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Developer news items we found relating to vr first

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Drag-and-drop-app-building-platform-now-includes-VR-AR-elements

Drag and drop app building platform now includes VR-AR elements


Sunday, February 5, 2017 by

Appy Pie, a cloud-based mobile application builder platform, has announced the integration of their newest virtual reality (VR) and augmented reality (AR) features into their no-code platform, allowing small and medium sized businesses (SMBs) to easily integrate immersive technology into their apps, further enhancing the user experience. That means that there is nothing...


Vision-VR-AR-Summit-2017-by-Unity-details-released

Vision VR-AR Summit 2017 by Unity details released


Friday, February 3, 2017 by

Vision VR/AR Summit 2017, a event for augmented and virtual reality hosted by Unity Technologies will be held May 1-2, 2017 at the Loews Hollywood, Los Angeles. As the third Vision Summit, it will once again bring together creators, artists, programmers and leaders in the VR and AR space for a two-day conference focused on laying the groundwork for and understanding of ...


VR-gaming-growth-to-explode-by-2020-

VR gaming growth to explode by 2020


Monday, January 9, 2017 by

Research and Markets has announced the addition of the "Global Virtual Reality in Gaming Market 2016-2020" report to their offering.The report forecasts the global VR in gaming market to grow at a compound annual growth rate(CAGR) of 84.4% during the period 2016-2020.The report covers the present scenario and the growth prospects of the global VR in gaming market for 20...


VR-First-says-universities-everywhere-are-adopting-VR---AR

VR First says universities everywhere are adopting VR - AR


Friday, January 6, 2017 by

As more universities use VR and AR, it could help guide the future of developer learning courseware.The latest research from VR First presented at the Consumer Electronics Show (CES) with the support of the CONTEXT and IEEE Digital Senses Initiative, reveals an increase in VR/AR adoption at universities worldwide in 2016, highlighting the early impact of VR First's acad...


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