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Developer news items we found relating to cocoapods
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Building Better SDKs
Friday, January 14, 2022 by Nathan Darst
Nathan Darst is the Director of SDK Engineering for Kochava, a real-time data solutions company offering the leading omnichannel measurement and attribution solutions for data-driven marketers. Darst talks about building better SDKs, integrating them, using an SDK in code, what good APIs look like, and a ton more. You've written some amazing code; so amazing...

Expert advice: Tips to help developers cope
Tuesday, February 20, 2018 by Richard Harris
According to a forbes report, being a software developer has it’s perks. From a $168,000 a year average media salary, to being able to have your hand in crafting the Instagrams of tomorrow. But the task of creating flawless code and engineering ideas, comes with challenges.It’s good to share war stories to help each other navigate the waters, so we recently had the chan...

Google Play Offers New Versions of C++-iOS SDKs and Unity Plugin
Wednesday, September 16, 2015 by Stuart Parkerson
The Google Play team is rolling out a new version of its C++/iOS SDKs to offer improved CocoaPods support, which will make it easier to configure Play game services in Xcode. The new Unity plug-in will make it easier to build for iOS.The latest build of the C++/iOS SDKs is built on the new Google Sign-In framework, which adds support for authenticati...

Respoke Launches WebRTC Functionally for iOS and Android
Wednesday, August 12, 2015 by Richard Harris
Respoke’s WebRTC platform facilitates building out live audio, video and chat features into a mobile app or website. The company has recently launched mobile SDKs for iOS and Android, providing the ability to offer live communications features for native mobile applications.Respoke's new open source mobile SDKs are being released under a permissive open source license a...

Google Updates Unity, C++, and iOS Tools for Play Game Services
Tuesday, June 23, 2015 by Richard Harris
Google has enhanced its Play Game Services Unity plugin as well as providing support for the Nearby Connections API, which was launched earlier this year at GDC, to the C++ SDK and Unity plugin.Google has added full support for Events and Quests in the Unity plugin. Unity developers can now incorporate Quests into games and take advantage of Player Analytics natively wi...

CocoaPods is Now Primary Channel to Acquire Google SDKs for iOS
Monday, June 1, 2015 by Richard Harris
Google has announced that CocoaPods will now be the primary channel to acquire Google SDKs for iOS. CocoaPods is a free dependency manager for iOS that simplifies the process of importing libraries and frameworks into Xcode as well as helping manage dependencies between Google various libraries.With the announcement, some of Google’s key libraries, like Google Cloud Mes...

Lots of App Development Goodies Announced at Google I-O 2015 Including Android M Developer Preview
Friday, May 29, 2015 by Stuart Parkerson
A number of new initiatives were announced at the keynote of the 8th annual Google I/O conference as more than 5,600 developers looked on at Moscone Center. The event also was viewed by over 530 I/O Extended communities around the world and millions via the I/O Live stream. During the keynote, Google made a number of announcements that covered the evolution of the ...

Electric Cloud Launches GA of Ship.io Continuous Delivery Platform for iOS And Android
Friday, April 24, 2015 by Stuart Parkerson
Electric Cloud has announced the commercial availability of Ship.io, a cloud-based continuous delivery platform for mobile app delivery. Ship.io brings the cloud to mobile app continuous delivery by automating the build, test and deployment processes of native iOS and Android apps. Ship.io provides end-to-end visibility into the app delivery lifecycle through a Saa...

Artisan Mobile Release Latest Version of Optimize
Wednesday, July 17, 2013 by Stuart Parkerson
Artisan Mobile has released the latest version of its Artisan Optimize, a platform app testing and modification, allowing developers to make real-time changes to the app user interface without re-writing code or re-submitting to app stores. The biggest news in the release is Android support, which now allows developers with apps on iOS and Android to use the Optimize...
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