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New-hyper-casual-game-development-studio-emerges-from-Gismart

New hyper casual game development studio emerges from Gismart


Wednesday, June 5, 2019 by

Gismart has announced the launch of a new internal studio, which will focus on producing both hypercasual and casual games. The new Gismart studio boasts an ambitious growth strategy, with a roadmap that will see ten quality casual and hypercasual games launched within its first year of operation, as the company looks to recruit over 40 talented games indus...


Apple-Arcade-game-development-and-Stadia-set-to-shift-gaming-industry

Apple Arcade game development and Stadia set to shift gaming industry


Wednesday, May 1, 2019 by

In the last few months, the gaming industry has witnessed major shifts as new emerging services begin to take shape across various platforms. Drilling down into mobile gaming, the recent launches of Google Stadia and Apple Arcade have presented gamers with two new mediums to flex their gaming skills. However, these emerging platforms have presented new implications, cha...


Publishing-mobile-games-with-Gismart-now-possible

Publishing mobile games with Gismart now possible


Wednesday, March 13, 2019 by

Gismart has added an investment program for mobile app startups to its already established publishing unit. In addition to developing and publishing its own titles, Gismart also acts as a strategic partner for aspiring indie developers. The newly launched investment program highlights Gismart’s commitment to helping independent developers bring their titles to mar...


Hothead-games-wants-to-make-your-mobile-game-a-hit-too

Hothead games wants to make your mobile game a hit too


Thursday, January 24, 2019 by

Hothead Games announced that it has launched a new publishing division to help third-party game developers turn their mobile games into hits. The company is currently accepting submissions and offering financial assistance for games in various stages of development that will benefit from Hothead’s expertise in analytics, marketing, monetization, and gameplay mecha...


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