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A designer's guide to mobile AR and VR
Thursday, August 16, 2018 by Paul Reynolds
When most people think of 3D user experiences, their mind goes straight to headsets - Oculus Rift for VR, for example, and Hololens for AR. But for designers and developers, that mindset changed dramatically last summer when Google and Apple released their mobile AR platforms - ARCore and ARKit, respectively. Almost overnight, these platforms swung the center of gravity...
AR on the web too!
Wednesday, July 25, 2018 by Erik Murphy-Chutorian
Augmented Reality belongs online. To date, AR has primarily been confined to the app store, but there’s a growing group of visionary developers and companies that have figured out that by “AR-ifying” their products for the web, they win in a larger number of more satisfied and enthusiastic users and customers.
At the moment, we’re seeing an ex...
Using ARKit to provide a mobile content experience
Thursday, November 2, 2017 by Roman Taranov
With the launch of iOS 11 came a variety of new features - the most prominent being ARKit. As defined by Apple, "The basic requirement for any AR (Augmented Reality) experience - and the defining feature of ARKit - is the ability to create and track a correspondence between the real-world space the user inhabits and a virtual space where you can model visual content." A...
AR and deep neural networks collide to provide ModiFace
Thursday, September 28, 2017 by Austin Harris
ModiFace has announced a new live video based hair tracking and hair color simulation technology utilizing a deep neural network architecture. The new deep learning architecture utilizes a set of collaborative neural networks to detect hair in each video frame and to adjust the coloration of hair in a photo-realistic way. The implementation also utilizes the latest mach...
Drawing app Da Vinci Eye releases for iOS
Friday, September 8, 2017 by Richard Harris
The “Da Vinci Eye: Anyone Can Draw” app is now available on the Apple app store. Da Vinci Eye allows people of all ages and skill levels to learn to draw by tracing a picture projected through their iPhone screen. The app includes three different settings called classic, step-by-step and lesson of the day. “After years of hearing family and friends explain to me t...
The Future of AR in mobile apps
Tuesday, May 30, 2017 by Richard Harris
Augmented reality: the shiny new toy that every company wants to get their hands on and be a part of. Since Facebook launched its AR platform a few weeks ago at F8, augmented reality has now become the standard in which companies must reach to achieve complete consumer interaction.While there is still a lot to discover and unleash when it comes to the capabilities of AR...
Bringing LEGO minifigures to life using AR and emotion recognition
Wednesday, May 3, 2017 by Richard Harris
Goran Vuksic, an iOS developer for Tattoodo, has made a unique new application that is helping make childhood dreams come alive. The app uses emotional AI and Augmented Reality SDK's that help transform miniature LEGO characters into interactive models. The project responds to a user's facial features by analyzing and projecting the user's current mood onto the LEGO cha...