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4/3/2024 10:41:40 AM
GDC 2024 conclusion
GDC 2024,Game Developers Conference,GDC Travel Together, Game History Gallery,GDC Start-Up
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App Developer Magazine
GDC 2024 conclusion

Events

GDC 2024 conclusion


Wednesday, April 3, 2024

Richard Harris Richard Harris

GDC 2024 brought almost 30K attendees for a week of connecting and learning, with over 1K speakers across 730 sessions, workshops, and roundtables, with 325 of the top game companies exhibiting innovations, and revealed the new GDC Travel Together, Game History Gallery, and GDC Start-Up initiatives.

This year’s Game Developers Conference (GDC), the event serving professionals dedicated to the art and science of making games, has officially come to a close after hosting nearly 30,000 registered attendees for five full days of inspiring sessions and networking opportunities with peers and leaders in the games industry. GDC will be returning to the Moscone Center next year, Monday, March 17 to Friday, March 21, 2025, and the call for submissions for GDC 2025 will open in early July 2024.

GDC 2024 conclusions

GDC 2024 featured 1,000+ speakers across 730 sessions, workshops, roundtable discussions in addition to networking opportunities. 325 top game industry companies exhibited their latest innovations. It was also a space for attendees to play and connect with the developers behind new and exciting independent games, including the finalists from the Independent Games Festival (IGF) in the IGF Pavilion and the alt.ctrl.GDC exhibit is home to games that use alternative controllers including wheelchairs, toaster ovens, and giant oversized hats.
 

GDC featured workshops and sessions

GDC featured workshops and sessions

"GDC exists to give developers a space to meet, network, and learn. The need for that connection has never been more urgent. We were gratified to witness first-hand as aspiring developers and veteran game makers convened to share their knowledge and ambitions to create the amazing games that we will enjoy in the years ahead. In light of emerging generative AI technologies, layoffs, and evolving working conditions, the Game Developers Conference will continue to provide developers with the key understandings and relationships to forge their way forward. We will also continue our efforts to recognize the amazing work of game makers and expand access to GDC content to a wider audience," said Stephenie Hawkins, GDC Event Director.

GDC featured workshops and sessions led by some of the biggest names in the games and entertainment industry. Esteemed developers shared their insights into the creations of hit games including Alan Wake 2, Marvel’s Spider-Man 2, Zelda: Tears of Kingdom, Baldur’s Gate 3, and more. During GDC, there were several major reveals including Xreal’s live demonstrations of its Xreal Air 2 AR glasses, AMD’s announcement of AMD FSR 3.1, and Magmic’s unveiling of their Web3 MLB-licensed mobile and web game. Roblox, NVIDIA, and Ubisoft also sparked interest with their AI reveals, where Roblox presented its AI-powered tools to boost 3D content creation, NVIDIA announced its AI B200 chip and Ubisoft unveiled its generative AI NEO NPCs. Lastly, Epic Games’ State of Unreal revealed news about its upcoming iOS and Android store debut, new Marvel 1943: Rise of Hydra trailer, new Chrono Odyssey trailer, the addition of MetaHumans to UEFN, and expanded partnership with Lego Group.

GDC Main Stage A Developers Concert

GDC Main Stage: A Developer's Concert

A centerpiece of the event was the "GDC Main Stage: A Developer's Concert." The live instrumental performance showcased influential and notable game scores throughout history, including 2024 IGF, GDCA, and Grammy Awards nominees. Conducted by Austin Wintory, composer for games like Stray Gods, Journey, and more, and co-hosted by Troy Baker, an acclaimed actor known for The Last of Us, Bioshock Infinite, plus many more, the concert was performed by the San Francisco Conservatory of Music.

GDC 2024 honored the top developers of the past year with the 26th annual Independent Games Festival Awards and the 24th annual Game Developers Choice Awards (GDCA). Notably, Visai Games’ Venba won the Seumas McNally Grand Prize, and Anthology of the Killer, developed by Thecatamites, Tommy Tone, and A. Degen, won the Nuovo Award, which honors titles that make the awards jurors think differently about games as a medium. At the Game Developers Choice Awards, Baldur’s Gate 3 took home four trophies: Game of the Year, Best Narrative, Best Design, and the Audience Award, while the developers of Venba earned two awards: Best Debut and Social Impact Award. A recording of the IGF and GDCA ceremonies can be viewed at http://twitch.tv/gdc.

GDC Travel Together Game History Gallery and GDC Start Up

New GDC initiatives: GDC Travel Together, Game History Gallery, and GDC Start-Up

GDC introduced several new initiatives this year including GDC Travel Together program to help attendees form networking walking groups between six locations throughout San Francisco and the Moscone Center; a 24-hour GDC Safety phone line (+1 925-852-4361) that is available from March 14 through April 5 to field any safety concerns that came up around GDC; the Game History Gallery that showcased games from marginalized developers as well as tips on how to preserve games; introduced sunflower stickers for attendees with invisible disabilities who may need additional assistance; and launched brand-new GDC Start-Up for companies that have been in the industry for less than 5 years and have fewer than 50 employees.

GDC continued multiple programs to expand access to GDC content, including the Equal Opportunity Attendance Program, which offers 1,000 complimentary GDC Expo passes to applicants who were otherwise unable to attend without considerable financial assistance. This year, 700+ passes were donated through the GDC scholarships program, made in partnership with more than 25+ organizations dedicated to supporting and uplifting underrepresented voices in the industry.

In addition, GDC provided all IGF finalists travel stipends to ensure they could attend and participate in the conference. GDC celebrated finalists with the annual IGF Pavilion with a kiosk and equipment to highlight their games to the public at no cost and IGF Award winners receive prize money for their incredible work.

Other support resources included affordable onsite childcare services, an ADA-accessible kiosk at the IGF Pavilion, and accessible controllers at alt.ctrl.GDC and Arcade Play, reserved seating at all sessions for those with visual or auditory impairments, and a complimentary bike valet service for attendees. Each year, GDC adds a selection of sessions to its video archive, GDC Vault, available at no cost to the game developer community. All sessions added to GDC Vault include closed captions in English, Spanish, Mandarin, and Japanese.

To ensure an inclusive environment, all GDC attendees were required to abide by GDC’s strict Code of Conduct, which was heavily promoted throughout Moscone. It states that GDC will not tolerate any unacceptable behaviors including intimidating, harassing, abusive, discriminatory, derogatory, or demeaning conduct by any attendees of GDC and related events, and that these behaviors could result in expulsion from the event. 


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