Creating native mobile apps without writing native code
Wednesday, January 16, 2019 by Richard Harris
Native programming can strike fear into the heart of anyone that doesn't know how to write it. While we as programmers understand our limits and capabilities, we still like to brag about the complicated function or route we just wrote. But just drop the words "Objective C, or Android Java" into the next conversation you have with fellow programmers and see...
Corona labs goes open source and developers are nervous
Tuesday, January 8, 2019 by Richard Harris
Corona Labs, which provides a free cross-platform mobile development tool used to create 2D applications, has announced that after years of planning, the Corona game engine will finally be released as an open-source project. Corona Labs expects that by making their engine an open-source project, issues like adaptation to sudden market changes, updates, and requirements ...
Corona Native for Windows launches
Wednesday, January 3, 2018 by Richard Harris
Corona Labs has announced the launch of Corona Native for Windows. Corona Native tools expand the basic functionality of the platform: they let developers enable native Java and C++ libraries within Corona-based apps. With Corona Native for Windows developers can create apps of any complexity using all the requisite services, from analytics to monetization.“Corona - is ...
Corona goes free today including enterprise version
Thursday, June 22, 2017 by Richard Harris
Corona Labs, the creators of a cross-platform app development platform, has announced that the Corona framework will become completely free for app developers starting today. Until now, the Corona development platform existed in two versions: a free core product named Corona SDK and an additional paid option named Corona Enterprise. The Enterprise version allowed...
Creating Mac Desktop Apps Using Corona SDK Now In Public Beta
Thursday, July 23, 2015 by Richard Harris
Corona is bringing Mac App and Win32 App support to the Corona platform and has announced it is moving from a private to a public beta to allow developers the opportunity to experiment using the platform to build desktop apps.To build desktop apps with the beta, developers can build apps directly from Corona Simulator, just like as they would for iOS or Android with no ...
How to Debug From Live Game Operation Data in Corona and Unity3D
Monday, March 30, 2015 by Richard Harris
Capturing live game operation data from players’ devices and a game developer’s own servers can provide a unique opportunity to solve problems including unexpected loads, use cases, or data inputs. Mike Turner, a partner in game development studio Charmed Matter Games, has created two tutorials that explain how to do so from the Unity3D and Corona game engines usin...
So Far The Big News From GDC, Corona and Unreal Engine 4 Are Now Free To Use!
Monday, March 2, 2015 by Richard Harris
Only an hour into the day at GDC and some big news already hit, Corona and Unreal 4 gaming engines are now free for all! Yes - even the pro editions! For Corona, there are no longer Starter, Basic and Pro tiers. Instead, all users of Corona SDK get everything the Pro tier included (and there are no more tiers, just "Corona SDK"). It is worth noting that Corona...
Fuse Powered Announces the Acquisition of Corona Labs Mobile Game and App Development Platform
Tuesday, November 4, 2014 by Stuart Parkerson
Fuse Powered, a mobile monetization platform based in Canada, has announced that it has acquired Corona Labs and its mobile game and app development platform. All According to Walter Luh, CEO/Founder of Corona Labs, “Let me be crystal clear that Corona is not going away – quite the opposite. Everyone on the team (including me) is joining Fuse and we’ll continue to ...
Corona Now Supports Windows Phone 8 via CoronaCards
Thursday, October 23, 2014 by Richard Harris
Corona has announced support for Windows Phone 8 via its CoronaCards, which provides flexibility for developers using the Corona platform to develop for Windows Phone 8. CoronaCards is a version of the Corona platform (running the Corona Lua code) that can be embedded into any native app allowing developers to also hook in any native functionality via a native/Lua bridg...
Corona Releases Composer GUI in Latest Version of Mobile SDK
Monday, August 4, 2014 by Richard Harris
Corona Labs has announced the new public release of the Corona SDK. There are a number of new features and fixes in this public release. One of the biggest is that Composer GUI (in beta) is now available to all users of Corona SDK, including the starter and basic version. Also, this build addresses Google Play’s coming deadline conceringn using their advertising ID...
AgeCheq COPPA Compliance Service SDK Now Available for Corona Labs 2D Game Engine
Wednesday, June 18, 2014 by Stuart Parkerson
AgeCheq has announced a new Corona software development kit which provides the ability to integrate AgeCheq’s COPPA compliance service to all apps that use the Corona Labs 2D game engine. With AgeCheq, game publishers who may have children under 13 in their audience can comply with COPPA privacy regulations by using the SDK to add a few lines of code to their game....
Interview: Jack van der Post of iD Gamedesign
Monday, January 13, 2014 by Richard Harris
We recently sat down with Jack van der Post of iD Gamedesign
to talk about his app company and latest app “WordnRoll”
ADM: How long have you been developing apps?
Jack: I started early 2012.
ADM: Do you program the apps or do you hire development
Jack: I do code and design pretty much everything myself...
Corona to Offer Game Developers Support of Windows Platform in 2014
Wednesday, October 30, 2013 by Stuart Parkerson
Developers using the Corona SDK will soon be able to launch their apps on the Windows Phone 8 and Windows Store platforms, according to a blog post on Microsoft’s Dev blog. Currently Corona supports iOS, Android, Kindle Fire and NOOK all from a single code base.
No specific date has been given for the Windows support other than first quarter 2014. Corona also recently ...
Corona's New Graphics 2.0 is Now Public Beta
Saturday, October 12, 2013 by Richard Harris
Corona has been busy rewriting their Graphics library, and has recently made the Beta of their Graphics 2.0 available to Pro and Enterprise subscribers.
The new Graphics has been designed to allow everything to interoperate seamlessly, and to try and not breaking existing code. Lots of new features have been implemented from complex mesh geometry to feeding a live came...
PlayHaven Brings App Marketing Plugin to Corona App Developers
Thursday, September 5, 2013 by Richard Harris
PlayHaven and Corona have announced a new PlayHaven plugin for the Corona SDK which will allow Corona app developers to access PlayHaven’s user acquisition, engagement and monetization tools.
The free PlayHaven plugin is available for iOS and Android games written with Corona. Developers can build marketing campaigns directly into their apps and manage them through the...
Lanica Releases Animo Sprites, A Complete Sprite Editing Tool Suite For App Developers
Friday, August 9, 2013 by Stuart Parkerson
Lanica has released Animo Sprites as part of its Animo tools suite for mobile app developers and designers. The Sprites animation editor offers a complete sprite-building and editing environment for in-game elements. Included in the release is a new physics editor, a deep-dive sprite sheet manager, and a skeletal animation studio.
The customized settings...
Corona Announces Corona Starter build cross platforms app for free!
Thursday, April 4, 2013 by Richard Harris
Corona (LUA based App Building SDK) is now offering a completely free version of their SDK to allow anyone to signup, and start building apps, it's called Corona Starter. In previous years you could sign up and use the SDK but you couldn't actually publish your app. But now they allow the use of the SDK, and publishing into iOS, Android, Kindle, and Nook stores - all fo...
Glitch Games: 48 Hour Development Jam for Corona SDK Developers WIN PRIZES
Thursday, March 21, 2013 by Richard Harris
Sign up to win prizes through Glitch Indie Games Jam for developers using the Corona SDK.The contest is 48 hours long and runs through May 4th and 5th (48 hours), there is a $10 entry fee.Glitch is helping encourage indie development, foster a sense of friendly rivalry and show people what could be done in Corona in such a short space of time, while at the sam...