session length

session length news search results

Developer news items we found relating to session length

19 results
Mobile-gaming-industry-benchmarks-offer-fresh-look-on-industry

Mobile gaming industry benchmarks offer fresh look on industry


Wednesday, September 18, 2019 by

Mobile game industry benchmarks report has been released by GameAnalytics, offering a fresh look at how gamers play and pay on their smartphones. The report highlights performance benchmarks for key metrics across the top 16 genres, including retention, session length, stickiness, conversion rate, ARPPU, and ARPDAU. In this report, GameAnalytics has also partnered with ...


5-rules-of-monetizing-like-a-mobile-game-developer

5 rules of monetizing like a mobile game developer


Wednesday, January 9, 2019 by

Mobile game developers are some of the most successful monetizers and marketers in recent history. Need proof? Mobile gaming revenue accounted for nearly 82% of all app revenue in 2017 and will surpass $100 billion by 2021. The formula for success for mobile game developers is simple: easy payments, a finely-tuned monetization strategy, and great customer support. Bu...


The-subscription-based-app-model-is-working-and-here

The subscription based app model is working and here's proof


Monday, November 5, 2018 by

Liftoff released its annual Mobile App Engagement Index, describing trends in consumer app engagement and ways mobile marketers can adapt to thrive in the changing landscape. Specifically, the report reveals that mobile users are head over heels for the subscription model, with considerable momentum gained from last year. Additionally, the Index highlights a shift in ge...


Top-ranking-mobile-games-earn-10X-what-other-games-do

Top ranking mobile games earn 10X what other games do


Monday, October 29, 2018 by

A report from Mobvista-owned GameAnalytics has shown yet again just how competitive the mobile games industry is, with a minority of top-performing titles capturing a disproportionate slice of the $70 billion forecast to be spent on mobile games in 2018. The report, titled "Mobile Gaming Benchmarks", is GameAnalytics’ second global anal...


Unity-revealed-its-Q3-Games-by-The-Numbers-report

Unity revealed its Q3 Games by The Numbers report


Wednesday, November 16, 2016 by

Unity revealed its Q3 Games by The Numbers report based on nearly 5B installs across 2.4B devices in Q4. Key highlights can be found below.Play frequency: Android and iOS players have nearly the same average number of sessions per day (2.4 vs. 2.38)Daily playtime: the average Android player spent 26.6 minutes on average playing Unity games every day; for iOS it was 19.8...


4-steps-to-mobile-app-engagement-for-developers

4 steps to mobile app engagement for developers


Friday, October 7, 2016 by

The publisher world is becoming a very hyper-competitive environment. There are over 2.2 million apps between Google Play and the App Store across all industries competing for the same audience. Look at the money involved, and it’s easy to see why – App Annie predicts that in 2016 the global mobile app market will expand 24 percent to reach $51 billion in gross revenue ...


Top-100-Apps-Continue-to-See-High-User-Engagement-According-Report

Top 100 Apps Continue to See High User Engagement According Report


Sunday, August 28, 2016 by

Opera Mediaworks had released its latest quarterly mobile marketing report - Mobile First Insights (MFI) - which for the Q2 focused on the growth of brand performance including direct response tactics for Fortune 1000 brands. The findings in the report are derived from app usage statistics on the Opera Mediaworks platform.From a user standpoint, the report shows a nearl...


Opera-Mediaworks-Releases-Mobile-First-Insights-Advertising-Report

Opera Mediaworks Releases Mobile First Insights Advertising Report


Thursday, May 19, 2016 by

Opera Mediaworks has released a new Mobile First Insights quarterly report that offers trends, advertising best practices, and what's new in mobile advertising technology and creativityThe new report is organized into three sections: Data, Technology and Creativity. Opera Mediaworks reviewed data from hundreds of global ad campaigns and billions of impressions serv...


Leveraging-Mobile-Gameplay-Analytics-and-User-Psychology-For-Retention

Leveraging Mobile Gameplay Analytics and User Psychology For Retention


Friday, March 25, 2016 by

Ever since Apple introduced its App Store in 2008, game developers have been lining up for their share of the now almost $50 billion dollar industry. However, designing games that stand out from the rest of the crowd can be extremely difficult and is now just as much art as it science. With over 2,000 new apps being added to the App Store and Google Play daily, dev...


New-Windows-10-(UWP)-Package-Submissions-Provide-Advanced-App-Usage-Info

New Windows 10 (UWP) Package Submissions Provide Advanced App Usage Info


Wednesday, October 28, 2015 by

The Windows Development Team has released a new feature that provides app usage information to developers in the Windows Dev Center. This feature is included in all new Windows 10 (UWP) package submissions and provides increased reach into app analytics.Developers can view a number of app usage statistics including user sessions, active users, session length, page views...


Learn-How-to-Transfer-Web-Marketing-Tactics-to-Grow-Your-Mobile-App-Users

Learn How to Transfer Web Marketing Tactics to Grow Your Mobile App Users


Tuesday, March 10, 2015 by

Many mobile app developers don’t realize that much of the wealth and depth of marketing tactics that have been created for the web transfer well to mobile app marketing.Take for example these different analytics terms for the web and the equivalents for mobile:- Web visitors = app users- Web pageviews = app sessions- Web pages = app screens- Time on website = app sessio...


Don

Don't Use the Same App User Engagement Strategies from Last Year


Saturday, February 14, 2015 by

One thing we learned in 2014 is that the app reigns supreme. Time spent in mobile apps now far outweighs time spent on the mobile web. The fact that there are 1.2 million apps in the Apple App Store alone means that you have a lot of competition if you want to be one of the 25 apps the average person has on their mobile device. And if you’re lucky enough to be one ...


What-Does-2015-Have-in-Store-for-App-Marketing-and-Promotion

What Does 2015 Have in Store for App Marketing and Promotion


Monday, January 12, 2015 by

There is an old saying that states, “You can only know where you're going if you know where you've been.” I bring this up because if you’re planning out your mobile marketing strategy for 2015, you better understand what happened in 2014. For example, did you know that phones with at least a 5-inch screen saw increases in the time that users spent in app as high as 142%...


The-Synergistic-Approach-to-Mobile-App-User-Engagement:-The-Sum-of-Your-Data-is-Greater-Than-Its-Parts

The Synergistic Approach to Mobile App User Engagement: The Sum of Your Data is Greater Than Its Parts


Monday, October 20, 2014 by

Here’s a quick quiz: Guess what these eight things have in common: Users, Session Length, Session Interval, Time in App, Acquisitions, Screen Flow, Retention, Lifetime Value.If you’re an app developer doing any kind of analytics for your app, it wasn’t hard to figure out that these are metrics that you should be tracking for your mobile app users. However, have you thou...


How-to-Get-People-To-Use-Your-App,-and-Keep-em!

How to Get People To Use Your App, and Keep em!


Monday, June 30, 2014 by

Measuring and optimizing for the right engagement metrics is the key to attaining and keeping app users. Whether your business model is driven by in-app advertising, purchases, or paid subscriptions, driving your revenue is fundamentally dependent on personalization and engagement. The metrics are available, but identifying which are the most important for tracking...


Report-Shows-Up-to-20-percent--of-Mobile-Game-Users-Play-Game-Only-Once-

Report Shows Up to 20 percent of Mobile Game Users Play Game Only Once


Wednesday, April 16, 2014 by

In a recent report, data shows that 1 in 5 people who download a game only play it once. This underscores the importance for developers to immediately create engagement with players if they want to see long term adoption from users.The “New Players Report” by Swrve highlights this and other performance metrics they have discovered in research of the beh...


Spring-Into-Profit-–-The-Four-Money-Making-Models-for-Your-Apps-to-Bloom

Spring Into Profit – The Four Money Making Models for Your Apps to Bloom


Wednesday, April 9, 2014 by

This Spring will no doubt inspire a new crop of budding mobile app developers possessing amazing ideas to improve our lives on the go. Developers, beware: the mobile app business is not for the faint-hearted. For one, it is a crowded marketplace, and competition to get apps discovered is fierce. By now, the US market is reaching saturation and many mobile users alrea...


Localytics-Predicts-Huge-App-Marketing-Opportunities-for-Developers-in-Europe-

Localytics Predicts Huge App Marketing Opportunities for Developers in Europe


Friday, February 21, 2014 by

Localytics has recently posted its insight into opportunities to market apps to the European market. Localytics data from both European and US markets reveals that the European user base represents a huge opportunity for companies with a mobile presence.The report was posted on the Localytics’ website by Allison Averill, a business analyst and content marketing spe...


What-is-lifetime-value-for-an-app

What is lifetime value for an app


Wednesday, November 28, 2012 by

It’s not surprising that the traditional marketer‘s favourite tool has eventually found its way into an app developer’s life – sooner than expected and with good reason. Let’s face it – your app is your business and you want to measure, monitor and control the value your users bring to your business. Customer Lifetime value -CLV or LTV, as different people choose to cal...