BLOCKCHANCE Europe 2021 event lineup
Thursday, December 2, 2021 by Richard Harris
BLOCKCHANCE has opened its doors to inspiring personalities and over 1,500 ticket holders. The latest additions to the impressive list of speakers include Justin Sun (Founder of TRON) and William Eulises Soriano Herrera, parliament member of El Salvador.
BLOCKCHANCE Europe 2021
2G+ and the highest standards of hygiene
To ensure everyone’s safety, th...
Coronavirus ripple effect
Tuesday, August 18, 2020 by Richard Harris
COVID-19 has disrupted supply chains around the world. During emergency situations like this one, it’s vital for companies to implement an agile integration strategy to quickly and efficiently onboard new trading partners into their supply chains. However, nearly half (46%) of the businesses surveyed state that this onboarding process typically...
GPS tracking COVID-19 Coronavirus using Chirp app
Wednesday, April 8, 2020 by Brittany Hainzinger
The popular GPS tracking app - Chirp GPS has stepped up their game in the fight against Coronavirus COVID-19. They have enabled a feature in their location sharing app that asks users some simple questions when they launch the app, “Are you infected with COVID-19, are you recovering from COVID-19, are you feeling sick or feeling well?”
The results get sen...
Coronavirus spikes search data from CodeFuel
Thursday, March 12, 2020 by Brittany Hainzinger
With the world in panic mode over the spread of Coronavirus and shocking updates daily, the world population is riding a roller-coaster of emotions. One way of observing this global wave of concern is through search data.
Search data from CodeFuel, a leading search technology company, has revealed dramatic spikes in Coronavirus searches in different countries:
Ove...
Coronavirus takes down GDC and is impacting SXSW, is E3 next
Thursday, March 5, 2020 by Stuart Parkerson
San Francisco and the tech industry felt trembles and it wasn’t an earthquake or Godzilla, it was Coronavirus flexing its muscle as the leadership at GDC announced at the end of last week that they were postponing the weeklong Game Developers Conference indefinitely, which was scheduled to kick off March 16. That means that over 30,000 people won’t be attend...
Creating native mobile apps without writing native code
Wednesday, January 16, 2019 by Richard Harris
Native programming can strike fear into the heart of anyone that doesn't know how to write it. While we as programmers understand our limits and capabilities, we still like to brag about the complicated function or route we just wrote. But just drop the words "Objective C, or Android Java" into the next conversation you have with fellow programmers and see...
Corona labs goes open source and developers are nervous
Tuesday, January 8, 2019 by Richard Harris
Corona Labs, which provides a free cross-platform mobile development tool used to create 2D applications, has announced that after years of planning, the Corona game engine will finally be released as an open-source project. Corona Labs expects that by making their engine an open-source project, issues like adaptation to sudden market changes, updates, and requirements ...
The future of Progressive Web Apps
Wednesday, March 21, 2018 by Richard Harris
Back in 2012, Max Lynch, CEO and co-founder of Ionic, developed his company’s open source framework for cross-platform apps with the foresight that the web would be the future of how apps were built. Six years later, Progressive Web Apps (PWAs) are gaining traction as brands like Starbucks, Twitter and Pinterest have reported significant uptick in engagement upon replac...
Dynamsoft Camera SDK for iOS debuts for easier document scanning
Wednesday, January 24, 2018 by Richard Harris
Dynamsoft has introduced a software development kit for iOS app developers to add enterprise-grade document scanning capabilities by easily embedding a mobile capture component in hours or days rather than spending months to build it. The SDK boasts several built-in capabilities such as, automatic document border detection and artifact reductions. The feature set provid...
New progressive web app framework introduced by Marfeel
Thursday, January 18, 2018 by Christian Hargrave
Marfeel has announced the launch of its Marfeel PWA technology, which enables publishers to benefit fully from the next big thing in the mobile ecosystem. As an early adopter of progressive web app technology, Marfeel offers such forward-looking capabilities as 0.7-second page loads for first meaningful paint, push notifications, offline access to content, and striking ...
Corona Native for Windows launches
Wednesday, January 3, 2018 by Richard Harris
Corona Labs has announced the launch of Corona Native for Windows. Corona Native tools expand the basic functionality of the platform: they let developers enable native Java and C++ libraries within Corona-based apps. With Corona Native for Windows developers can create apps of any complexity using all the requisite services, from analytics to monetization.“Corona - is ...
Corona goes free today including enterprise version
Thursday, June 22, 2017 by Richard Harris
Corona Labs, the creators of a cross-platform app development platform, has announced that the Corona framework will become completely free for app developers starting today. Until now, the Corona development platform existed in two versions: a free core product named Corona SDK and an additional paid option named Corona Enterprise. The Enterprise version allowed...
ironSource now includes AdMob in their mediation network
Tuesday, March 7, 2017 by Christian Hargrave
ironSource announced the expansion of their integration with AdMob as a network partner of their Supply Side Platform. Publishers using the ironSource Mediation SDK can now leverage AdMob as a premium demand source for rewarded video in addition to interstitials. This incrementally increases competition for their video inventory, and maximizes global fill rates and eCPM...
ColorTV's New Platform is Designed to Help Developers Monetize Connected TV Apps
Tuesday, July 19, 2016 by Richard Harris
ColorTV, a connected TV app marketing platform, has announced that it has raised $1.5 million in seed funding led by Foxconn. ColorTV is developing a platform for brands to drive native discovery of content and apps on connected TVs and for developers to better monetize connected TV applications. ColorTV was founded in part by the team that bootstrapped and sold TapIt.c...
Corona Labs Acquired by Perk, Releases New OS X and tvOS Updates
Tuesday, December 29, 2015 by Richard Harris
Corona Labs has announced that it has been acquired by Perk, which provides an app monetization platform that offers virtual and real rewards to mobile and web consumers. Corona had previously been acquired by Fuse Labs in fall of 2014. Corona’s 2d app development platform provides the ability to publish games to a number of major platforms including iOS, Android, ...
Vungle Now Supports Videos Ads For Windows 10 with New SDK
Sunday, November 22, 2015 by Richard Harris
Vungle has released its Windows 10 SDK to help game developers monetize Window’s smartphones, desktops, and Surface tablets, with support for other platforms, including Xbox One.The announcement extends Vungle’s mobile video ad platform beyond Android and iOS to the Windows 10 cross-platform OS. The platform also offers support for Support for Unity, Adobe Air, Cocos2dx...
Creating Mac Desktop Apps Using Corona SDK Now In Public Beta
Thursday, July 23, 2015 by Richard Harris
Corona is bringing Mac App and Win32 App support to the Corona platform and has announced it is moving from a private to a public beta to allow developers the opportunity to experiment using the platform to build desktop apps.To build desktop apps with the beta, developers can build apps directly from Corona Simulator, just like as they would for iOS or Android with no ...
How to Debug From Live Game Operation Data in Corona and Unity3D
Monday, March 30, 2015 by Richard Harris
Capturing live game operation data from players’ devices and a game developer’s own servers can provide a unique opportunity to solve problems including unexpected loads, use cases, or data inputs. Mike Turner, a partner in game development studio Charmed Matter Games, has created two tutorials that explain how to do so from the Unity3D and Corona game engines usin...
Unity Officially Launches Unity 5 during the GDC 2015 with Insane Features and New Pricing
Tuesday, March 3, 2015 by Richard Harris
During a full house presentation at GDC, Unity CEO John Riccitiello announced the official launch and general availability of the Unity 5 game platform and Unity Cloud Build.Riccitiello posted a note on the company’s blog outlining the announcement just prior to the announcement. The company also streamed the launch event which included presentations from Unit...
So Far The Big News From GDC, Corona and Unreal Engine 4 Are Now Free To Use!
Monday, March 2, 2015 by Richard Harris
Only an hour into the day at GDC and some big news already hit, Corona and Unreal 4 gaming engines are now free for all! Yes - even the pro editions! For Corona, there are no longer Starter, Basic and Pro tiers. Instead, all users of Corona SDK get everything the Pro tier included (and there are no more tiers, just "Corona SDK"). It is worth noting that Corona...
Fuse Powered Launches Monetization Engine for Mobile Gaming Developers
Tuesday, February 24, 2015 by Stuart Parkerson
Fuse Powered has launched a new player-centric monetization engine for mobile gaming that supports the entire player lifecycle, giving publishers the opportunity to monetize each install. The Fuse platform combines in-app purchases and ad monetization capabilities to deliver offers targeted to players based on in-game behavior.Fuse allows mobile game publishers to segme...
New Android In App Purchasing SDK from Fortumo Offers Offline Payments
Wednesday, February 11, 2015 by Stuart Parkerson
Fortumo has released a new version of its Android in-app purchasing SDK for app stores which can process mobile payments even when app users are not connected to the internet.Fortumo’s in-app purchasing SDK is used by a number of alternative Android app stores include device manufacturers (NOOK, ZTE, Oppo, Gionee), mobile operators (Telenor, Turkcell, Kyivstar...
Fuse Powered Announces the Acquisition of Corona Labs Mobile Game and App Development Platform
Tuesday, November 4, 2014 by Stuart Parkerson
Fuse Powered, a mobile monetization platform based in Canada, has announced that it has acquired Corona Labs and its mobile game and app development platform. All According to Walter Luh, CEO/Founder of Corona Labs, “Let me be crystal clear that Corona is not going away – quite the opposite. Everyone on the team (including me) is joining Fuse and we’ll continue to ...
Corona Now Supports Windows Phone 8 via CoronaCards
Thursday, October 23, 2014 by Richard Harris
Corona has announced support for Windows Phone 8 via its CoronaCards, which provides flexibility for developers using the Corona platform to develop for Windows Phone 8. CoronaCards is a version of the Corona platform (running the Corona Lua code) that can be embedded into any native app allowing developers to also hook in any native functionality via a native/Lua bridg...
Corona Releases Composer GUI in Latest Version of Mobile SDK
Monday, August 4, 2014 by Richard Harris
Corona Labs has announced the new public release of the Corona SDK. There are a number of new features and fixes in this public release. One of the biggest is that Composer GUI (in beta) is now available to all users of Corona SDK, including the starter and basic version. Also, this build addresses Google Play’s coming deadline conceringn using their advertising ID...
AgeCheq COPPA Compliance Service SDK Now Available for Corona Labs 2D Game Engine
Wednesday, June 18, 2014 by Stuart Parkerson
AgeCheq has announced a new Corona software development kit which provides the ability to integrate AgeCheq’s COPPA compliance service to all apps that use the Corona Labs 2D game engine. With AgeCheq, game publishers who may have children under 13 in their audience can comply with COPPA privacy regulations by using the SDK to add a few lines of code to their game....
Corona Labs Introduces Composer GUI Visual Editor in Early Beta
Wednesday, April 30, 2014 by Richard Harris
Corona Labs is seeding out a new product that called the Composer GUI, a visual editor that allows developers to rapidly create scenes, user interfaces, and game levels. It provides the ability to visually design in a drag-and-drop GUI interface and is designed to work in conjunction with the Corona Labs Composer API.Composer GUI is designed to be an integrate...
Corona Hints At a New Ad Network With New CoronaCards
Thursday, March 6, 2014 by Richard Harris
Corona sent a letter to developers today to announce a new "closed beta" of CoronaCards. Essentially it allows developers of Corona and other platforms such as GameSalad, and Unity to "overlay" a version of Corona from within their apps (think interstitials). Here are a few examples of what they say cards will be good for:Developers using frameworks like&...
How Long Does It Take To Make a Flappy Bird Clone
Tuesday, February 18, 2014 by Richard Harris
When the developer of the original Flappy Bird game
announced he was removing it from the app store, you could almost hear the
keyboards hammering away around the web with posts in job forums, and developer
groups looking for programmers to clone the app. Now that it's been a couple of
weeks removed there are at least 25 different clones in the iOS and
Android app ...
App Developers See More Enterprise Mobile Solutions, Signs of Life for BlackBerry at Apps World North America
Friday, February 7, 2014 by Richard Harris
We just finished up two days of another great event, as by
all accounts Apps World North America 2104 was bigger and better than last
year.
Its just too big an event for us to cover every aspect of
the presentations, exhibitors and other activities, so I thought I would
present a few thoughts on the event itself and a few nuggets of interest (at
least I tho...
Are Your iOS Apps iOS7 Ready If Not Listen Up Says Apple, February Deadline Looms
Monday, January 13, 2014 by Richard Harris
In a notice sent out to iOS developers today, Apple is reminding everyone how important it is to adopt the "iOS7" look and feel with a soft warning about any new or updated apps being submitted to the app store.From Apple"Make sure your apps work seamlessly with the innovative technologies in iOS 7. Starting February 1, new apps and app updates submitted to the App Stor...
Interview: Jack van der Post of iD Gamedesign
Monday, January 13, 2014 by Richard Harris
We recently sat down with Jack van der Post of iD Gamedesign
to talk about his app company and latest app “WordnRoll”
ADM: How long have you been developing apps?
Jack: I started early 2012.
ADM: Do you program the apps or do you hire development
companies?
Jack: I do code and design pretty much everything myself...
Corona to Offer Game Developers Support of Windows Platform in 2014
Wednesday, October 30, 2013 by Stuart Parkerson
Developers using the Corona SDK will soon be able to launch their apps on the Windows Phone 8 and Windows Store platforms, according to a blog post on Microsoft’s Dev blog. Currently Corona supports iOS, Android, Kindle Fire and NOOK all from a single code base.
No specific date has been given for the Windows support other than first quarter 2014. Corona also recently ...
John Romero, Game Designer of Wolfenstein 3D, Doom Working With Corona Labs
Thursday, October 24, 2013 by Richard Harris
John Romero, the creator of many popular games including the iconic works Wolfenstein 3D, DOOM and Quake has decided to join Corona Labs as an adviser. In a recent interview Charles McKeever of Corona, John to talkS about his experiences, perspective on the industry, the challenges facing game developers today....
Corona's New Graphics 2.0 is Now Public Beta
Saturday, October 12, 2013 by Richard Harris
Corona has been busy rewriting their Graphics library, and has recently made the Beta of their Graphics 2.0 available to Pro and Enterprise subscribers.
The new Graphics has been designed to allow everything to interoperate seamlessly, and to try and not breaking existing code. Lots of new features have been implemented from complex mesh geometry to feeding a live came...