A designer's guide to mobile AR and VR
Thursday, August 16, 2018 by Paul Reynolds
When most people think of 3D user experiences, their mind goes straight to headsets - Oculus Rift for VR, for example, and Hololens for AR. But for designers and developers, that mindset changed dramatically last summer when Google and Apple released their mobile AR platforms - ARCore and ARKit, respectively. Almost overnight, these platforms swung the center of gravity...
Apple was the most gifted smartphone this Christmas
Wednesday, December 28, 2016 by Richard Harris
Editors note: Data from Chris Klotzbach, Director at Flurry and Lali Kesiraju, Marketing and Analytics Manager at FlurryAs the holiday season finally comes to an end, smartphones were once again predominate on everyone’s wishlists. As Flurry does every year, they took a look at the most gifted smartphones and tablets this holiday season, examining phone and app activati...
Unity revealed its Q3 Games by The Numbers report
Wednesday, November 16, 2016 by Richard Harris
Unity revealed its Q3 Games by The Numbers report based on nearly 5B installs across 2.4B devices in Q4. Key highlights can be found below.Play frequency: Android and iOS players have nearly the same average number of sessions per day (2.4 vs. 2.38)Daily playtime: the average Android player spent 26.6 minutes on average playing Unity games every day; for iOS it was 19.8...
Latin American App Users Up for Grabs by Android Developers and Hardware Makers
Friday, August 5, 2016 by Richard Harris
Editors note: Contributed by Chris Klotzbach, Director at Flurry from Yahoo and Lali Kesiraju, Marketing and Analytics Manager With the 2016 Rio Olympics starting today, we decided to take a look at smartphone and app growth in Latin America. Though the region has been slower to adopt mobile apps in years past, largely a result of limited high-speed data connectivi...
Four Key Considerations to Get Past App Replacement
Wednesday, July 20, 2016 by Chris Klotzbach
Today, with over three million mobile apps available for consumers, app replacement - the deletion of an app due to alternative options - has become a major issue for developers looking to increase, let alone maintain, retention. In fact, according Yahoo’s research, nearly 50% of smartphone dominant users replace apps on a weekly basis. Furthermore, most apps are d...
Flurry's Insights on the "7 year itch" and What it Means to Developers
Wednesday, April 20, 2016 by Richard Harris
Chris Klotzbach, Director Flurry from Yahoo, reached out to us to talk about the affect of “seven year itch” on the mobile industry, focusing on how Flurry has seen mobile growth plateau over the last 7 years.ADM: At your Mobile Developer Conference in February, Flurry shared that mobile growth is plateauing. Can you elaborate on that more?Klotzbach: In 2015, overall ap...
SOOMLA Report Reveals Insight Into Mobile Gaming Monetization
Tuesday, March 1, 2016 by Gur Dotan
Approximately a month ago, App Developer Magazine published an article following a Flurry report on the growth of app usage. It showed some interesting stats, including a staggering fact that app usage grew 58% in the last year alone, while time spent on phablets grew 334% year-on-year, proving to be the dominant form factor.What was left out of that report was the Game...
Adobe's Report at MWC Says Mobile Growth in China Tops Other Countries
Friday, February 26, 2016 by Stuart Parkerson
Adobe released a new report at Mobile World Congress that features new insights into phablets, traffic trends and mobile usage overseas. Key insights include: Mobile growth in China tops other countries; over 50% YoY: This is looking at the growth in share of online visits; 64% if you consider just smartphones (3% decline with tablets). The U.S. saw 12% ...
App Usage Grows By 58 percent in 2015 and Shows No Signs of Slowing Down
Tuesday, January 12, 2016 by Richard Harris
The numbers are staggering. Mobile app usage last year was up 58%. Time spent on phablets grew 334% year-over-year. And the high flying mobile usage stats just keep rolling in, according to a recent report from Yahoo’s Flurry in its annual “State of Mobile” report.In the context of the 58% overall growth of app usage, Flurry defines app usage as a user opening an app an...
Phablets Owners Are Overtaking Android Says New Flurry Report
Monday, May 4, 2015 by Richard Harris
A recent study into the impact of the iPhone 6 Plus by Flurry has shown that Phablet owners are becoming a dominant category for app consumption, but the big impact has been on Android device ownership. Flurry recently examined 1.6 billion devices it tracks every month to explore usage by screen size. Flurry focused on the top 875 devices which accounted for 87 per...
The Need for Speed Shouldn't Bleed: Don't Let Mobile Testing Bottleneck Your Application Development
Tuesday, January 13, 2015 by David Fink
"Today's mobile application needs to be developed in record time, yet testing an application for errors is still the slowest part of the mobile development process. Unless you have a top of the line testing tool you are forced to play Russian roulette. You either test less so you can release sooner, or you test thoroughly but lag the competition." Tal Barmeir, CEO Exper...
iPhone 6 Plus Versus iPhone 6: Why iPhone 6 Plus Wins While iOS 8 Adoption Still Lags
Friday, November 21, 2014 by Richard Harris
The results are in! AppLovin conducted a recent Data Desk report of the iPhone 6 versus the iPhone 6 Plus usage and the iOS 7 adoption versus iOS 8 adoption percentages for the first 45 days of consumer use. AppLovin processes over 25 billion ad requests daily. The findings were discovered based on this data. The report revealed key usage insights in...
How to Turn Your Mobile App into a Scalable Business
Monday, August 25, 2014 by Itay Riemer
It might be easier than ever to develop your own app, but turning that app into a viable business is only getting harder.Apple's App Store is adding close to 20,000 new apps every month, and Google Play is matching or even topping those numbers. This makes for a crowded market where app developers are struggling to cut through the noise to have their product discovered ...
Perfecto Mobile Offers Support for Windows Phone 8.1 App Testing
Friday, May 2, 2014 by Stuart Parkerson
Developers who are interested in testing their apps for Windows Phone 8.1 can do so with Perfecto Mobile within the MobileCloud for Visual Studio plugin. With MobileCloud for Visual Studio development/test teams have the ability to execute manual and automated tests on real mobile devices deployed around the world, directly from Visual Studio. Teams are ...
Is Apple to Produce a Phablet for 2014
Monday, December 30, 2013 by Stuart Parkerson
Its hard to one-up oneself, especially for a company like Apple who hosts a reputation for both for inventing and innovating the smart phone genre.So, from a gee whiz factor, many of us were underwhelmed by the latest iteration of the iPhone. Really, was there much more they could have done with the current iteration? So expectations have been that there must be somethi...
Move Over Godzilla, the Samsung Galaxy Mega Is Coming to Town
Tuesday, August 20, 2013 by Stuart Parkerson
Seriously, we think Godzilla would think twice about messing with this behemoth of a smart phone/phablet, or whatever you want to call it. Get ready because it will debut in the US this Friday.
It features a whopping 6.3-inch screen and runs on Jellybean 4.2. Remember the good old days when manufacturers were getting out of the bag and racing to make smaller phones (my...
HTC's One Max To Launch In September
Monday, July 15, 2013 by Richard Harris
It's the HTC One - only bigger! HTC is rumored to be releasing a larger version of it's popular One device in September of this year. The new device is said to have a huge 6 inch 1080p screen, welcome to the phablet club HTC. It tanget with this rumored release is also a mini version of the HTC One coming as well.A few unofficial specs for the new device area 2.3G...