The risks of iPad childhood
Monday, January 26, 2026 by Brittany Hainzinger
A typical 8-year-old in the UK now spends almost three hours a day online, and by age two, around 4 in 10 children already have their own tablet. At the same time, children’s enjoyment of reading is at a record low in UK surveys. The issue has gained new urgency after Australia announced a world-first ban on social media for under-16s, according to BBC.
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Kids app design shifting from limits to long-term learning
Monday, October 27, 2025 by Richard Harris
Excessive screen time among kids has been shown to have detrimental impacts. Tragically, research shows that even kids as young as nine or ten who spend more time on screens face a higher risk of developing mental health issues such as depression and anxiety.
That’s why, in an attempt to hold Big Tech accountable, bipartisan legislation has been introduced in t...
The App Marketers New Year Resolution for 2022
Friday, February 25, 2022 by Andrey Kazakov
Reaching the biggest possible relevant audience is the goal of every user acquisition (UA) team, but if scaling mobile growth was easy, every good app would be a blockbuster hit. With 1.85 million mobile apps available on the market, the competition is fierce for user attention. The average user has about 40 apps installed on their phone but spends 89% of their screen t...
Preventing bad app reviews according to Poq
Tuesday, October 16, 2018 by Richard Harris
Poq has released information to developers to help them understand the impacts of negative app reviews, and how to handle them, through a new white paper titled "The Ultimate Guide to Preventing Bad App Reviews". While it's aimed more towards retail-based apps, there is insightful information any developer can use inside the paper.
Poq points ...
Screen Time lets parents keep track of kids' tablet and smartphone use
Thursday, December 15, 2016 by Austin Harris
For U.S. families concerned about the influx of gadgets and tech overindulgence amid seasonal giving, the Screen Time app provides a solution for parents hoping to avoid arguments and ultimately ensure their kids have a balance of online and offline activities.According to the Consumer Technology Association, 68% of American consumers plan to purchase devices as gifts -...
wefi to Launch New Mobile App Analytics Platform
Tuesday, May 12, 2015 by Richard Harris
There is a new entry into the mobile app analytics market as wefi has announced its introduction of Compariscope, a new platform for competitive intelligence for mobile apps that provides insight on how users interact within their app as well as with other apps. Expanding beyond its scope as a provider of analytics for network management and optimization for wirele...
Developing apps that solve real problems
Monday, February 23, 2015 by Richard Harris
What is the common denominator for mobile app development?
Is it funding? Is it having a talented team to work with? These things are important, but there are even more important aspects to consider. It’s something that we are all aware of but too often leave out of the picture.
I’m talking about time.
Pictu...
A Beginner's Guide to App Analytics: More Users, More Usage and More Revenue
Tuesday, July 15, 2014 by Stuart Parkerson
More users, more usage & more revenue. It sounds simple, right? However, you and I both know better. Yes, the opportunity is there - US daily smartphone screen time has now exceeded television time. Mobile usage is only going to continue to grow. But the days of launching an app and sitting back as the money rolls in are long, long gone. It doesn’t matter who y...
Asia is a Gold Mine for Android App Developers and Here's Why
Wednesday, June 18, 2014 by Paolo Rizzardini
The Asian consumer and the smartphoneThe Asian market has a strong affection for smartphones, tablets and all manner of other internet-enabled devices, more so than any other region in the world. In a recent survey (Milward Brown AdReaction: “ the daily distribution of Screen-Minutes across countries” published in KPCB report) that analyzed the time consumers spend...