1. https://appdevelopermagazine.com/game-development
  2. https://appdevelopermagazine.com/unity-5.1-release-includes-native-oculus-rift-deployment/
6/19/2015 2:06:59 PM
Unity 5.1 Release Includes Native Oculus Rift Deployment
OpenGL,Unity 5,iOS,Android,Oculus Rift,Virtual Reality,Game Developers
/Oculus-Rift-Deployment-For-Unity_jg7mg8jq.jpg
App Developer Magazine

Game Development

Unity 5.1 Release Includes Native Oculus Rift Deployment


Friday, June 19, 2015

Richard Harris Richard Harris


Unity Technologies has released Unity 5.1, bringing game developers a unified development experience for Virtual Reality platforms including Oculus Rift and updated multiplayer networking solutions.

With Unity 5.1 the company has added a optimized rendering pipeline for VR and AR devices. Native Oculus Rift deployment is now available and native support for other platforms, including Microsoft Hololens and Gear VR, are planned in the near future.

With Unity 5.1, developers can plug in the Oculus Rift developer kit and Unity will handle a number of VR/AR-specific features out of the box. Examples include the ability for head tracking and an appropriate field of view to be applied to a camera automatically and rendered in stereo. Also new are a number of stereoscopic rendering optimizations including single pass culling and shared shadowmaps to help deliver exceptional frame rates.

The Unity Multiplayer Service, including Matchmaker and Relay Servers, is currently in preview. Developers can use the service now with up to 100 concurrent users free of charge. It is expected to come out of preview later this year.

Over 170 bugs have been fixed in Unity 5.1. The company has also been more than 70 smaller improvements to API usabilities and workflows, with a focus on 2D and animation features. 

A new unified OpenGL rendering backend helps eliminate the numerous code paths between devices and has made analyzing and fixing mobile rendering bugs easier. To help developers improve their code, a Runtime Assertion Library has also been added.

Prior to the 5.1 release, Unity had a separate renderer for OpenGL ES 2.0, one for OpenGL ES 3.0 (that shared some, but not all, code with ES 2.0) and then a completely different one for the desktop OpenGL. This meant a lot of duplicate work to get new features in, various bugs that may or may not happen on all renderer versions etc. To solve this problem Unity created a unified GL renderer which can operate in various different feature levels, depending on the available hardware:

OpenGL ES 2.0
OpenGL ES 3.0
OpenGL ES 3.1 ( + Android Extension Pack)
desktop OpenGL: all versions from 2.1 to 4.5 (desktop OpenGL support is experimental in 5.1)

All the differences between these API versions are baked into a capabilities structure based on the detected OpenGL version and the extensions that are available. 

When Unity first launched Unity 5 they introduced a new Cloud Build service to automate builds for iOS, Android, and the Unity Web Player. This functionality has been expanded in Unity 5.1 with support for projects using Mercurial source control. Cloud Build now supports four types of source control servers: Git, SVN, Perforce, and Mercurial.

Unity 5.1 Release Includes Native Oculus Rift Deployment




Read more: http://unity3d.com/unity/whats-new/unity-5.1?utm_s...




Subscribe to App Developer Magazine

Become a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks.

MEMBERS GET ACCESS TO

  • - Exclusive content from leaders in the industry
  • - Q&A articles from industry leaders
  • - Tips and tricks from the most successful developers weekly
  • - Monthly issues, including all 90+ back-issues since 2012
  • - Event discounts and early-bird signups
  • - Gain insight from top achievers in the app store
  • - Learn what tools to use, what SDK's to use, and more

    Subscribe here



Stay Updated

Sign up for our newsletter for the headlines delivered to you

SuccessFull SignUp

Featured Stories


Spotlite Expands Into AI Era With New IP Protection Tool
Spotlite Expands Into AI Era With New IP Protection Tool Wednesday, June 3, 2026


Spotify and UMG strike landmark AI music licensing deal
Spotify and UMG strike landmark AI music licensing deal Thursday, May 28, 2026


Anthropic investigation opened after Mythos accessed by Discord group
Anthropic investigation opened after Mythos accessed by Discord group Wednesday, May 27, 2026




AI layoffS: What is really behind it all
AI layoffS: What is really behind it all Tuesday, May 26, 2026


The identity system is failing under AI
The identity system is failing under AI Monday, May 25, 2026


The Real World Launches Expert-Verified AI Certification Framework
The Real World Launches Expert-Verified AI Certification Framework Friday, May 22, 2026


Multiple language options when developing apps with Evoke
Multiple language options when developing apps with Evoke Thursday, May 21, 2026


When Social Listening Becomes Social Surveillance
When Social Listening Becomes Social Surveillance Wednesday, May 20, 2026


Medical debt relief custom-built platform moopFi launches
Medical debt relief custom-built platform moopFi launches Tuesday, May 19, 2026


Quant Pros Say AI Is Widening the Skills Gap
Quant Pros Say AI Is Widening the Skills Gap Monday, May 18, 2026


Get More App News



/sites/themes/prod/assets/js/less.js"> ' %>