Video game cheating study findings
Wednesday, November 6, 2024 by Richard Harris
A new study has revealed the top ten U.S. states that cheat the least in video games. CS gaming site Clash.gg analyzed the average number of Google searches each month in each U.S. state for cheat-related terms combined with video games, such as 'Minecraft walkthrough' and 'Lethal Company cheats'. Those with the lowest search volume determined the r...
How to measure ux and design impact with insights from Vitaly Friedman
Wednesday, October 30, 2024 by Freeman Lightner
In the evolving landscape of digital design, the ability to measure the effectiveness and impact of user experience (UX) and design decisions is becoming increasingly crucial. Vitaly Friedman, a renowned expert in the field, emphasizes the importance of moving beyond subjective design choices to a more data-driven approach. His insights form the foundation of a new vide...
Video game development studios invited to apply for funding
Friday, October 25, 2024 by Brittany Hainzinger
Startup Lithuania and GameBCN are inviting studios to apply for funding and investment of up to €104,000 to further develop their video games. Applications are open until November 4, 2024.
"GameTech solutions have the power to revolutionize gaming, while also contributing to the broader innovation ecosystem and enhancing Lithuania’s global competitive...
HotPlay in game advertising updates from NextPlay
Thursday, August 25, 2022 by Freeman Lightner
NextPlay Technologies, Inc., a digital native ecosystem for finance, digital advertisers, and video gamers, updates shareholders on continuing progress made by its HotPlay in-game advertising group and game studio towards commercial launch.
Progress includes the expected commercial release of HotPlay 2.0 in calendar 2022, which, when released, will off...
Supercell increases stakes in Space Ape Games
Thursday, August 4, 2022 by Richard Harris
Supercell has invested an additional $37M to acquire a larger stake in mobile game developer and publisher Space Ape Games increasing its stake in the London studio from 62.6% to 75%. This is on top of their original $56.6M investment from 2017. They have also extended their line of credit by a further $50M, bringing Supercell’s total debt and equity inv...
Blockchain based private messenger surfaces from ODIN
Tuesday, June 11, 2019 by Richard Harris
ODIN Blockchain is a platform enabling users to fully control their privacy. This claim is proven by the recent launch of ODIN.CHAT, the flagship ODIN Blockchain mobile app. ODIN.CHAT is launched in advance of upcoming ODIN products and services which enable users to privately communicate, whilst benefiting from innovative blockchain-related features on ODIN.
Mobile ...
New hyper casual game development studio emerges from Gismart
Wednesday, June 5, 2019 by Austin Harris
Gismart has announced the launch of a new internal studio, which will focus on producing both hypercasual and casual games.
The new Gismart studio boasts an ambitious growth strategy, with a roadmap that will see ten quality casual and hypercasual games launched within its first year of operation, as the company looks to recruit over 40 talented games indus...
Mobile game developer help is coming to Barcelona
Thursday, August 16, 2018 by Austin Harris
Tilting Point has opened a studio in Barcelona to better serve Europe’s robust mobile game development community, "as part of its mission to help quality games reach their potential scale." The move builds on the company’s momentum on the heels of its recent commitment to invest $132M annually to help developers scale great games to success. The Ba...
FoxNext Games opens San Francisco studio
Thursday, March 15, 2018 by Austin Harris
FoxNext Games continues its expansion with the formation of a new San Francisco-based studio, Fogbank Entertainment. Studio director Daniel Erickson and executive producer Nathan Germick lead the Fogbank team, and have assembled a team of games industry veterans in the fields of art, writing, and creative minds to further the studio’s push into the narrative games space...
How to Debug From Live Game Operation Data in Corona and Unity3D
Monday, March 30, 2015 by Richard Harris
Capturing live game operation data from players’ devices and a game developer’s own servers can provide a unique opportunity to solve problems including unexpected loads, use cases, or data inputs. Mike Turner, a partner in game development studio Charmed Matter Games, has created two tutorials that explain how to do so from the Unity3D and Corona game engines usin...