1. https://appdevelopermagazine.com/game-development
  2. https://appdevelopermagazine.com/unity-5.1-release-includes-native-oculus-rift-deployment/
6/19/2015 2:06:59 PM
Unity 5.1 Release Includes Native Oculus Rift Deployment
OpenGL,Unity 5,iOS,Android,Oculus Rift,Virtual Reality,Game Developers
/Oculus-Rift-Deployment-For-Unity_jg7mg8jq.jpg
App Developer Magazine

Game Development

Unity 5.1 Release Includes Native Oculus Rift Deployment


Friday, June 19, 2015

Richard Harris Richard Harris


Unity Technologies has released Unity 5.1, bringing game developers a unified development experience for Virtual Reality platforms including Oculus Rift and updated multiplayer networking solutions.

With Unity 5.1 the company has added a optimized rendering pipeline for VR and AR devices. Native Oculus Rift deployment is now available and native support for other platforms, including Microsoft Hololens and Gear VR, are planned in the near future.

With Unity 5.1, developers can plug in the Oculus Rift developer kit and Unity will handle a number of VR/AR-specific features out of the box. Examples include the ability for head tracking and an appropriate field of view to be applied to a camera automatically and rendered in stereo. Also new are a number of stereoscopic rendering optimizations including single pass culling and shared shadowmaps to help deliver exceptional frame rates.

The Unity Multiplayer Service, including Matchmaker and Relay Servers, is currently in preview. Developers can use the service now with up to 100 concurrent users free of charge. It is expected to come out of preview later this year.

Over 170 bugs have been fixed in Unity 5.1. The company has also been more than 70 smaller improvements to API usabilities and workflows, with a focus on 2D and animation features. 

A new unified OpenGL rendering backend helps eliminate the numerous code paths between devices and has made analyzing and fixing mobile rendering bugs easier. To help developers improve their code, a Runtime Assertion Library has also been added.

Prior to the 5.1 release, Unity had a separate renderer for OpenGL ES 2.0, one for OpenGL ES 3.0 (that shared some, but not all, code with ES 2.0) and then a completely different one for the desktop OpenGL. This meant a lot of duplicate work to get new features in, various bugs that may or may not happen on all renderer versions etc. To solve this problem Unity created a unified GL renderer which can operate in various different feature levels, depending on the available hardware:

OpenGL ES 2.0
OpenGL ES 3.0
OpenGL ES 3.1 ( + Android Extension Pack)
desktop OpenGL: all versions from 2.1 to 4.5 (desktop OpenGL support is experimental in 5.1)

All the differences between these API versions are baked into a capabilities structure based on the detected OpenGL version and the extensions that are available. 

When Unity first launched Unity 5 they introduced a new Cloud Build service to automate builds for iOS, Android, and the Unity Web Player. This functionality has been expanded in Unity 5.1 with support for projects using Mercurial source control. Cloud Build now supports four types of source control servers: Git, SVN, Perforce, and Mercurial.

Unity 5.1 Release Includes Native Oculus Rift Deployment




Read more: http://unity3d.com/unity/whats-new/unity-5.1?utm_s...




Subscribe to App Developer Magazine

Become a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks.

MEMBERS GET ACCESS TO

  • - Exclusive content from leaders in the industry
  • - Q&A articles from industry leaders
  • - Tips and tricks from the most successful developers weekly
  • - Monthly issues, including all 90+ back-issues since 2012
  • - Event discounts and early-bird signups
  • - Gain insight from top achievers in the app store
  • - Learn what tools to use, what SDK's to use, and more

    Subscribe here



Stay Updated

Sign up for our newsletter for the headlines delivered to you

SuccessFull SignUp

Featured Stories


Human-Made Video Ads Outperform AI-Generated Creativity
Human-Made Video Ads Outperform AI-Generated Creativity Monday, July 20, 2026


SpaceX accelerates AI push with new hires
SpaceX accelerates AI push with new hires Monday, July 20, 2026




NearLens: Smart Glasses Privacy Taken Seriously
NearLens: Smart Glasses Privacy Taken Seriously Wednesday, July 15, 2026


Agentic Commerce Grows Cequence Unveils AI-Era Bot Defense
Agentic Commerce Grows Cequence Unveils AI-Era Bot Defense Wednesday, July 15, 2026


Nearly all developers use AI but few secure the code it generates
Nearly all developers use AI but few secure the code it generates Monday, July 13, 2026


Enviromates new browser launches
Enviromates new browser launches Monday, July 6, 2026


AI Executive Order aims to balance security and innovation
AI Executive Order aims to balance security and innovation Monday, June 29, 2026


Top manufacturing trends for 2026
Top manufacturing trends for 2026 Tuesday, June 23, 2026


API scoring tool shows if your API is ready for AI
API scoring tool shows if your API is ready for AI Monday, June 22, 2026


Agentic AI Reality Check: The Million-Dollar Mistake Hiding Inside ERP
Agentic AI Reality Check: The Million-Dollar Mistake Hiding Inside ERP Friday, June 19, 2026


Get More App News