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Developer news items we found relating to streamers

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Tiledmedia-unveils-how-a-durable-cross-platform-player-fuels-streaming

Tiledmedia unveils how a durable cross-platform player fuels streaming


Wednesday, October 15, 2025 by

Tiledmedia is using IBC 2025 (Stand 5.F83) to demonstrate how its pioneering Tiledmedia Player helps service providers launch innovations faster, reap transformative return on technology investment, and deliver loyalty-generating viewer experiences. This September in Amsterdam, the company will reveal the Tiledmedia Player’s full set of capabilities that c...


Developing-video-games-that-work-for-everyone

Developing video games that work for everyone


Monday, January 14, 2019 by

Video games are interactive experiences – as the player, you can live many different lives racing fast cars, fighting great creatures and going on exciting, magical adventures. For as long as video games companies have existed, the focus has been largely on games that are fun to play. Of course, though, we’ve all had to sit out a round and wait for a free...


Live-streaming-your-game-to-get-paid

Live streaming your game to get paid


Wednesday, March 7, 2018 by

Mobcrush has unveiled its new ‘Go Live, Get Paid’ platform, a set of free tools and features that enable any mobile gamer to reach and grow an audience, where they can earn anything from $15 to $2,500 an hour for live streaming their gameplay. A new survey conducted by an analyst firm DFC Intelligence and commissioned by Mobcrush found that while only 14 percent of game...


Next-Entertainment-closes-$25M-series-A

Next Entertainment closes $25M series A


Thursday, December 15, 2016 by

Next Entertainment, a global live broadcasting platform company founded by Internet entrepreneur and FunPlus founder Andy Zhong, has announced a $25 million Series A investment to enable the company’s global expansion, including hiring talent in San Francisco, Tokyo, Taipei, and Beijing. It was incubated by Inke, a Chinese mobile live streaming company, and the investme...


Yahoo-explains-what-communitainment-is-and-how-it

Yahoo explains what communitainment is and how it's mobile's killer app


Tuesday, December 6, 2016 by

Last August, in Flurry’s app usage report, we declared that “Content is King: Again.” That report showed U.S. users’ time spent consuming media in apps had grown from 46 mins/day in 2014 to 96 mins/day in 2015, a whopping 108% year-over-year increase. Curious to clock this year’s usage, we ran the numbers again and found that time spent con...


Razer-Plans-Launch-of-Consumer-Ready-Desktop-and-VR-Enabled-Camera

Razer Plans Launch of Consumer Ready Desktop and VR Enabled Camera


Tuesday, August 25, 2015 by

Razer is working with Intel to deliver a consumer-ready desktop and VR-enabled camera based on Intel RealSense technology for a wide range of experiential applications.With Intel RealSense technology incorporated into a new Razer product design, users can expect enhanced game broadcasting and VR gaming capabilities. Among the novel features of this technology is automat...


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