The risks of iPad childhood
Monday, January 26, 2026 by Brittany Hainzinger
A typical 8-year-old in the UK now spends almost three hours a day online, and by age two, around 4 in 10 children already have their own tablet. At the same time, children’s enjoyment of reading is at a record low in UK surveys. The issue has gained new urgency after Australia announced a world-first ban on social media for under-16s, according to BBC.
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GameMaker free access sparks wave of new users
Thursday, July 18, 2024 by Brittany Hainzinger
More aspiring young game developers than ever are starting their game design journeys with GameMaker after access to the platform was made free for non-commercial users to create and share games late last year.
The latest GameMaker user survey has found that the percentage of new 13-17-year-old users has rocketed by two-thirds (63%) since access was made free. At the...
Data driven enterprises and operations will move forward in 2023
Thursday, January 26, 2023 by Austin Harris
This is a telling data point: in a recent survey, organizations that were more concerned about the effects of a possible recession were more likely to be planning bigger IT spending than those who were less concerned.
What opportunities are emerging that will move data-driven enterprises and operations forward in the year 2023?
Just 30% of companies with 'no p...
FTC cracks down on stalking apps
Thursday, October 24, 2019 by Austin Harris
The Federal Trade Commission has barred the developers of three “stalking” apps from selling apps that monitor consumers’ mobile devices unless they take certain steps to ensure the apps will only be used for legitimate purposes. The settlement resolves allegations that these apps compromised the privacy and security of the consumer devices on which th...
CARU refers Musical.ly to FTC
Monday, April 30, 2018 by Austin Harris
The Children’s Advertising Review Unit has referred The Musical.ly Inc., operator of the Musical.ly mobile application, to the Federal Trade Commission (FTC), after the company said it would not comply with CARU’s recommendations regarding children’s privacy.CARU is an investigative unit of the advertising industry’s system of self-regulation. CARU monitors websites and...
Change the Game Design Challenge launches from Google
Wednesday, March 28, 2018 by Austin Harris
Of the hundreds of millions of people around the world who enjoy games on Google Play, 49% are women, yet only 23% of game developers identify as women says Google Play's Jackie Lau in a recent blog article. In the article she announced that Google will be teaming up with the organization Girls Make Games and the ESA Foundation in order to launch a new contest named the...
Yahoo explains what communitainment is and how it's mobile's killer app
Tuesday, December 6, 2016 by Simon Khalaf
Last August, in Flurry’s app usage report, we declared that “Content is King: Again.” That report showed U.S. users’ time spent consuming media in apps had grown from 46 mins/day in 2014 to 96 mins/day in 2015, a whopping 108% year-over-year increase. Curious to clock this year’s usage, we ran the numbers again and found that time spent con...
Some Advice If You Are Creating AR Games or Geolocating Kids Like Pokémon GO
Friday, July 15, 2016 by Gary Miliefsky
For years, I’ve been talking about free, downloadable smartphone apps as creepware that is designed with one major purpose – to spy on you and your children. Creepware is a form of malware that spies on you for whatever reason the developer chose – either to listen in on your microphone, covertly take pictures of you and your surrounds or even worse, to ultimately steal...
Commercial IoT Revenue on the Rise
Friday, May 20, 2016 by Stuart Parkerson
The Technology Business Research 4Q15 Commercial IoT Benchmark shows that total commercial IoT revenue among 21 benchmarked companies grew 14.8% year-to-year in 4Q15, reaching $6.7 billion.TBR’s Commercial IoT Benchmark examines the trends and revenues in the commercial IoT market, geographies and use cases, and highlights leaders and laggards in each segment. The bench...
App Usage Grows By 58 percent in 2015 and Shows No Signs of Slowing Down
Tuesday, January 12, 2016 by Richard Harris
The numbers are staggering. Mobile app usage last year was up 58%. Time spent on phablets grew 334% year-over-year. And the high flying mobile usage stats just keep rolling in, according to a recent report from Yahoo’s Flurry in its annual “State of Mobile” report.In the context of the 58% overall growth of app usage, Flurry defines app usage as a user opening an app an...
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