ViroCore launched to build immersive AR apps
Friday, November 17, 2017 by Richard Harris
Viro Media has announces the launch of ViroCore, a SceneKit equivalent for Android enabling native AR/VR development using Java. ViroCore supports ARCore, Google Cardboard, Daydream and Gear VR.With ViroCore, Android developers can now build immersive standalone AR/VR apps or add features like Snapchat’s Lenses into their existing apps using familiar languages and tools...
What VR developers need to know when creating educational apps
Thursday, May 25, 2017 by Baptiste Grève
From dissecting frogs without the guilty consciousnesses, taking a history class in ancient Rome, or swimming with marine animals in the Galapagos islands, VR is offering modern students a more authentic and immersive learning experience, in which they can interact with dimensional environments and place themselves in different times and locations.While the initial hype...
Pinxter Digital's predictions for 2017
Wednesday, December 21, 2016 by Richard Harris
Pinxter Digital thinks about mobile nonstop. With 2017 creeping in, they've put a lot of thought into what the year will hold for mobile technology. 2016 was great for mobile and the success isn't stopping there. 2017 will spark all new waves of innovation. Mobile Bot CommerceBlack Friday shopping – a joyful experience for some, scary for others. Consumers are increasin...
Celeno and NGCodec join forces for zero latency VR
Tuesday, December 20, 2016 by Austin Harris
Celeno Communications have joined forces to deliver a wireless virtual reality (VR) solution.At the annual Consumer Electronics Show (CES) in Las Vegas, Nevada, experts from both companies will showcase NGCodec's zero latency RealityCodec H.265/HEVC video compression technology running over Celeno's 802.11ac 5GHz Wi-Fi link for VR applications—the world's first demo of ...
Strategy Analytics releases VR Apps Data Nov 2016
Tuesday, December 13, 2016 by Richard Harris
Strategy Analytics tracks the apps available across the dedicated VR app stores for Samsung GearVR, Oculus Rift, and the VR apps available on Steam. Data collected from the storefronts at the end of November 2016 was analyzed in the report "VR Apps Data Nov 2016: Games and Education Top App Categories in VR App Stores." Unsurprising, games is the top apps category acros...
Chance Glasco and Lily Snyder from Doghead Simulations talk all things VR
Tuesday, October 11, 2016 by Richard Harris
This week the largest gathering of digital creators will come together in Orlando, Florida for OrlandoiX to highlight the latest in innovative technologies and immersive digital experiences. OrlandoiX is an interactive festival that serves as a catalyst for digital innovation and creativity for both established and emerging players in the technology industry. ...
Virtual Reality is the New Mobile
Monday, June 6, 2016 by Steve Mezak
Why VR Makes Software Development Outsourcing Even More EssentialThe recent flood of inexpensive virtual reality (VR) headsets from manufacturers has provided a boost in interest in the emerging VR ecosystem by consumers and the news media. Although VR today is predominately in the domain of gaming, this emerging technology will soon be part of enterprise IT strategies....
VR Developers Can Create Spatial Audio with Cardboard SDKs for Unity and Android
Monday, January 18, 2016 by Stuart Parkerson
The Google Cardboard team has announced that the Cardboard SDKs for Unity and Android now support spatial audio, providing the ability for app developers to add the functionality of immersive audio experiences in virtual reality (VR) apps. To take advantage of the feature, app users will need their smartphone, a regular pair of headphones, and a Google Cardboard viewer....
Developers Can Make VR Web Apps With AltspaceVR's New SDK
Tuesday, September 22, 2015 by Stuart Parkerson
AltspaceVR’s new Software Development Kit (SDK) provides the ability to create holographic, multi-user web apps and experiences for virtual reality.The SDK allows developers to create VR experiences by converting existing 3D websites or create brand new experiences using Three.js and other JavaScript libraries to create a variety of content that can be experienced with ...