AI gaming GPU series GeForce RTX 40 SUPER by NVIDIA
Tuesday, January 16, 2024 by Richard Harris
NVIDIA announced the GeForce RTX 40 SUPER Series family of GPUs - including the GeForce RTX 4080 SUPER, GeForce RTX 4070 Ti SUPER, and GeForce RTX 4070 SUPER - which supercharge the latest games and form the core of AI-powered PCs.
This latest iteration of NVIDIA Ada Lovelace architecture-based GPUs delivers up to 52 shader TFLOPS, 121 RT TFLOPS, and 8...
Everything Unity said at GDC 19
Thursday, March 21, 2019 by Brittany Hainzinger
Unity Technologie's keynote at GDC 19 was filled with new technological breakthroughs and partner announcements that showcased everything that developers need to create, operate and monetize for today and tomorrow. Key partners and customers from Tencent, Activision, Glu Mobile, and NVIDIA joined Unity to set the stage for a week filled with hands-on experiences, op...
NVIDIA's new TITAN RTX is a deep learning beast aimed at developers
Wednesday, December 5, 2018 by Richard Harris
NVIDIA has just announced the TITAN RTX - dubbed T-Rex, driven by NVIDIA Turing architecture at a conference in Montreal. The new card delivers 130 teraflops of deep learning performance and 11 GigaRays of ray-tracing performance. Jensen Huang, founder and CEO of NVIDIA says, "Turing is NVIDIA’s biggest advance in a decade, fusing shaders, ray tracing, a...
Wait, what did NVIDIA just announce
Saturday, March 31, 2018 by Richard Harris
At NVIDIA's annual GPU Technology Conference (GTC), the CEO and founder of NVIDIA, Jensen Huang, made a whole bunch of announcements ranging from computational improvements to self-driving vehicle simulations. If you weren't at the conference to see it all, that's alright because here's the rundown of everything you need to know about the latest technology coming out of...
How AI rendering is supercharging performance with NVIDIA
Tuesday, August 1, 2017 by Richard Harris
NVIDIA has announced that it is bringing the power of artificial intelligence to rendering with the launch of NVIDIA OptiX 5.0 SDK with powerful new ray-tracing capabilities.Running OptiX 5.0 on the NVIDIA DGX Station - the company’s recently introduced deskside AI workstation - will give designers, artists and other content-creation professionals the rendering capabili...
Everything you need to know about GPU Technology Conference
Friday, May 12, 2017 by Richard Harris
Everyone is having a great time this year at NVIDIA's GPU Technology Conference, so if you don't make it this year, there is always next year. The major topic this year that has stood out from the rest has to be Artificial Intelligence. As the cutting edge of AI technology gets closer to making better faster smarter mechanical beings, computer processing speeds too must...
Imagination Technologies Releases PowerVR SDK v3.4 Including Support for Android 5.0 and WebGL
Thursday, October 23, 2014 by Stuart Parkerson
The PowerVR SDK v3.4 is the latest release of Imagination Technologies software development kit which offers a full range of licensable multimedia technologies across the areas of graphics, ray tracing, video and vision.Key features of this release include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, pro...
Imagination Technologies Ray Tracing Graphics Cores Provide New Opportunities for Unity Devs
Wednesday, March 19, 2014 by Stuart Parkerson
Imagination Technologies has launched a new family of graphics IP cores that enable more immersive games and apps with real-life dynamic lighting models that enable advanced lighting effects, dynamic soft shadows, and life-like reflections and transparencies.The real gee whiz part of this announcement is the power of ray tracing that creates photo-realistic images by ac...
Unity 5 Game Platform Announced With New Physically Based Unified Shading System and Geomerics’ Lighting System
Tuesday, March 18, 2014 by Stuart Parkerson
Unity has announced the upcoming release of its new Unity 5 platform, to be available later this year. The company has had a major presence at the GDC and took the opportunity to announce Unity 5.0, ushering in its foray into the 64-bit era.Included in the new platform is an upgrated PhysX to 3.3, and a new multithreaded job scheduler. And new start of the art physicall...