android and Google Play at Epic’s request, raises significant concerns regarding consumer privacy, security, and competition in the mobile ecosystem. As part of the appeal, Google plans to ask the co...
Video game sales by Capcom to pass 50M in 2024
Monday, October 21, 2024 by Austin Harris
Capcom is one of the biggest video game developers/publishers in the world. The Japanese company has witnessed healthy growth in its sales numbers in recent years, and this trend is going to continue in 2024. According to the numbers presented by NoKyc.com, Capcom expects to sell about 50 million games in FY 2024.
Capcom targets 50 million vi...
Unreal Fest highlights
Friday, October 4, 2024 by Richard Harris
Epic Games' Unreal Fest Seattle keynote concluded, celebrating the developer and creator ecosystem and the remarkable projects being built with Unreal Engine and Unreal Editor for Fortnite (UEFN). The goal was to provide the same powerful technology used to create games like Fortnite to developers, aiming to collectively shape the future of entertainment and interac...
E bike software Starmatter launches from Verge Motorcycles
Tuesday, November 21, 2023 by Freeman Lightner
The Starmatter platform announced by electric superbike manufacturer Verge Motorcycles is shaking up the entire vehicle industry. Starmatter offers automatic over-the-air updates (OTA), allowing Verge customers to access new functions and improvements for their motorcycles. In addition, the platform includes capabilities to utilize artificial intelligence and machine le...
Unity price changes result in developers revolting
Tuesday, October 17, 2023 by Richard Harris
The world of video game creation is always changing, with developers always looking for the best tools to make their games. For a long time, many have chosen Unity because it was easy to use and had clear costs. But recently, Unity changed how they charge, and it's caused a lot of upset. Many developers feel let down and are thinking about using different tools. Thi...
Emergence web3 SDK for game developers from Crucible
Tuesday, August 1, 2023 by Richard Harris
Crucible continues to create new standards and essential tools for developers with the launch of Emergence SDK. The software development kit, developed with the Open Meta Association, is available to developers building on Unreal Engine. This new and innovative set of tools has already been downloaded over 33,000 times and adopted by 3% of total active Unreal developers...
Nintendo Switch error monitoring from Bugsnag
Wednesday, December 28, 2022 by Richard Harris
SmartBear announced that its error monitoring and app stability tool Bugsnag now supports the Nintendo Switch system, giving gaming studios visibility across platforms and devices. With Bugsnag, developer teams can achieve better collaboration, faster deployments, and more stable applications to ensure every end-user has a next-level experience. Earlier this year, Smart...
THORWallet noncustodial DeFi wallet review with Marcel Harmann
Wednesday, July 6, 2022 by Richard Harris
Marcel Harmann is the Founder and CEO of THORWallet DEX, the only noncustodial DeFi wallet to offer cross-chain swaps and provide passive income on native token swaps. A key value proposition of blockchain and distributed ledger technology (DLT) is the opportunity to decentralize traditional, archaic financial frameworks. In the industry, this is known as decentralized ...
Solving game development bottlenecks with cloud computing
Friday, May 13, 2022 by Richard Harris
For years, baking lightmaps have been a necessary but time-consuming part of game development. Pre-calculating lighting information improves performance in-game, but consumes on-premises computing resources, tying up artists' workstations or valuable network machines for minutes, if not hours, at a time.
But now, thanks to the power of cloud computing, ...
Building AI virtual characters just got easier
Friday, May 6, 2022 by Brittany Hainzinger
Inworld AI has released the Beta version of Inworld Studio, a platform that empowers developers and creators to build AI-powered virtual characters that demonstrate human-like perception, cognitive abilities, and behaviors.
Immersive realities continue to accelerate with an increasingly diverse ecosystem of worlds and use cases, gaming, virtual worlds, metaverse...
3D geolocation capabilities for Widow Games apps
Thursday, April 28, 2022 by Richard Harris
NextNav has partnered with Widow Games, a gaming development company closing the gap between the physical and the digital worlds. Through the partnership, Widow Games will bring NextNav's 3D geolocation capabilities to their applications, enabling more immersive virtual experiences tied to the real environments of users, and leveraging location verification to valid...
Immersive AR and VR experiences from NextNav
Tuesday, March 1, 2022 by Brittany Hainzinger
NextNav announced they have partnered with echo3D. Through this partnership, NextNav’s vertical location service, Pinnacle, will provide echo3D developers with the crucial 3D location data needed to build immersive AR and VR content built on top of the physical world.
Over 16,000 developers rely on the echo3D platform for the tools and infra...
GameBake launched for developers to reach new markets around the globe
Thursday, May 6, 2021 by Brittany Hainzinger
GameBake is thrilled to announce it has launched its distribution service for mobile games developers and publishers that wish to reach new markets across the globe.
GameBake provides the infrastructure and knowledge needed for developers and publishers to publish their games on a variety of high-quality platforms beyond Google Play and the Apple App Store. Accessibl...
Data Privacy Day 2020 is here
Tuesday, January 28, 2020 by Richard Harris
Data Privacy Day is here, and with the recent implementation of the California Consumer Privacy Act, the timing could not be better to discuss the importance of taking steps to protect sensitive data while also keeping personal data private and secure.
Similar to GDPR, CCPA will have a profound impact on data privacy and protection, making this year’s Data Priv...
Next generation low code platforms snub citizen developers
Tuesday, January 15, 2019 by Sumit Sarkar
Analysts have touted the growth of high productivity application development platforms which are attractive to many enterprises unable to find the necessary digital talent. These evolving platforms, also described as no or low code, focus on increasing productivity over traditional software development by expanding the pool of talent that can deliver apps. Many professi...
Retro gaming talk with Matthew Thomas of Storytellers Entertainment
Tuesday, November 20, 2018 by Richard Harris
Storytellers Entertainment, an emerging game studio, seeks to revive fantasy retro gaming with its serialized fantasy based, solo-RPG. Matthew Thomas and Bill Munns are the creative heads behind their game “Imperium Omni”.
Matthew grew up in Southern California, where he went to college at age 16 later on, and earned a degree in Computer Programming ...
New game studio wants to bring back fantasy based retro gaming
Tuesday, November 6, 2018 by Richard Harris
An emerging game studio, Storytellers Entertainment, is hoping to spark a new generation of fantasy based retro gaming with the development of “Imperium Omni”, a four part serialized solo-RPG set in the vast fictional world of Aeris Pri. The game is to be released on PC with future expansion to Xbox and PS4 console platforms.
The company, established by f...
National Coding Week is here
Monday, September 17, 2018 by Richard Harris
National Coding Week is upon us. That's why we thought it would be great to compile some quotes from industry experts to talk about what they think is most important about learning how to coding - a question seen through many different lenses.
“Today, software drives business. So, if an organization wants to excel, it needs to become a software-powered jugg...
Mobile game developer help is coming to Barcelona
Thursday, August 16, 2018 by Austin Harris
Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...
Unreal Engine Marketplace says it will take less developer revenue
Wednesday, July 18, 2018 by Richard Harris
Epic Games has just made a sweeping change to the Unreal Engine Marketplace, whereby creators on the store will now receive 88% of their product sales, "an increase from the common 70% / 30% split of other digital stores."
The Unreal Engine Marketplace is a store targeting the Unreal Engine community, and enabling game developers to purchase digital co...
9.7M developers use JavaScript
Monday, April 9, 2018 by Richard Harris
SlashData announces the release of the State of the Developer Nation Report 14th Edition, based on the results of the bi-annual Developer Economics survey, which reached 21,700+ developers from 169 countries in 9 areas of involvement in November-December 2017.State of the Developer Nation Report report focuses on 4 major themes, each with its own visualization:For the f...
GDC 2018 breaks attendance records
Monday, April 2, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...
Shopping in AR is the future says Overstock
Thursday, September 21, 2017 by Austin Harris
Overstock.com, Inc. will be launching augmented reality (AR) within the retailer’s iOS shopping app. Shoppers using a cell phone or tablet with iOS11 can launch the AR experience directly from the retailer’s app, which features true-to-life-size 3D models, giving shoppers the most accurate representation of the product as possible so they can see exactly how it will fit...
Google ARCore SDK releases Unreal Engine support
Friday, September 1, 2017 by Richard Harris
Google has announced ARCore, bringing augmented reality (AR) functionality to Android smartphones. Developers can immediately get started with Google’s developer preview of ARCore, which also includes Unreal Engine support. ARCore enables AR development across Android ecosystem, giving developers the ability to make compelling AR experiences without the need for any add...
Epic Games awards new Unreal Devs with $5M
Friday, August 25, 2017 by Austin Harris
Epic Games has announced the latest round of Unreal Dev Grants, a $5 million initiative that awards developers with no-strings-attached funding for their valuable contributions to the Unreal Engine community. Spanning a wide array of projects, including video games in development to the work of diligent community supporters, 15 recipients are receiving a total exceeding...
Game developers can now use StratusCore's Virtual Studio platform
Wednesday, August 2, 2017 by Richard Harris
StratusCore, a content production technology company, has announced significant enhancements to its cloud-based Virtual Studio platform that allows digital artists and creative studios to create content in a more cost-effective way with on-demand access to an expanded range of software tools, compute and collaboration.StratusCore’s Virtual Studio is a pre- to post-produ...
Adobe will be stopping updates for Flash by 2021
Friday, July 28, 2017 by Richard Harris
Adobe has announced its plans to stop updating and distributing Flash Player at the end of 2020. As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.As a result, Facebook has partnered with game developers to support their HTML5 efforts, he...
What VR developers need to know when creating educational apps
Thursday, May 25, 2017 by Baptiste Grève
From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...
HacknPlan 1.0 game developer project management tool launches
Monday, April 3, 2017 by Richard Harris
HacknPlan is a collaborative project management tool tailored for game developers and producers. With HacknPlan, teams can create tasks and assign them to members, set up milestones and deadlines, create game design documentation, track the progress and generate metrics and statistics to evaluate the performance of the team. This way, game developers can avoid or minimi...
Robo Recall is now free on Oculus Touch
Monday, March 6, 2017 by Austin Harris
During their annual “State of Unreal” session at GDC 2017, Epic Games announced that their fully featured virtual reality shooter, Robo Recall, is now available for free on Oculus Touch! In a surprise move, Epic also revealed the Robo Recall Mod Kit, a native mod editor for the game in which new maps, characters and weapons can be added to the full game experience. The ...
Game Developers Choice Awards game of the year goes to..
Friday, March 3, 2017 by Richard Harris
Blizzard Entertainment’s popular and stylish multiplayer shooter, Overwatch, was honored with the prize for Game of the Year at this year's 17th annual Game Developers Choice Awards (GDCA) ceremony during the 2017 Game Developers Conference (GDC) at the Moscone Center in San Francisco. Overwatch’s carefully calibrated balance and polished gameplay mechanics also earned ...
Watch the new Epic Games Unreal Engine 4 video
Thursday, March 2, 2017 by Richard Harris
The new Unreal Engine video highlights some tools such as photo-real character rendering, professional grade cinematography, high-performance VR at 90 FPS, access to the full editor in VR, lighting and editing via the Sequencer cinematic tool, flexible post-processing, Blueprint visual scripting, the visual Material Editor, GPU-accelerated particle simulations, full C++...
Mobile automation testing tips
Tuesday, February 7, 2017 by Adam Croxen
As mobile application development matures, the range of features increases, but so does the effort required to test for regressions before shipping updates. A robust automation testing strategy can help in this situation but it is important to look at some key factors when setting up test suite infrastructure. An automated UI test suite can quickly run through all ...
What app development technologies we missed in 2016 and what's coming next
Saturday, January 14, 2017 by TJ VanToll
It’s that time again to look at the year ahead and consider what trends and technologies will reign supreme in the application development world. As mobile apps become the main driver of accelerating digital transformation in businesses, more developers and vendors are focusing on the latest technology needed to excel. But with developer tools and languages evolving as ...