Digimarc Releases Mobile App SDK for Scanning Consumer Barcodes
Monday, November 2, 2015 by Richard Harris
Digimarc has released the Digimarc Discover mobile software development kit (SDK) for scanning consumer barcodes. The Digimarc SDK offers several proprietary optimizations that improve scanning of the most common retail barcodes with mobile devices which consumers often use to research and reveal pricing and product information.Consumers using third-party iOS and Androi...
Latest Apple OSX, iOS and Xcode Releases
Thursday, July 30, 2015 by Richard Harris
Here are the most recent releases and updates by Apple for OSX, iOS and Xcode.OSX- OS X El Capitan 10.11 beta 5: A pre-release update to OS X v10.11. - OS X Server 5.0 beta 4: Pre-release for OS X Yosemite 10.10.4 and OS X v10.11 developer beta systems.- Apple Configurator 2.0 beta: A pre-release app for OS X 10.11 to set up and deploy groups of similarly or identi...
Apple Announces Release Updates to Xcode, iOS 9, and OS X El Capitan
Tuesday, June 30, 2015 by Richard Harris
Apple has released updates to the beta versions of Xcode, iOS 9, and OS X El Capitan. The Xcode 7 beta 2 release includes the Xcode IDE, Swift 2 compiler, Instruments, Simulator, and latest SDKs for OS X, iOS, and watchOS. iOS 9 beta 2 is a pre-release version of iOS 9 for iPhone, iPad, and iPod touch. Devices updated to iOS 9 can not be restored to earlier version...
Electric Cloud Launches GA of Ship.io Continuous Delivery Platform for iOS And Android
Friday, April 24, 2015 by Stuart Parkerson
Electric Cloud has announced the commercial availability of Ship.io, a cloud-based continuous delivery platform for mobile app delivery. Ship.io brings the cloud to mobile app continuous delivery by automating the build, test and deployment processes of native iOS and Android apps. Ship.io provides end-to-end visibility into the app delivery lifecycle through a Saa...
Apple Allowable iOS App Size Just Went from from 2GB to 4GB
Monday, February 16, 2015 by Richard Harris
Of obvious interest to iOS developers is the news that Apple has increased the allowable app size from 2GB to 4GB. That’s a big jump and while most app developers won’t want to take up that much room on a users phone, its does provide more flexibility.Here is what Apple says: The size limit of an app package submitted through iTunes Connect has increased from 2 GB ...
Apple Releases Swift 1.2 and Xcode 6.3 Beta
Monday, February 16, 2015 by Richard Harris
Apple has released Swift 1.2 as part of Xcode 6.3 beta. The Swift team comments that this beta release includes a significantly enhanced Swift compiler, as well as new features in the Swift language itself.On the compiler improvements front, the Swift 1.2 compiler was engineered to be more stable and to improve performance. These changes also provide a better experience...
Release of Xcode 6.2 beta 4, iOS 8.2 SDK with WatchKit in January
Monday, January 26, 2015 by Richard Harris
So what is Apple up to on the development front in January? Here is a quick rundown.- Apple has released Xcode 6.2 beta 4, including iOS 8.2 SDK with WatchKit, with the pre-release version Xcode 6.2 Beta 4 offering the complete Xcode developer toolset for Mac, iPhone, iPad, and Apple Watch. OS X Yosemite 10.10.2 (14C106a) is also now available.- The first week of Januar...
Ship.io Updates To Android L (Lollipop) And Xcode 6.1.1 Development Platforms SaaS
Saturday, December 20, 2014 by Stuart Parkerson
Electric Cloud, a San Jose based company for enterprise Continuous Delivery, has released new updates to Ship.io, officially in beta, for mobile continuous integration on Android L and Xcode 6.1.1 latest versions. The free SaaS development platforms can be used by up to thousands of mobile app developers across the world.The updates include auto detection and configurat...
New Marmalade 7.4 SDK Optimizes Cross Platform Development for Windows Phone 8.1 and iOS 8 and Xcode 6
Wednesday, September 3, 2014 by Stuart Parkerson
Marmalade has launched the latest edition of its cross-platform app development tool with the release of Marmalade 7.4.The updated SDK includes a number of new features to assist developers in deploying their apps to a broad range of platforms. Marmalade uses a core C++ tool to give game developers the ability to publish native like performance for games in the app stor...
Apple Opens New Swift Blog, Announces Xcode 6 Beta 3 for iOS Development
Friday, July 18, 2014 by Richard Harris
As Apple moves forward with the refinement of the new Swift programming language for Cocoa and Cocoa Touch, which works side-by-side with Objective-C, it has launched a new Swift specific blog. In Apples words, “This new blog will bring you a behind-the-scenes look into the design of the Swift language by the engineers who created it, in addition to the l...
Understand Your Xcode Projects Structure Better using Project Statistics
Monday, February 10, 2014 by Richard Harris
Project Statistics for Xcode helps developers and managers all around the world to get fast and easy to understand statistics regarding their project.Just drag and drop your project folder into Project Statistics for Xcode in order to start viewing your statistics and you will be 1 step closer to a better understanding of your project's structure.This tool is ...
Guide: How to Publish from Xcode 5 To The Apple App Store
Friday, October 25, 2013 by Richard Harris
The process of publishing an app from Xcode has a changed a bit with xCode 5, and if you aren't savvy to the change you could get locked into an endless circle of "no identities are available for signing", or Xcode crashes. We have broken down how to get an app to the Apple App store including the latest changes in just 9 steps;1. Verify that you are using a distributio...
HOW TO Add a Custom Compiler to Xcode 4
Thursday, December 6, 2012 by Richard Harris
If you have the need to add a custom compiler to your Xcode environment, we think we found a solution just for you. In a how-to article over at Hammad Mazhar's website, he walks you through the detailed steps in creating your own custom compiler – and how to get it to play nice with Xcode....