Unity releases gameplay frequency report
Saturday, January 5, 2019 by Richard Harris
Unity Technologies powers more than 50% of all new mobile games today. They have just released new data revealing how much time was spent playing on mobile devices in the United States in 2018 - and the numbers are a bit shocking.
US residents spent 6.926 billion hours playing mobile games in 2018. That’s an average of 21 hours and 6 minutes for every single pe...
Google Flutter comes out of Beta to help speed up native development
Tuesday, December 18, 2018 by Richard Harris
For cross-platform mobile development, developers generally have to choose between either building the same app multiple times for multiple operating systems, or to accept a solution that trades native speed and accuracy for portability. Flutter provides a solution that gives developers the best of both worlds: hardware-accelerated graphics and UI, powered by native ARM...
Play Android games on your PC with this new Android emulator
Tuesday, November 20, 2018 by Richard Harris
It can be a frustrating thing to finally get so deeply engrossed in a game, only to have your experience marred by a small screen or a sudden drop in battery life. With just an installation, a few short steps and account creation, you’ll be able to play your favorite games on an Android emulator that will give you an even better experience than on your phone.
N...
A poor tester blames his tools
Friday, August 25, 2017 by Richard Harris
We've all heard that an artist is only as good as his tools. But does that ring true for app testing? The shear number of application testing products may seem overwhelming at first, but finding the most efficient environment for your app can be the difference between success and failure. Asaf Saar is the Director of Product Management at Sauce Labs, a company that deve...
Why it matters that otonomo just raised $12 Million in series A funding
Tuesday, November 1, 2016 by Richard Harris
otonomo’s technology offers a cloud-based solution that seamlessly and reliably connects millions of cars to hundreds of services and applications, enabling a new ecosystem of car data, plus an enriched and safer driving experience. The company seeks to advance the connected and autonomous car arenas to improve the drivers’ experience. This is done via otonomo’s marketp...
Android Test Butler WhiteGlove Service for Automated Mobile Tests
Monday, August 8, 2016 by Drew Hannay
At LinkedIn, automated testing is a key component of our new strategy for releasing mobile applications with greater frequency. As we developed the new LinkedIn Android app that we launched late last year, we found that our tests had a major problem: our testing environment itself was unreliable, so our tests failed intermittently. We needed a s...
Stable Release of Android Studio 2.1 Supports Android N Developer Preview
Thursday, April 28, 2016 by Stuart Parkerson
The stable release of Android Studio 2.1 is now available and includes updates to the platform’s IDE wizards, build system and Android Emulator. The Android Studio development team says that the latest release provides access to new features and APIs of the developer preview including the new Jack compiler and Java 8 language support. Android Studio 2.1 includes perform...
Android Studio 2.0 Now Available
Monday, April 11, 2016 by Stuart Parkerson
Android Studio 2.0 has been released allowing developers to build apps for the Android platform, including phones and tablets, Android Auto, Android Wear, and Android TV. It is the official IDE from Google including a code editor, code analysis tools, emulators and more. Android Studio 2.0 includes the following new features for Android developers:- Instant Run: De...
Sauce Labs Adds Real iOS and Android Devices to Mobile App Testing Platform
Monday, September 14, 2015 by Stuart Parkerson
Sauce Labs is moving beyond automated iOS & Android emulators to real devices with the launch of its public beta of its Real Device Cloud. The new platform will provide the ability to test with virtual and real devices. The new offering will first provide access to real Apple iPhone 6 and Samsung Galaxy 4S and 5S phones with other models to be offered in the future....
New Android Emulator for Auto Developers
Tuesday, September 1, 2015 by Richard Harris
Google is releasing the Desktop Head Unit (DHU), a new testing tool for Android Auto developers. The DHU enables a developer’s workstation to act as an Android Auto head unit that emulates the in-car experience for testing purposes. Once a developer has installed the DHU, they can test Android Auto apps by connecting a phone and workstation via USB. The phone will ...
Google Releases Android M Developer Preview
Tuesday, June 9, 2015 by Richard Harris
Google has released the Android M developer preview, offering a clear timeline for testing and feedback plus more updates to the preview build. For the M release, Google reports they have focused on improving the core user experience of and making big changes to the fundamentals of the platform.The M Developer Preview includes an updated SDK with tools, system images fo...
Sending the Baby on the Right Path: Quality Assurance as it Relates to Localization of Apps
Friday, August 22, 2014 by Tobias Scherf
Let's just admit it: at first glance, "quality assurance" doesn’t have a particularly sexy ring. It might even sound dry and tedious and repetitive. But in the localization world, we think QA is anything but dry and tedious. Sure, it might be a wee bit repetitive, but this is the stage when the localized app finally comes to life for us. After all the time spent on...
New Google android wear smart watch OS
Tuesday, March 18, 2014 by Richard Harris
Google likes to be front and center during major developer events and so after announcing new Google Play Services on Monday, on the second day of the GDC they have announced their new Android Wear OS for smartwatches and other wearables. And if you want to know everything about the Android Wear from an app developer standpoint, you’ve come to the right place.
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