ADTRAN signs joint development project with Orange
Monday, April 27, 2020 by Brittany Hainzinger
ADTRAN, Inc. announced they have signed a joint development project with Orange as part of its Access Renewal and Evolution Strategy (ARES) program. The partnership is focused on the application of Software-Defined Networking (SDN) technology to fixed fiber access networks.
“For Orange, the evolution of our Fixed Access Optical Network represents a challenge an...
Business solution built for Unity 3D
Tuesday, April 21, 2020 by Richard Harris
One of the greatest challenges faced by game-makers is balancing precious resources: it is the tension between creating what they and their players love, and the need to include complex business functionality. Launching today, Beamable is a new enterprise that enables game-makers to turn their products into scalable, sustainable businesses by incorporating best-of-class...
Unity 2019.1 gets over 300 improvements
Thursday, April 18, 2019 by Richard Harris
Fresh off the heels of a successful and exciting (as always) Game Developers Conference (GDC 2019), Unity Technologies launch Unity 2019.1. Unity 2019.1 includes almost 300 new features and improvements, including powerful, production-ready versions of the Lightweight Render Pipeline, the Burst Compiler, and the Shader Graph, which is helping creators and teams of all s...
Mira raises $1M for their AR headset Prism
Monday, September 25, 2017 by Austin Harris
Mira has recently raised $1 million Seed Plus funding round led by Greylock Partners, Founders Fund Angel, and Macro Ventures, bringing Mira’s total funding raised to date to $2.5 million. The additional funding will be used to provide more resources to the burgeoning developer community and bolster Mira’s content partnership initiatives. Additionally, Mira announced th...
What VR developers need to know when creating educational apps
Thursday, May 25, 2017 by Baptiste Grève
From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...
Unity and Xiaomi team up
Tuesday, November 29, 2016 by Richard Harris
Unity Technologies and Xiaomi have revealed additional details on the recent partnership agreement as both companies scale to serve consumers and developers worldwide. As one of the top Android device makers in China, Xiaomi boasts one of the world’s most engaged audiences, with the MIUI app store seeing more than 50 billion downloads to date. Unity developers will have...
Unity revealed its Q3 Games by The Numbers report
Wednesday, November 16, 2016 by Richard Harris
Unity revealed its Q3 Games by The Numbers report based on nearly 5B installs across 2.4B devices in Q4. Key highlights can be found below.Play frequency: Android and iOS players have nearly the same average number of sessions per day (2.4 vs. 2.38)Daily playtime: the average Android player spent 26.6 minutes on average playing Unity games every day; for iOS it was 19.8...
How Emotion AI is becoming a real opportunity for developers
Tuesday, October 18, 2016 by Richard Harris
We recently spoke with emotion artificial intelligence (AI) company, Affectiva, about how Emotion AI is emerging as a new opportunity for developers. Affectiva recently announced that its emotion recognition SDK has been integrated with Unity. Developers in a range of industries from gaming, education, robotics and healthcare, to experiential marketing and more ar...
New Google Cast Remote Display Plugin for Unity Game Developers
Monday, December 7, 2015 by Richard Harris
Google has released a new Google Cast Remote Display plugin for Unity to help game developers make their Unity games available through Google Cast. The Google Cast Remote Display APIs use the GPUs, CPUs and sensors of an Android or iOS mobile device to render a local display on the mobile device and a remote display on a TV.Developers can download the Remote Display plu...
Unity Releases Call for Speakers and Award Nominations for Unite 2015
Tuesday, June 9, 2015 by Richard Harris
Unity’s developer conference, Unite 2015, will take place September 21-23 in Boston at the John B. Hynes Veterans Memorial Convention Center. Unity has opened the call for speakers and those who are interested in speaking have until June 12 to submit a talk proposal. Details on topic submissions can be found on the speaker submission page. The event will also ...
MergeVR to Offer New VR Goggles and VR Motion Controllers for iOS and Android
Tuesday, April 21, 2015 by Richard Harris
MergeVR is launching a new line of virtual reality goggles and motion controllers for iOS and Android this fall. The products will be available in the U.S. for $129.The MergeVR Goggles and are meant to be flexible, yet sturdy enough to be stuffed into a backpack, tossed on the sofa, and taken on the go. The MergeVR controller is a wireless handheld motion controller spe...
MAXON to Provide Instruction for Game Developers on Incorporating 3D Models and at GDC
Thursday, February 26, 2015 by Richard Harris
MAXON, a provider of professional 3D modeling, painting, animation and rendering solutions, will be hosting a number of presentations at GDC including instruction on incorporating 3D models, animation and environments into game development pipelines. Demos will highlight the connectivity between MAXON’s Cinema 4D software solution with many of today’s game developm...
SEWORKS to Release AppSecu.re SaaS Security Service for Mobile Apps
Wednesday, February 25, 2015 by Richard Harris
SEWORKS is releasing AppSecu.re, a SaaS security service for mobile apps. An SDK-based version of AppSecu.re is available to iOS developers now; a cloud-based version is currently in production.With AppSecure, developers can track each individual install of an application to detect for tampering, unauthorized changes, or attempts at app piracy. AppSecure gives clear vis...
Fortumo Now Offers Subscription Payments Through Carrier Billing for Windows Phone and Windows 8
Wednesday, December 31, 2014 by Richard Harris
Mobile payments company Fortumo has announced that it has launched subscription payments using carrier billing for Windows Phone and Windows 8. Developers building apps for these Microsoft platforms can now increase their subscription payment coverage by enabling carrier billing for users without credit cards in 83 markets.Fortumo is currently rolling out subscriptions ...
Game Developers Can Participate in Granite for Unity 3D Plugin Public Beta
Friday, November 7, 2014 by Richard Harris
Graphine Software has released Granite for Unity into a public beta program and is offering a free 30 day trial version.The Granite for Unity plugin provides advanced texture streaming in Unity 3D. It provides the ability to offer the large amounts of texture data that high-end games and visualization applications need. It combines virtual texturing techniques with a fi...
Fortumo to Give Developers $5,000 to Integrate Mobile Payments SDK
Friday, September 19, 2014 by Richard Harris
Fortumo has announced a new developer program for Windows Phone and Windows 8 developers to help them acquire additional users for their apps. Developers who add the Fortumo in-app purchasing SDK to their Windows Phone or Windows 8 app will receive $5,000 in free advertising credits from Fortumo to drive downloads for their apps in emerging markets. “The bigg...
Microsoft Updates Visual Studio Add on for Unity Gaming Tools and Platform
Thursday, July 31, 2014 by Stuart Parkerson
Microsoft has released the Visual Studio Tools for Unity add-on (formerly known as UnityVS). It is now available for download on the Visual Studio Gallery at the following links:Visual Studio 2010 Tools for UnityVisual Studio 2012 Tools for UnityVisual Studio 2013 Tools for UnityVSTU is Microsoft’s free Visual Studio add-on that provides a programming and debu...
Twinsprite Brings Physical Toys and Other Objects to the Digital Mobile World
Friday, June 13, 2014 by Richard Harris
The Twinsprite Platform, currently under private beta, provides developers with the ability to manage the identity and attributes of physical objects so that they can be used as active elements inside a game. For examples, these objects could be toys, action figures or trading cards.Although the platform primarily targets products like toys, basically any physical objec...
Unity Developers Can Test Drive Unity 4 Beta for Windows Phone 8.1 Gaming Apps
Thursday, April 24, 2014 by Richard Harris
Unity developers currently have the opportunity to participate in the Unity 4 beta program to create Windows Phone 8.1 apps. This initial beta program is only open to experienced Unity developers who have had Unity Windows Phone 8 or Windows Store apps games published. Existing participants in the Windows Phone 8 beta program will gain access to Unity 4 Window...
Game Developers Receive Updated Unity Test Tools V1.2
Tuesday, March 18, 2014 by Stuart Parkerson
Unity recently released version 1.2 of Unity Test Tools. Here are some overviews of the new release.Assertion ComponentCode StrippingUnity had been hearing that the main issue that prevents developers from using the assertion component is the lack of the option to strip the code out of the release builds. To solve the issue Unity has implemented scene post-process ...
Microsoft Offers Unity Game Developers New Incentive Program to Develop Windows Apps
Saturday, February 22, 2014 by Stuart Parkerson
In an effort to continue to populate its Windows app market, Microsoft is incentivizing Unity developers to create Windows apps. Developers who qualify will receive complimentary Windows store registration, a Microsoft Windows 8 license, a Windows device (phone/tablets), a promotional package and technical assistance.Any Unity developer using Unity 4...
Game Developers Can Tap into Lucrative Chinese and Japanese Markets with Kii’s New Game Cloud Service Featuring Unity SDK Integration
Friday, January 31, 2014 by Stuart Parkerson
Kii has launched Game Cloud, a new mobile backend platform service for developers and gaming studios to build, distribute, and monetize their games. Featuring an integrated Unity SDK, the Game Cloud offers ready-to-use services that include cloud backend, player management, social integrations, usage analytics, monetization channels, and publishing/promotion all wi...
Unity 3D Asset Store Launches Beta Sample Assets Package for Game Developers
Friday, January 31, 2014 by Stuart Parkerson
Unity has launched the beta version of a new sample assets package. In addition to providing new code, Unity is also changing the name “Standard Assets” to “Sample Assets” to better reflects their purpose, which is to provide a collection of examples that can be used out-of-the-box, picked apart or expanded upon.Unity is also working to improve the delivery me...
Unity3D: For Beginners and Professionals
Friday, October 11, 2013 by Jeff Sasmor
More than likely you've already
heard of Unity3D; in fact, there's a
good chance you're already a user.
With more than 1.7 million registered
developers, Unity is on its
way to becoming as ubiquitous as
mobile phones. Users range from
hobbyists, students, and Indie
developers like me, all the way up
to big-name game studios and
companies doing simulation ...
Unity3D Is Leading The Way For Windows Phone And Blackberry Developers
Friday, August 9, 2013 by Richard Harris
The recent announcement by Unity 3D that it had released Unity 4.2, which introduced support of Windows Phone 8, Windows Store apps and BlackBerry 10, is another indication that more third party mobile app development tools and services are migrating to the Windows and Blackberry mobile platforms.
Why does this matter? No matter how hard Microsoft and Blackbe...