2022 software delivery report from CircleCI
Thursday, March 24, 2022 by Brittany Hainzinger
CircleCI has unveiled the 2022 State of Software Delivery Report.
Examining two years of data from more than a quarter-billion workflows and nearly 50,000 organizations around the world on the CircleCI platform, the report represents the largest analysis of developer productivity data and provides new insight into the DevOps practices being leveraged by elite softwar...
The App Marketers New Year Resolution for 2022
Friday, February 25, 2022 by Andrey Kazakov
Reaching the biggest possible relevant audience is the goal of every user acquisition (UA) team, but if scaling mobile growth was easy, every good app would be a blockbuster hit. With 1.85 million mobile apps available on the market, the competition is fierce for user attention. The average user has about 40 apps installed on their phone but spends 89% of their screen t...
Connecting with people through remote contextual research
Wednesday, January 12, 2022 by Joy Wong Daniels
In product research and design circles, a contextual inquiry is a fancy term for doing research in a user’s natural environment while they go about their typical activities. It’s an essential research methodology product designers and user experience designers rely on, a type of field study that involves in-depth interviews and observations with a small samp...
App tracking transparency and your API calls
Thursday, March 18, 2021 by Richard Harris
Apple’s new App Tracking Transparency feature is billed as a win for consumer data rights, with Apple vying for leadership as a global defender of privacy. But regardless of whether it’s good for you or not, the move has the potential to seriously disrupt apps and APIs that depend on the Identifier for Advertisers or IDFA. What’s more, even if an app d...
Game development and Live Ops are evolving
Tuesday, December 8, 2020 by Richard Harris
We recently caught up with Carbonated and AWS Game Tech to discuss how Carbonated’s custom-built, live ops platform Carbyne enables game developers to bring fresh content to players in real-time, without engineering support or an office-based workforce.
While Carbonated is a relatively small gaming studio, they have the tools to become a major player among the ...
Businesses and end users experiencing app fatigue
Thursday, June 18, 2020 by Glenn Gruber
When I began drafting this article, it was before COVID-19 really took hold and spurred the “2 years of digital transformation in 2 months”, as Microsoft’s Satya Nadella has said. With that context, everything that I believed was amplified 100x. The lasting effects of the pandemic are going to change the way that many businesses operate, where we work ...
How to hire top technical talent
Monday, October 28, 2019 by Richard Harris
We recently spoke with Maria Chung, VP of People at HackerRank about hiring technical talent. HackerRank is a technology hiring platform that is the standard for assessing developer skills for over 1,500+ companies around the world. The current methods for technical interviewing fall flat when it comes to showcasing a candidate’s true skills. By enabling...
eiPaaS value as seen from Jitterbit's CTO
Wednesday, September 25, 2019 by Richard Harris
Fragmented technologies have the power to stop an enterprise dead in its tracks. However, there is one secret weapon every business needs to give themselves a fighting chance to quickly grow to the levels of those other major companies. Enterprise integration has become the great growth enabler for today's enterprises. We spoke with, Manoj Chaudhary, CTO and VP...
Productive app updates while prioritizing the customer
Monday, February 25, 2019 by Richard Harris
Product innovation is essential for companies that want to have a high-performing app. Top companies that stay ahead of the curve are constantly changing, experimenting and creating new ways for users to engage with products. However, when implementing new app features or experiences, customers need to be at the center of the innovation process.
Companies can use tes...
5 rules of monetizing like a mobile game developer
Wednesday, January 9, 2019 by Sean Webster
Mobile game developers are some of the most successful monetizers and marketers in recent history. Need proof? Mobile gaming revenue accounted for nearly 82% of all app revenue in 2017 and will surpass $100 billion by 2021.
The formula for success for mobile game developers is simple: easy payments, a finely-tuned monetization strategy, and great customer support. Bu...
Machine Learning from Harness helps engineers manage production
Friday, December 21, 2018 by Richard Harris
Harness, the industry's first Continuous Delivery-as-a-Service platform, announced the release of 24x7 Service Guard, a new machine learning-based capability that empowers and protects developers who practice Continuous Delivery.
With 24x7 Service Guard, engineering teams now have the equivalent of a dedicated bodyguard to watch all production services and observ...
Play Android games on your PC with this new Android emulator
Tuesday, November 20, 2018 by Richard Harris
It can be a frustrating thing to finally get so deeply engrossed in a game, only to have your experience marred by a small screen or a sudden drop in battery life. With just an installation, a few short steps and account creation, you’ll be able to play your favorite games on an Android emulator that will give you an even better experience than on your phone.
N...
Angular 7 highlights, improvements, and gotchas
Tuesday, November 6, 2018 by Richard Harris
Google recently announced its new Angular 7, which has been noted as a major release spanning the entire platform, including the core framework, Angular Material, and the CLI with synchronized major versions. These benefits along with more, such as CDK virtual scrolling capabilities and drag & drop feature, have developers excited to dive in. Carl Bergenhem, a Produ...
The differences between web apps and native apps
Thursday, October 18, 2018 by Richard Harris
Even in 2018, years past the origional question, the debate rages on across the land, in office spaces and conference rooms every day - should we build a full-blown native mobile app, or is distributing over the web good enough?
By now everyone knows the “mobile-first” mentality because statistics like 50% of web searches being done from a mobile dev...
Millennial targeted news app SQUID hits 1M downloads
Thursday, May 31, 2018 by Richard Harris
SQUID App - the first news app built for millennials, was developed by Njuice AB, a media company based in Stockholm, Sweden, has just crossed 1,000,000 downloads and the company is growing its user-base by double-digit numbers every month.The goal of the app is to make relevant news readily available, offering a wide range of topics that let users select and create the...
Android TV is not slowing down
Friday, May 25, 2018 by Ron Downey
Android TV is quickly becoming a staple on the technology roadmaps of pay-TV operators worldwide. More than a hundred cable providers and hardware manufacturers have already taken the plunge, and two-thirds of service providers expect it to be the market-leading platform by 2025. With Google announcing the launch of its ADT-2 developer device earlier this month too, put...
Using feature flags in your app release management strategy
Thursday, April 19, 2018 by Richard Harris
Giant software releases that happen on an annual basis need to stay in the past. Year-long release cycles mean developers are forced to simply “push and pray” that the update is successful. There’s too much room for error and consumers are forced to deal with too much change at once.Today’s consumers expect constant, imperceptible software updates, and today’s developer...
Apple's new education focused tablet seems dead on arrival
Monday, April 16, 2018 by Ilan Kaps
Apple as a company are used to dominating a market, if not in terms of sheer numbers than in terms of visibility and branding. Just think of how many macs you see in coffee shops, or in TV shows or on University campuses, yet they are massively outsold by windows computers. The iPad is usually the first tablet people can name and ditto for the apple watch and smart watc...
For gaming companies data unification is critical
Monday, March 19, 2018 by Dan Schoenbaum
When it comes to understanding the entirety of player behavior, one thing that often gets in the way is data fragmentation. Gaming companies often have customer data stored across multiple systems, platforms, and software, resulting in a “siloed” model that fails to create a complete picture of the player journey.The good news is that behavioral analytics technology is ...
GitLab tells us about Auto DevOps
Wednesday, November 15, 2017 by Richard Harris
As enterprises begin to embrace the benefits of DevOps to improve their application workflow, challenges still exist in the development process that prevent a streamlined workflow between developers and operations. In this interview, Sid Sijbrandij, CEO and co-founder at GitLab, shares insight on the company’s plans to offer an automated approach to DevOps, and shares s...
Investing in websites instead of apps
Thursday, October 26, 2017 by Shioupyn Shen
Since the dawn of the first iPhone, Apple has been shaping the mobile narrative to suit its interests. Apple is able to maintain its dominance over the mobile market by brainwashing much of the technology industry into thinking that businesses need to spend hundreds of thousands of dollars creating and maintaining mobile apps to reach their target audiences. In fact, up...
The HTML5 killer you may not know about
Thursday, September 14, 2017 by Richard Harris
For years HTML has been the universal language for website construction, and it has been impressively resilient in the face of competing languages thus far. It’s been known to have the best combination of speed, security, responsiveness and compatibility of all programming languages on the market. However, the world is expanding beyond the internet browser to mobile and...
Unity 2017.1 goes subscription based
Friday, July 14, 2017 by Richard Harris
Unity Technologies announced that Unity 2017.1 is now available to download from their Store. The update is the start of a new cycle that will evolve their popular game engine. 2017.1, which is the company’s first fully subscription-based product, focuses on helping teams work together more collaboratively by equipping artists and designers.“Unity 2017.1 is a one-stop c...
Explaining the app development process to clients
Monday, February 20, 2017 by Daniel Szabo
Revenue from mobile apps is expected to reach $70 Billion in 2017. Yet, developing a successful mobile application is not an easy task. As a developer, you understand the mobile app development process, but may struggle to explain it to your clients. This misunderstanding creates challenges in the development process itself, and can even cause an unsuccessful deployment...
Creating custom apps doesn't mean you have to reinvent the wheel
Wednesday, January 11, 2017 by David Magnan
New advances in technology come thick and fast, but most companies are unable to keep pace. It can be a struggle just to ensure that existing systems are kept up to date. Few companies are agile enough to leverage the latest tech and drive innovation. The idea that a new, all-encompassing, bespoke application must be developed or cobbled together is pervasive. The truth...
Hazelcast teams with Azul to deliver SLA assurance for javabased businesses
Wednesday, December 7, 2016 by Richard Harris
Azul Systems (Azul) has announced that it has partnered with Hazelcast to ensure explicit Service Level Agreement (SLA) assurance for Java-based in-memory computing applications. By combining Zing plus Hazelcast Enterprise, Java-based businesses are now able to deliver consistent in-memory application performance without the risk of performance-robbing Java runtime arti...
Stopping the crashes inside your app
Wednesday, December 7, 2016 by Hannah Levenson
If you are a mobile app developer (and we'll take a wild guess and say you probably are, or are at least linked to the industry in some way), then your apps have most likely been downloaded, used a bit – crashed – and then users deleted it.We can confidently say this is the norm for many apps because:Various market studies (like this one from Crittercism) ha...
Built.io Makes MBaaS Customizable With 3.0 Update
Tuesday, August 9, 2016 by Richard Harris
Built.io Backend 3.0 is the latest update to Built.io’s award winning mobile Backend-as-a-Service (MBaaS) product. With this announcement, Built.io Backend becomes the industry’s most flexible enterprise backend for application development, says Matthew Baier, COO.Typical MBaaS requires the application developer to deploy a separate application server for their business...
Autodesk Adds New VR and 3D Animation Functionality for Game Development
Wednesday, July 27, 2016 by Richard Harris
Autodesk has released the latest version of its Autodesk Maya LT 20173D animation and modeling software for indie game developers. The company has also released Autodesk Stingray 1.4, offering updates to the 3D game engine and real-time rendering solution.Autodesk says that one of the most significant features added to the Maya LT platform is the time editor, a new tool...
Study Show Companies Struggle with Big Data Management Performance Issues Because of Bad Data
Thursday, June 23, 2016 by Stuart Parkerson
StreamSets has announced the results of a survey that delved into the challenges of bad data on data management performance issues. The survey was conducted by Dimensional Research and included responses from 314 data management professionals globally.The primary research goal was to capture how companies manage the flow of big data. The research also investigated and d...
The Challenge of User Experience
Thursday, April 28, 2016 by Joe Schulz
In the past year or so, user experience (UX) has been completely dominating the conversation around app development, pushing aside more traditional discussions. That’s not surprising, given user expectations - and the nature of mobile devices in particular. Yet, every day, thousands if not millions of users can’t complete tasks because they weren’t intuitive ...
Leveraging Mobile Gameplay Analytics and User Psychology For Retention
Friday, March 25, 2016 by Sergei Kovalenko
Ever since Apple introduced its App Store in 2008, game developers have been lining up for their share of the now almost $50 billion dollar industry. However, designing games that stand out from the rest of the crowd can be extremely difficult and is now just as much art as it science. With over 2,000 new apps being added to the App Store and Google Play daily, dev...
Updates Made to Google Play Developer Policy Center
Wednesday, March 9, 2016 by Richard Harris
When you have one of the two largest app marketplaces in the world, it’s a tall order when making sure there is an ongoing positive experience for both users and app developers. The is the responsibility the Google Play team and its Developer Program Policies face in maintaining an app ecosystem through educating the Android developer community and defining appropriate ...
You Can Now Build VR Content with Epic's VR Unreal Editor
Thursday, February 11, 2016 by Stuart Parkerson
The Epic Unreal Editor is now available in early preview for Virtual Reality allowing game developers to build VR content in Virtual Reality using the same Unreal Editor they are familiar with using. With the Oculus Touch and HTC Vive motion controllers, movement in the real world is mapped one-to-one in VR and developers can manipulate objects just as they would in rea...
Datawise.io Developing Network and Storage Solutions for Linux Containers
Tuesday, November 10, 2015 by Stuart Parkerson
Datawise.io is a startup that is developing network and storage solutions for Linux containers to scale cloud-native applications. The company has recently announced that it has been working with the Kubernetes open source community to offer new capabilities and extensions for I/O resource scheduling and configuration across a container cluster. Datawise.io’s contr...