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Developer news items we found relating to game development studio

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Blockchain-based-private-messenger-surfaces-from-ODIN

Blockchain based private messenger surfaces from ODIN


Tuesday, June 11, 2019 by

ODIN Blockchain is a platform enabling users to fully control their privacy. This claim is proven by the recent launch of ODIN.CHAT, the flagship ODIN Blockchain mobile app. ODIN.CHAT is launched in advance of upcoming ODIN products and services which enable users to privately communicate, whilst benefiting from innovative blockchain-related features on ODIN. Mobile ...


New-hyper-casual-game-development-studio-emerges-from-Gismart

New hyper casual game development studio emerges from Gismart


Wednesday, June 5, 2019 by

Gismart has announced the launch of a new internal studio, which will focus on producing both hypercasual and casual games. The new Gismart studio boasts an ambitious growth strategy, with a roadmap that will see ten quality casual and hypercasual games launched within its first year of operation, as the company looks to recruit over 40 talented games indus...


Mobile-game-developer-help-is-coming-to-Barcelona

Mobile game developer help is coming to Barcelona


Thursday, August 16, 2018 by

Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...


FoxNext-Games-opens-San-Francisco-studio

FoxNext Games opens San Francisco studio


Thursday, March 15, 2018 by

FoxNext Games continues its expansion with the formation of a new San Francisco-based studio, Fogbank Entertainment. Studio director Daniel Erickson and executive producer Nathan Germick lead the Fogbank team, and have assembled a team of games industry veterans in the fields of art, writing, and creative minds to further the studio’s push into the narrative games space...


How-to-Debug-From-Live-Game-Operation-Data-in-Corona-and-Unity3D

How to Debug From Live Game Operation Data in Corona and Unity3D


Monday, March 30, 2015 by

Capturing live game operation data from players’ devices and a game developer’s own servers can provide a unique opportunity to solve problems including unexpected loads, use cases, or data inputs. Mike Turner, a partner in game development studio Charmed Matter Games, has created two tutorials that explain how to do so from the Unity3D and Corona game engines usin...