Playable gaming ads lands from Luna Labs
Friday, August 2, 2019 by Richard Harris
Luna Labs has officially launched the Luna toolkit, which allows developers building in Unity to streamline the development process, and easily create lightweight experiences for HTML5 game platforms and the next generation of playable ad creation.
“Luna was born in a gaming studio, where we saw first hand that there was an increasing need for HTML5 conte...
Adobe will be stopping updates for Flash by 2021
Friday, July 28, 2017 by Richard Harris
Adobe has announced its plans to stop updating and distributing Flash Player at the end of 2020. As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.As a result, Facebook has partnered with game developers to support their HTML5 efforts, he...
AppGameKit Now Offers HTML5 Version of Game Development Engine
Thursday, June 9, 2016 by Richard Harris
The Game Creators, the team behind the AppGameKit instant game development engine, have announced the launch of an AppGameKit HTML5 version.The new functionality leverages the latest HTML5 Hypertext Markup Language which now fully supports native execution of 3D games content, which means no more plugins to install. With the new version of AppGameKit, developers c...
PlayPhone Announces New Middle East Carrier Based Game Market for Android, Unity and HTML5 Mobile Game Developers
Tuesday, October 28, 2014 by Richard Harris
PlayPhone has launched its newest game store, named PlayZone, targeting the Middle East mobile gaming market. The company says the new market will reach over 200 million smartphone owners in over 12 countries providing a new opportunity for mobile app developers to monetize apps through carrier billing.PlayPhone specializes in working with mobile carriers to create soci...
New Version of Ludei CocoonJS Provides PhoneGap Alternative for Developers to Compile HTML5 Apps
Saturday, April 12, 2014 by Stuart Parkerson
Ludie has announced CocoonJS 2.0, the latest version of its platform which allows developers to compile HTML5 apps.With CocoonJS 2.0 developers can compile their project in the Canvas+, Ludie’s accelerated canvas to accelerate a game, or WebView+, the Chromium-based WebView able to run DOM-based games and apps. This allows developers to take advantage of each ...
How Javascript and HTML5 Make the Perfect Mix To Develop Your Next Game
Friday, March 28, 2014 by Craig Robinson
Last year we had the opportunity to create a series of five mahjong link games (a variation on the standard) in HTML5 for Spil Games. The first game we built was Dream Pet Link. Given that we were tasked with building four additional games with the same mechanic but different themes, we knew we’d be able to reuse much of the same code. We could just write the first game...
Goo Technologies Releases Beta of Goo Create HTML5 Gaming Graphics Platform
Tuesday, March 18, 2014 by Richard Harris
Goo Technologies has announced the release of the open beta version of Goo Create, a platform for high-end web graphics. The platform features a new UI design for improved workflow, and a new data model to improve performance and flexibility and strengthen the robustness of the platform.Goo enables seamless instant and interactive 2D and 3D game experiences di...
Trends That Will Drive HTML5 This Year
Monday, March 3, 2014 by Robert Grossberg
2014 promises to be a big year for HTML5 mobile games. As
the CEO of a NYC-based mobile web game distribution company, I see three trends
application developers should look for this year that will drive the HTML5
resurgence.
Trend Number 1:
HTML5-based mobile web app demand will skyrocket
There is a growing set of HTML5 app stores that are all
looki...
HTML5 Case Study using Animory Game
Wednesday, April 10, 2013 by Richard Harris
HTML5 game developer Przemyslaw Szczepaniak has decided to geek out with developers and give us some insight into the processes involved with making their latest game Animory. It's not a lesson is coding but it does cover the overall approach he took in game creation, from idea & prototyping, to graphics, sounds, and testing, it's a nice writeup and worth checking o...
OnGameStart in New York: March 15th, 2013
Wednesday, November 28, 2012 by Richard Harris
OnGameStart, the original HTML5 Game Development conference, is expanding to the US with an US-based event taking place on March 15, 2013 in New York City.Michal has once again upped the bar for HTML5 Conference Websites by creating a full WebGL-based 3D Platformer to explore and with speakers turned into 3D Avatars.Visit the new OnGameStart.us website and fol...
HTML5 in 2012 year end
Saturday, November 24, 2012 by Richard Harris
Ben Savage is the founder of Spaceport.io, a platform for mobile game developers.The stage was set with an expected one billion HTML5 phones sold by 2013. Facebook was ready to pave the way. I could repeat many other reasons why HTML5 should have taken off in 2012, but as we’ve seen over the last year, it just didn’t. Mark Zuckerberg said it best, “The biggest...