Game patching tech from EA
Thursday, October 24, 2024 by Austin Harris
Video games are getting bigger. File sizes are increasing for good reason. World-class storytellers and artists are creating more incredible experiences than ever before, allowing players to dive into beautiful, rich worlds filled with immersive environments and fully realized characters while participating in beloved games from the biggest franchises.
Breakthrough g...
In-game audio ads are coming to MENA
Monday, June 10, 2024 by Christian Hargrave
Odeeo has announced a game changing partnership with Evolution Media Group, MENA’s most prominent in-game advertising business with a reach of 2.5bn users, that will bring in-game audio ads to the region.
The new partnership will help MENA-based brands and publishers make waves with regionally relevant in-game audio ads. 50% of app downloads in MENA are attribu...
Illuminate development tool from PubNub announced at GDC 2024
Monday, April 1, 2024 by Richard Harris
PubNub announced the launch of their newest product, PubNub Illuminate, at the 2024 Game Developers Conference.
Illuminate gives product owners the ability to easily map the KPIs that are important to their game’s success, trigger decisions based on live game state, and see instant outcomes without requiring engineering resources. They can m...
GDCA and IGF 2024 finalists
Tuesday, January 30, 2024 by Richard Harris
Leading the nominations is Venba from Visai Games with four nominations, including Excellence in Audio, Narrative, Visual Art and the Seumas McNally Grand Prize. Venba is a narrative cooking game in which players experience life as an Indian mom who has immigrated to Canada with her family in the 1980s and weaves together conversations and food to tell her family’...
4Players appoints new Marketing Director Patty Toledo
Wednesday, August 10, 2022 by Freeman Lightner
Pioneering technology veterans 4Players has announced the appointment of industry leader Patty Toledo, as its first Marketing Director. Patty brings her considerable skills to 4Players as it prepares to launch new products to support game developers to create metaverse-ready, engaging player experiences, and will drive a marketing strategy to take the much-loved brand i...
Metaverse world connects millions for the Expo 2020 Dubai
Tuesday, December 14, 2021 by Richard Harris
Anyone anywhere can experience the magic of Expo 2020 Dubai with friends and family. The World Expo has teamed up with Magnopus to offer an enriching digital experience for millions of on-site and remote visitors from around the world. Expo Dubai Xplorer sets a new standard for accessibility and inclusivity to large events and expands the World Expo’s vision of &l...
Unity asset store gets new AdInMo SDK
Thursday, March 4, 2021 by Brittany Hainzinger
AdInMo’s InGamePlay™ brand advertising SDK is now available to all mobile game creators via the Unity Asset Store, the global marketplace where game developers source third party assets, tools and services.
Designed by game developers for game developers, AdInMo’s Unity SDK integration is a simple UNITY texture replacement that enables mobile game d...
In game advertising extends beyond casual games
Tuesday, December 31, 2019 by Freeman Lightner
The fifth annual In-Game Advertising Study by deep-data analytics and player management company, deltaDNA, finds that 94% of Free-to-Play (F2P) games now feature some form of in-game advertising (up from 87% in 2018). While the number of developers making between 40-100% of their revenue from ads has increased by 21% year on year.
The study, which is based...
MEGAFANS new advertising strategy
Monday, October 14, 2019 by Freeman Lightner
MEGAFANS Inc. (Mobile eSports Games Fanatics) has launched a new self-sustaining advertising strategy, unlike anything eSports companies have done so far they say. The new strategy involves utilizing the freemium model employed by gaming studios in order to monetize consumers who aren’t converting to eSports. Operating in a $68 billion market, this self-susta...
Unity buys deltaDNA but it will operate as a separate entity
Wednesday, September 25, 2019 by Christian Hargrave
Unity Technologies announced the acquisition of deltaDNA. Under the terms of the acquisition, deltaDNA will continue to operate as a separate entity, providing its engine agnostic player lifetime management tools to developers worldwide.
“Today’s acquisition of deltaDNA builds on Unity’s commitment to enabling developer success at all stages of the ...
Hothead games wants to make your mobile game a hit too
Thursday, January 24, 2019 by Richard Harris
Hothead Games announced that it has launched a new publishing division to help third-party game developers turn their mobile games into hits. The company is currently accepting submissions and offering financial assistance for games in various stages of development that will benefit from Hothead’s expertise in analytics, marketing, monetization, and gameplay mecha...
GDC 2018 breaks attendance records
Monday, April 2, 2018 by Richard Harris
The 2018 Game Developers Conference (GDC) ended after a week of networking, learning and inspiration. This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submi...
888 Poker: a new app for a new era
Friday, October 20, 2017 by Richard Harris
After a long time where mobile apps were the only option for real-money online gamblers with an Android device, Google have finally allowed gambling apps to be downloaded from the Google Play Store. This has opened up online casino gaming and poker to a huge new chunk of the internet population and provided a new, supported native app for existing gamblers on Android. O...
Your Unite Europe 2017 keynote briefing
Monday, July 3, 2017 by Christian Hargrave
Unite Europe 2017, taking place in the beautiful city of Amsterdam, has just kicked off! Over the next two days, artists, developers, teachers, filmmakers, researchers, storytellers and anyone using Unity will come together to talk about what they love most - creating with Unity.The opening keynote has just concluded and several big announcements have came down the pipe...
What's happening at IBM Interconnect 2017
Monday, March 20, 2017 by Richard Harris
At IBM Interconnect, IBM’s largest cloud computing event of the year, they have announced a whole laundry list of new news items - like client adoption, tech breakthroughs and work they are doing to arm the next gen of cognitive developers. Here's a brief overview on what you might be missing at their latest event:IBM Cloud announcementsNew software and services designe...
Cut the Rope creator ZeptoLab transforms into a mobile app publisher
Tuesday, March 7, 2017 by Richard Harris
ZeptoLab, the app gaming company behind Cut the Rope franchise and the mobile multiplayer hit King of Thieves, announced that they have officially entered the publishing business by opening a website where mobile game developers from all over the world can now leave their submissions.ZeptoLab has been “soft-launching” their publishing activities for about a year by part...
Amazon Lumberyard opens new Austin location
Tuesday, October 25, 2016 by Richard Harris
Amazon has been working on Lumberyard over the last couple of years, and assembled a team of industry veterans who are inspired to build a AAA game engine that uses the vast compute and storage of the cloud to help you build otherwise-impossible player experiences, and engage massive communities of fans. In fact, the typical developer on the team has over 10.8 years of ...
DeltaDNA's New Service Aims to Help Drive Monetization in Low Player Games
Monday, March 14, 2016 by Richard Harris
deltaDNA just announced the release of SmartAds ‘On Demand’, a dynamic independent ad mediation and management platform developed specifically to drive monetization in games with low player numbers.Smaller games typically struggle from a lack of available performance data, which alongside the major time drain of managing multiple ad networks, makes the effective o...
Google Expands Player Game Analytics for Mobile Game Developers
Wednesday, September 16, 2015 by Stuart Parkerson
Google is expanding its Player Analytics platform with two new analytics reports, Player Time Series Explorer and the Events Viewer, that provide developers with better visibility into time-based player activity and custom game events. There are also improvements to the player retention report.Google is also introducing a new Player Stats API to let developers tune a ga...
deltaDNA Releases New SmartAds Mobile Game Ad Monetization Platform
Tuesday, July 28, 2015 by Richard Harris
deltaDNA has released the new SmartAds gaming ad management product which combines player targeting with dynamic ad mediation. The new platform combines in-app purchases (IAP), analytics and ad-serving with data derived from player experiences. It provides the ability to customize a player’s monetization experience by segmenting them into either ad responsive or IA...
New deltaDNA GO Mobile Game Analytics Platform Leverages HP Vertica Big Data Mining
Wednesday, March 25, 2015 by Richard Harris
UK based deltaDNA has released a new mobile game analytics product that leverages HP Vertica’s data mining capabilities to help developers better understand player behaviors and identify insights to personalize games with a goal of improving player engagement and driving long term value.deltaDNA GO helps free-to-play games by using advanced data mining and predictive mo...
The Rise of DevOps: From Backroom to Boardroom
Tuesday, April 1, 2014 by Dave Ewart
The world of online games isn't just pixel placement,
optimization tests, and timely calls to "grow revenue." The foundation supporting and delivering
those activities is an underworld built on data, and DevOps might just carry
more weight in revenue than Marketing.
In the competitive world of online games, you can’t succeed
simply having the freshest title or m...
flaregames Uses Swrve to Boost Mobile Game Revenues and Retain Players
Tuesday, October 1, 2013 by Richard Harris
Publisher of Royal Revolt! and BraveSmart retains players, evolves
gameplay and maximizes revenue in free-to-play games using Swrve’s in-app
marketing platform
flaregames, a leading developer and publisher of mobile
games, uses Swrve’s in-app marketing platform to power the success of six hit
titles, which combined have been downloaded more than 12 million times...