Apple lacks Metaverse focus
Thursday, February 3, 2022 by Brittany Hainzinger
Apple’s lack of metaverse focus should not be confused for ignorance, as the company focuses on what it does best, says GlobalData
Following today’s news on Apple’s Q1 2022 earnings results, Emilio Campa, Associate Analyst in the Thematic Team at GlobalData, a leading data and analytics company, offers his view:
“Apple has an uncanny a...
Here's why AR is not ready for industrial use
Monday, November 19, 2018 by Austin Harris
Retriever Communications announced the results of a study it commissioned with the University of Technology, Sydney (UTS) sharing deeper insight into the design of industrial-grade augmented reality (AR) software and hardware.
The goal of the study was to identify heuristics that will aid designers and developers in the creation of hands-free technologies for field s...
A designer's guide to mobile AR and VR
Thursday, August 16, 2018 by Paul Reynolds
When most people think of 3D user experiences, their mind goes straight to headsets - Oculus Rift for VR, for example, and Hololens for AR. But for designers and developers, that mindset changed dramatically last summer when Google and Apple released their mobile AR platforms - ARCore and ARKit, respectively. Almost overnight, these platforms swung the center of gravity...
Developers outlook 2018: big technologies, big changes
Tuesday, March 6, 2018 by Jason Thane
In 2018 changes in the technology landscape are creating fantastic opportunities for innovation in design and engineering. For decades, computers featured a TV screen for output, a keyboard for text input, and a mouse to point and click. Just a few years ago, the iPhone transformed everything by putting the first well-designed computer with a touchscreen in our pockets....
Bitcoin job skills are hot says latest report
Monday, February 12, 2018 by Richard Harris
Upwork has released its newest quarterly index of the hottest skills in the U.S. freelance job market. The Upwork Skills Index ranks the site’s 20 fastest-growing skills in a quarterly series that sheds light on new and emerging skills as an indication of hot freelance job market trends. According to a recent study, 57.3 million Americans (36 percent of the U.S. workfor...
ARCam augmented reality App launched by Cheetah Mobile
Tuesday, October 3, 2017 by Richard Harris
Cheetah Mobile Inc. has announced their latest app, ARCam, which allows users to create a 3D moment by inserting augmented reality features into photos and videos. ARCam was built on Apple’s ARKit introduced with iOS 11 and is available now for download at ARCam App Store.“ARCam is a new, streamlined app that allows people to have more fun with their phone camera than e...
Mira raises $1M for their AR headset Prism
Monday, September 25, 2017 by Austin Harris
Mira has recently raised $1 million Seed Plus funding round led by Greylock Partners, Founders Fund Angel, and Macro Ventures, bringing Mira’s total funding raised to date to $2.5 million. The additional funding will be used to provide more resources to the burgeoning developer community and bolster Mira’s content partnership initiatives. Additionally, Mira announced th...
VR tech to be used at this years BT Sport Industry Awards
Wednesday, February 15, 2017 by Richard Harris
Laduma’s Virtual Reality technology will be at the heart of this year’s BT Sport Industry Awards with the Official Shortlist set to be revealed in a way never seen before. Each of those shortlisted in 15 categories will experience a bespoke and immersive piece of VR on a custom, branded cardboard VR headset.“We’ve seen some fantastic use of VR within the sport industry ...
GDC says HTC Vive outpaces Oculus Rift as the most popular VR - AR platform
Thursday, January 12, 2017 by Austin Harris
The Game Developers Conference (GDC) has released the results of the fifth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2017 this February. Here are some of the many learnings from the survey of more than 4,500 game developers who have attended GDC in the last three years.Game Makers are feeling optim...
VR First says universities everywhere are adopting VR - AR
Friday, January 6, 2017 by Austin Harris
As more universities use VR and AR, it could help guide the future of developer learning courseware.The latest research from VR First presented at the Consumer Electronics Show (CES) with the support of the CONTEXT and IEEE Digital Senses Initiative, reveals an increase in VR/AR adoption at universities worldwide in 2016, highlighting the early impact of VR First's acad...
Alarm.com plans to use video enabled drones for security
Thursday, January 5, 2017 by Richard Harris
Alarm.com has announced plans to develop autonomous, video-enabled drone applications to extend the capabilities of smart home and business security systems. Their multi-sensor awareness and property intelligence, together with the Qualcomm Snapdragon Flight drone platform, will deploy drones to investigate unexpected activity. The drones will be designed to autonomousl...
UK video games industry to grow in 2017 says new TIGA report
Tuesday, January 3, 2017 by Austin Harris
TIGA reports that the UK video games industry would increase investment and expand employment in 2017. They made the comments in their latest Business Opinion Survey 2016/17. The report was based on a survey of 50 games businesses including small, medium and large firms, developing games across mobile/tablet, VR, PC and console. TIGA's Business Opinion Survey 2016...
The VR emersion trailer of your dreams
Friday, December 23, 2016 by Austin Harris
Jeff Hake, founder and Chief Executive Officer of JNT Company in Manhattan, Kansas has built a Virtual Reality InMotion simulator.Hake relocated to Manhattan in 2006 and began his career as a Networking Systems Analyst with Morgan Keegan and then with Kansas State University before founding JNT. The company first started as a side project in February of 2008 but by Sept...
Okularion: The first VR and AR headset in one
Wednesday, December 21, 2016 by Richard Harris
HKLA Studio has released Okularion, the first standalone wireless mixed reality (virtual reality and augmented reality) headset on the market. The headset is available through a Kickstarter campaign for a special early bird pricing of $200 and will retail under $300, including two controllers. Okularion is designed to allow the user the freedom to experience AR and VR w...