game engines

game engines news search results

Developer news items we found relating to game engines

19 results
$335B-gaming-app-market-by-2030

$335B gaming app market by 2030


Friday, August 26, 2022 by

A game engine is software that is used to generate and develop video games for personal computers, mobile phones, game consoles, and other devices. The automobile industry generates a substantial need for game engines used to develop UI and UX design. Gaming has numerous applications and is especially prevalent in academic and professional domains. The global gaming mar...


Building-AI-virtual-characters-just-got-easier

Building AI virtual characters just got easier


Friday, May 6, 2022 by

Inworld AI has released the Beta version of Inworld Studio, a platform that empowers developers and creators to build AI-powered virtual characters that demonstrate human-like perception, cognitive abilities, and behaviors. Immersive realities continue to accelerate with an increasingly diverse ecosystem of worlds and use cases, gaming, virtual worlds, metaverse...


ViroCore-launched-to-build-immersive-AR-apps

ViroCore launched to build immersive AR apps


Friday, November 17, 2017 by

Viro Media has announces the launch of ViroCore, a SceneKit equivalent for Android enabling native AR/VR development using Java. ViroCore supports ARCore, Google Cardboard, Daydream and Gear VR.With ViroCore, Android developers can now build immersive standalone AR/VR apps or add features like Snapchat’s Lenses into their existing apps using familiar languages and tools...


Game-developers-can-now-use-StratusCore

Game developers can now use StratusCore's Virtual Studio platform


Wednesday, August 2, 2017 by

StratusCore, a content production technology company, has announced significant enhancements to its cloud-based Virtual Studio platform that allows digital artists and creative studios to create content in a more cost-effective way with on-demand access to an expanded range of software tools, compute and collaboration.StratusCore’s Virtual Studio is a pre- to post-produ...


Adobe-will-be-stopping-updates-for-Flash-by-2021

Adobe will be stopping updates for Flash by 2021


Friday, July 28, 2017 by

Adobe has announced its plans to stop updating and distributing Flash Player at the end of 2020. As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.As a result, Facebook has partnered with game developers to support their HTML5 efforts, he...


wrnch-debuts-latest-AR-tech-at-Augmented-World-Expo-2017

wrnch debuts latest AR tech at Augmented World Expo 2017


Friday, June 2, 2017 by

Computer vision start up, wrnch, uses deep learning to turn your smartphone into a motion capture device and find people in the pixels.Motion capture is the process of digitizing human form and movement. Professional motion capture systems have revolutionized movies, video games, VR, sports analytics and clinical medicine. Up until now, motion capture was expensive, lim...


What-VR-developers-need-to-know-when-creating-educational-apps

What VR developers need to know when creating educational apps


Thursday, May 25, 2017 by

From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...


VR-Developer-Nanodegree-Program-From-Udacity-Launches

VR Developer Nanodegree Program From Udacity Launches


Friday, September 30, 2016 by

Udacity just announced a new VR Developer Nanodegree program where content creators in this space enjoy an unmatched amount of freedom to build out new ideas and applications. As a student in their new program, you will learn to design and engineer compelling immersive experiences, and discover how hardware and software combine to make these experiences possible. T...


Virtual-Reality-is-the-New-Mobile

Virtual Reality is the New Mobile


Monday, June 6, 2016 by

Why VR Makes Software Development Outsourcing Even More EssentialThe recent flood of inexpensive virtual reality (VR) headsets from manufacturers has provided a boost in interest in the emerging VR ecosystem by consumers and the news media. Although VR today is predominately in the domain of gaming, this emerging technology will soon be part of enterprise IT strategies....


Game-Developers-See-Added-Performance-with-Wwise-Audio-Engine-Updates

Game Developers See Added Performance with Wwise Audio Engine Updates


Tuesday, September 1, 2015 by

Recently Audiokinetic released the latest version of its Wwise audio engine for interactive audio content used by the interactive media and gaming industries. It features an optimized run-time sound engine and an audio authoring application for creating and managing game audio content.This latest version, Wwise 2015.1, focuses on runtime performance optimizations and au...


How-to-Debug-From-Live-Game-Operation-Data-in-Corona-and-Unity3D

How to Debug From Live Game Operation Data in Corona and Unity3D


Monday, March 30, 2015 by

Capturing live game operation data from players’ devices and a game developer’s own servers can provide a unique opportunity to solve problems including unexpected loads, use cases, or data inputs. Mike Turner, a partner in game development studio Charmed Matter Games, has created two tutorials that explain how to do so from the Unity3D and Corona game engines usin...


Khronos-Group-Introduces-New-Vulkan-Hardware-Driver-API-and-SPIR-V-Intermediate-Language-Shared-by-Vulkan-and-OpenCL-2.1

Khronos Group Introduces New Vulkan Hardware Driver API and SPIR V Intermediate Language Shared by Vulkan and OpenCL 2.1


Wednesday, March 4, 2015 by

The Khronos Group, an open consortium of hardware and software companies, has released the technical previews of the new Vulkan open standard API for high-efficiency access to graphics and compute on modern GPUs that are used in a wide variety of devices.The new introduction is a ground-up design, previously referred to as the Next Generation OpenGL Initiative, that pro...


Mixamo-Launches-Major-Upgrades-to-Online,-End-to-End-3D-Character-Creation-Solution

Mixamo Launches Major Upgrades to Online, End to End 3D Character Creation Solution


Friday, March 21, 2014 by

Upgrades to help artists create, rig and animate any 3D character in minutes Mixamo, Inc has unveiled a series of major upgrades to its online, end-to-end solution for 3D character creation. The upgrades include the launch of Fuse 1.0, Mixamo’s character creator, with its all new import pipeline; new monthly subscription pricing of $150 for Mixamo’s ALL ACCESS prog...


Imagination-Technologies-Ray-Tracing-Graphics-Cores-Provide-New-Opportunities-for-Unity-Devs

Imagination Technologies Ray Tracing Graphics Cores Provide New Opportunities for Unity Devs


Wednesday, March 19, 2014 by

Imagination Technologies has launched a new family of graphics IP cores that enable more immersive games and apps with real-life dynamic lighting models that enable advanced lighting effects, dynamic soft shadows, and life-like reflections and transparencies.The real gee whiz part of this announcement is the power of ray tracing that creates photo-realistic images by ac...


New-Gamebase-Reach3dx-Game-Engine-to-Power-Web-and-Mobile-Games-

New Gamebase Reach3dx Game Engine to Power Web and Mobile Games


Monday, March 17, 2014 by

Gamebase has launched its new cross platform Reach3dx Game 3D game engine which provides support for iOS, Android, HTML5, and Flash. Based on the OpenFL framework and Haxe, Reach3dx facilitates a creative environment highly familiar to the existing development community.“There are two main goals of Reach3dx. The first is to provide cross-platform renderin...


Complete-Game-Developer-Magazine-Archive-Now-in-the-GDC-Vault

Complete Game Developer Magazine Archive Now in the GDC Vault


Friday, October 11, 2013 by

After having ran for almost two decades, Game Developer magazine sent out their last issue back in July. But rather than let it collect dust, you can now find the complete archive in the GDC vault. It was an excellent print magazine, and now it is provided for free in PDF form. With content covering the then decline of Apple to articles related to today's mobile e...


Lanica-Game-Platform:-Why-App-Developers-Should-Pay-Attention

Lanica Game Platform: Why App Developers Should Pay Attention


Tuesday, September 17, 2013 by

Lanica has announced the release of its Lanica Game Platform for iOS and Android app developers to the indie development community. While the meat of the platform is Platino, a 2D and 2.5D cross-platform JavaScript game engine, the company also sets a full plate with its Cosmo cloud back-end services and Animo toolset which includes a sprites animation editor and much m...


Lanica Releases Animo Sprites, A Complete Sprite Editing Tool Suite For App Developers


Friday, August 9, 2013 by

Lanica has released Animo Sprites as part of its Animo tools suite for mobile app developers and designers. The Sprites animation editor offers a complete sprite-building and editing environment for in-game elements. Included in the release is a new physics editor, a deep-dive sprite sheet manager, and a skeletal animation studio. The customized settings...


Busy,-Busy,-Busy-App-Developers

Busy, Busy, Busy App Developers


Wednesday, June 26, 2013 by

The Summer of 2013 is in full swing now and with the closing of the WWDC, and the Google Developer Conference (I/O), and the starting of the Build Microsoft Conference - we app developers are finding it a bit difficult to keep up with all of the happenings around the globe. From changing API's to new OS's, all the way to enhanced hardware support and 3D game engines, it...