Global market intelligence firm Newzoo has announced the release of its first Global Mobile Market Report, a unique publication on the global mobile ecosystem, including global app revenues and forecasts, device brand market share, smartphone penetration, and consumer profiling.
Here are a few highlights:- Of the active mobile devices worldwide in July, Apple had the highest market share of all mobile brands: 34.8% of all smartphones or tablets. Samsung is a strong second followed by the three leading Chinese manufacturers: Huawei, Xiaomi, and Lenovo.
- Global app market revenues will reach $48.8 billion in 2016 and grow to $80.6 billion by 2020. The share of app revenues from games is expected to decrease from 82% to 72% in the same period.
- The Chinese market accounts for 30.2% of all actively used mobile devices worldwide and is the largest in terms of mobile app revenues: $ 11.6 billion. The US is number two with $9.4 billion.
- Tablets are not dying. In July, 79% of actively used tablets in the US were models that were launched more than 2.5 years ago. For iPhones the opposite is true: 78% of actively used iPhones are models that have been in existence for less than 2.5 years. Evidently a longer lifetime of iPads lowers demand for new units, but this has no impact on active use of iPads, including spending on app-based services.
- In 2016, 31% of the global population will be an active smartphone user: 2.3 billion people. Almost half of these users (49%) are in Asia-Pacific.
APAC & China lead global app revenue growthThe Asia-Pacific app market will account for 56% of global app revenues this year, or $25.7 billion, and will grow to $42.9 billion by 2020, a CAGR of 17.4%. This is almost identical to the global average, but masks important differences between individual countries and sub-regions, with much slower growth in mature markets such as Japan and Korea and faster growth in China and Southeast Asia. China overtook the US in 2015 in total app revenues and will continue to pull away, benefiting from its sheer size and untapped potential. The share of revenues claimed by games will remain relatively high in China, as the China mobile gaming market is expected to continue to show strong growth over the next couple of years.
US app revenues will reach $9.4 billion this year and grow to $14.2 billion by 2020. The share of revenues taken by games will lower significantly from 72% to 57%, partially caused by slowing growth in US gaming revenues. The fastest growing non-gaming categories across all regions include Finance, (Video) Entertainment, Lifestyle, and Music.
Units shipped vs. units used: Tablets are not dyingAlmost a decade after the first iPhone was launched, growth of mobile smart devices sold in mature markets is slowing markedly. The replacement cycle, rather than increase in penetration, is driving the number of new units sold. In the high growth phase, the focus is often on the hardware manufacturing or supply angle, expressed as “units shipped”. In the current phase of maturity, it is crucial to understand what people do with their devices and which devices are actively used at any given moment and in a certain territory. This services angle is all about active users and actively used devices. These are the metrics that matter most for software developers and advertisers.
Newzoo’s analysis of July US data shows that more than 79% of actively used tablets in the US were models that were launched more than 2.5 years ago. For iPhones, the opposite is true: 78% of actively used iPhones are models that have been in existence for less than 2.5 years. In fact, Apple’s iPhone 6 (Plus) and 6s (Plus) together account for more than 50% of all actively used smartphones in the US. Evidently, a longer lifetime of iPads lowers demand for new units, but this has no impact on active use of iPads, including spending on app-based services. Recent reporting on the rapid decline of tablets are based purely on “units shipped” and not on actual use. Illustrative is the fact that July data on Australia, the strongest iOS market in the world in terms of market share, shows that 27% of active iOS devices were iPads.
Apple has the highest device market share with 35% globallyLooking at all of the active smartphones and tablets worldwide in July, Apple has the highest market share of all mobile brands, accounting for 34.8% of all smart mobile devices. Its strong performance in China in terms of active use plays a crucial role in its leading position. Samsung is in a strong number two position with 23.3%, followed by the three leading Chinese manufacturers: Huawei, Xiaomi, and Lenovo. The number of Chinese firms in the top ten is testament to sheer size of the Chinese mobile market: 30.2% of the world’s active smartphones and tablets.
On a regional level, Apple is the smart device brand with the most active users in North America, Middle East and Africa, as well as Asia-Pacific, while Samsung has a clear lead in Latin America and Europe. In fact, Samsung has an impressive 48.4% market share in Latin America, with Apple and Motorola trailing behind with 19.9% and 18.1%, respectively.
Amazon App Store user is biggest media spenderThis year, 2.3 billion people across the globe, or 31% of the world’s population, will use a smartphone. The data is derived from Newzoo’s device and usage models that comprise data on over 150 individual countries. Using demographic and audience profiling data, the report shows that Amazon users are the most likely to have a full-time job and to be big spenders on digital media, including games and subscriptions like Spotify. Amazon also scores well in terms of spending, illustrated by an average revenue per paying user (ARPPU) of $23.40, higher than the average across all Android smartphones and tablets.
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