9.7M developers use JavaScript
Monday, April 9, 2018 by Richard Harris
SlashData announces the release of the State of the Developer Nation Report 14th Edition, based on the results of the bi-annual Developer Economics survey, which reached 21,700+ developers from 169 countries in 9 areas of involvement in November-December 2017.State of the Developer Nation Report report focuses on 4 major themes, each with its own visualization:For the f...
National Air and Space Museum releases VR Hangar App
Friday, December 22, 2017 by Austin Harris
People across the country and around the world can now use their mobile phones to see moments that made air and space history with the new VR Hangar from the Smithsonian’s National Air and Space Museum. The VR Hangar brings some of the museum’s most important milestone artifacts to life using real 3-D-scan data in immersive virtual-reality vignettes. The app is optimize...
ViroCore launched to build immersive AR apps
Friday, November 17, 2017 by Richard Harris
Viro Media has announces the launch of ViroCore, a SceneKit equivalent for Android enabling native AR/VR development using Java. ViroCore supports ARCore, Google Cardboard, Daydream and Gear VR.With ViroCore, Android developers can now build immersive standalone AR/VR apps or add features like Snapchat’s Lenses into their existing apps using familiar languages and tools...
What VR developers need to know when creating educational apps
Thursday, May 25, 2017 by Baptiste Grève
From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...
Visbit nabs $3.2M for new mobile UHD VR streaming service
Friday, December 9, 2016 by Austin Harris
Visbit, the virtual reality (VR) and 360-degree video streaming company, has raised $3.2M in seed funding with participation from Presence Capital, ZhenFund, Colopl VR Fund, Amino Capital, and Eversunny Limited. The company has also announced the closed beta version of the industry's first cross-platform streaming service for VR, which enables 360-degree video and VR co...
VR Developer Nanodegree Program From Udacity Launches
Friday, September 30, 2016 by Richard Harris
Udacity just announced a new VR Developer Nanodegree program where content creators in this space enjoy an unmatched amount of freedom to build out new ideas and applications. As a student in their new program, you will learn to design and engineer compelling immersive experiences, and discover how hardware and software combine to make these experiences possible. T...
Zappar Launches New Augmented Reality and Virtual Reality Creation Tools
Wednesday, June 1, 2016 by Richard Harris
Zappar has launched a new set of augmented reality and virtual reality creation tools called ZapWorks that are designed to let companies create immersive AR/VR content experiences.The three content creation tools that make up the ZapWorks toolbox have been in development for more than five years, and was originally built to meet Zappar’s own need for AR creation tools, ...
TVU VR Offers and IP and CellularBased Live VR Transmission Platform
Monday, April 11, 2016 by Richard Harris
TVU Networks has introduced TVU VR, an IP and cellular-based live virtual reality transmission solution. By incorporating TVU’s Inverse StatMux Plus (IS+) technology, TVU VR can stream live VR content from anywhere, even in a moving environment like a car or train.TVU VR delivers an ultra-high definition, full frame rate and live 360-degree fully immersive video to any ...
VR Developers Can Create Spatial Audio with Cardboard SDKs for Unity and Android
Monday, January 18, 2016 by Stuart Parkerson
The Google Cardboard team has announced that the Cardboard SDKs for Unity and Android now support spatial audio, providing the ability for app developers to add the functionality of immersive audio experiences in virtual reality (VR) apps. To take advantage of the feature, app users will need their smartphone, a regular pair of headphones, and a Google Cardboard viewer....