The rise of microservices with Anypoint Service Mesh
Wednesday, October 16, 2019 by Freeman Lightner
MuleSoft has announced Anypoint Service Mesh, a new solution that dramatically simplifies how companies can discover, manage and secure microservices. Anypoint Service Mesh brings security and reliability to any microservices-based application, regardless of language or deployment model, freeing developers from custom code. Customers can also now publish and discov...
Multicloud app network platform update launched by MuleSoft
Tuesday, May 15, 2018 by Christian Hargrave
Making a multi-cloud app just got a little easier thanks to MuleSoft's latest release of their Anypoint Platform. It features new capabilities that aim to give developers the ability to easily deploy, secure and monitor composite applications across cloud environments. Anypoint Platform unlocks the power of API-led connectivity, allowing organizations to connect apps, d...
The evolution of APMs
Wednesday, September 27, 2017 by Shlomi Gian
The World Wide Web became publicly available in August of 1991. Within a few years, PCs became an essential household item and short after it was already clear that the existing infrastructure was not made to scale. Web pages featuring "404 error" codes were a common aggravating flow in the user experience.To help the web scale and ease user frustration, CDN (Cont...
Microsoft Releases Windows 10 IoT Core Sample App for 3D Printing
Thursday, May 26, 2016 by Stuart Parkerson
Microsoft has added a new Windows 10 IoT Core sample app, “Network 3D Printer”, that adds support for a range of 3D printers and provides to access them over a network. Multiple Windows computers on a network can share the same 3D printer.Raspberry Pi users can access the solution starting to network enable their 3D printers. Microsoft is inviting device manufactu...
Moblin Launches PreInstalled App Network for App Publishers
Thursday, February 19, 2015 by Richard Harris
Tel Aviv based Moblin has launched a new PreInstalled App Network which provides app publishers the ability to have their apps pre installed on over 100 million devices worldwide. It's an interesting idea for developers when considering the ability to instantly be recognized rather than buried in the app stores.Moblin is working with tier 1 carriers, mobile retail store...
Samsung and Fingerprint to Help App Developers Market to Kids With New App Network Targeting Southeast Asia and Oceania
Tuesday, December 10, 2013 by Stuart Parkerson
Samsung and Fingerprint have announced they are co-developing a kids' mobile app network enabling play-based learning for kids 3-to-7 years old.
Expected to launch in Southeast Asia and Oceania in Q1 2014, the new service on select Samsung devices offers a safe and fun environment for kids to play and learn. Parents can create a family account for multiple c...
Zumobi Publishes App Developer Promotion & Monetization Best Practices Playbook
Wednesday, August 21, 2013 by Richard Harris
Zumobi has released a new white paper, “App Promotion & Monetization Best Practices Playbook.” The in-house study provides a best practices and findings based on successful app monetization and promotion strategies of top brands including NBC News and Popular Science.
The study provides some interesting insights on marketing effectiveness. For example, t...
New Ad Network Says No Competing Games Shown in App Ads
Tuesday, August 20, 2013 by Richard Harris
GAN Game Ad Net is touting that its new mobile video ad campaign SDK will not show competing games in a game developer’s app. In its’ announcement, the company says that it sources premium ads directly from agency ad networks but will exclude video ads from game competitors.
The service has been launched for mobile game providers in Germany, Austria and Switzerland and...
Snap Mobile Launches Rich Media 5
Wednesday, July 31, 2013 by Richard Harris
Snap Mobile, the mobile advertising division of Pixel Media, today has announced the launch of Rich Media 5 (RM5), a set of eleven standardized mobile display rich media ad formats using HTML5 with interactive built-in touch gesture and native smartphone functions built-in.
The new service brings the same level of interactivity and engagement available on desktop ad...
Should I charge for my app
Thursday, November 29, 2012 by Richard Harris
It’s a question that we have discussed a few times here on the AppsGeyser blog, should you be charging for your Android app once it hits the app store? There is no clear answer and the truth beholds only you can make the final decision. To help you make this decision we would like to highlight the pros and cons for charging for your app and the steps required if you do ...