niklas herriger

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Developer news items we found relating to niklas herriger

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Gondola-Launches-Liftpass-an-Open-Source-Platform-to-Help-Developers-Manage-Game-Monetization

Gondola Launches Liftpass an Open Source Platform to Help Developers Manage Game Monetization


Friday, May 22, 2015 by

Gondola, the creators of the Dynamic Pricing Engine for mobile games, has announced the beta release of Liftpass, an open source platform for game developers to manage and track the prices of virtual goods and in-app purchases (IAPs). The full-stack solution offers SDKs for iOS, Android and Unity, and the tracking of in-game metrics and in-game currencies can be fu...


Gondola-Platform-Lets-You-Automate-Variable-Pricing-for-Virtual-Goods-and-IAP

Gondola Platform Lets You Automate Variable Pricing for Virtual Goods and IAP's


Sunday, April 5, 2015 by

Gondola has announced the launch of its Dynamic Pricing Engine which allows game developers to automate the pricing of virtual goods and in-app purchases (IAP). Gondola’s dynamic pricing technology leverages historical and real-time data to gain insights on user behavior. Its Dynamic Pricing Engine simultaneously runs millions of multivariate tests to fine-tune the...


Help-Your-Game-Players-Learn-to-Succeed-with-On-the-Job-Training

Help Your Game Players Learn to Succeed with On the Job Training


Wednesday, June 11, 2014 by

Pay your players, or they will quit their jobs! It’s an interesting way of looking at how to keep gamers engaged and maximizing the long term value of each player.Niklas Herriger of Gondola proposes that developers take an approach that considers players as employees who play a game as their job. It’s an innovative way of approaching game monetization.In a recent blog&n...


Revenue,-Sure-Its-Important-But-Calculating-Lifetime-Values-(LTV)-is-Key-for-Game-Developers

Revenue, Sure Its Important But Calculating Lifetime Values (LTV) is Key for Game Developers


Monday, May 19, 2014 by

What is the “total revenue trap”? It’s when game developers look at the total revenue of a game for a specific time period – day, week, month, etc. and thinks that’s the ultimate measure of a successful monetization strategy.But as Niklas Herriger points out in his article, “Why calculating Lifetime Values (LTV) is Key for Game Developers,” total revenue tells an i...


Using-The-Freemium-Model-To-Sell-an-Enhanced-Experience-is-Key

Using The Freemium Model To Sell an Enhanced Experience is Key


Wednesday, May 7, 2014 by

Is the app industry better or worse off with the dominance of the freemium model? It probably depends on who you ask the question. Regardless, the freemium model is here to stay, at least until someone figures out a better system.So maybe the better question is: What is the best way to provide an excellent experience for both app users and app developers/publishers util...


Gondola-Mobile-Game-Monetization-Platform-Launches-at-Game-Developers-Conference

Gondola Mobile Game Monetization Platform Launches at Game Developers Conference


Wednesday, March 19, 2014 by

White Shoe Media is Launching its new Gondola mobile game monetization platform at GDC this week. The company believes that it will succeed in the crowded analytics field because it promises to simply the use of analytics.According to Niklas Herriger, Founder & CEO, “Only actionable analytics are useful analytics. Everything else is noise. Only a tool that’s easy to...


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