Google Updates Unity, C++, and iOS Tools for Play Game Services

Posted 6/23/2015 1:02:23 PM by RICHARD HARRIS, Executive Editor

Google Updates Unity, C++, and iOS Tools for Play Game Services
Google has enhanced its Play Game Services Unity plugin as well as providing support for the Nearby Connections API, which was launched earlier this year at GDC, to the C++ SDK and Unity plugin.

Google has added full support for Events and Quests in the Unity plugin. Unity developers can now incorporate Quests into games and take advantage of Player Analytics natively within the Unity IDE. Google has also made stability improvements to Play game services Multiplayer, Saved Games, and to sign-in to facilitate better integration with these Play game services, with fewer crashes and glitches.

Google has also added support for the Nearby Connections API to its C++ SDK and Unity plugin to expand the ability for developers to build second screen and local multiplayer experiences.

There are also significant improvements to Play game services CocoaPods, to help simplify dependency management and building App Store packages from Xcode. The CocoaPods will improve building for iOS with the Play game services iOS and C++ SDKs, and the Unity plugin. Google has improved the stability of multiplayer on iOS, eliminating many of the issues around accepting match invitations.

Enhanced support for iOS 8 now makes it easier to set up multiplayer push notifications, and fixing UI compatibility issues.

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About the author: RICHARD HARRIS, Executive Editor

As the Publisher and Editor for App Developer Magazine, Richard has several industry recognitions and endorsements from tech companies such as Microsoft, Apple and Google for accomplishments in the mobile market. He was part of the early Google AFMA program, and also involved in the foundation of Google TV. He has been developing for mobile since 2003 and serves as CEO of Moonbeam Development, a mobile app company with 200 published titles in various markets throughout the world. Richard is also the founder of LunarAds, a mobile cross-promotion and self-serv mediation network for developers. He has been a featured presenter at trade-shows and conferences, and stays active with new projects relating to mobile development.

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